Er staat veel te veranderen in de samenleving. Organisaties, klanten en burgers worden geconfronteerd met een dubbele transitie: de transitie naar een duurzame samenleving en de digitale transitie. Er wordt al op heel veel fronten gewerkt aan een meer duurzame samenleving. Denk aan terreinen zoals voeding, kleding, energie, maar ook aan armoedebestrijding en schuldpreventie. Toch moet er nog heel veel worden gedaan om de klimaatdoelen te bereiken.
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Immersive technologies are redefining and revolutionizing the staging of experiences and co-creation of value, implicating the management of customer experiences. However, limited studies have looked at the role of immersive technologies as part of the customer experience management (CXM) process. Incorporating the concepts of experience economy and value co-creation, this study proposes a dynamic CXM framework that highlights the emerging field of immersive technologies like augmented and virtual reality as part of business and marketing research. The framework acts as a guide for researchers and industry practitioners to initiate immersive technology ventures that are rooted in the co-creation and management of customer experiences
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What Moves People: Sustainable Travel to Events at Arena PoortToday over 50% of the event goers who are going to a venue at the Poort are travelling by car. Unfortunately this has a big downside for the environment.This interactive experience map presents opportunities in which event goers can be stimulated to travel more sustainably. It shows journey of an event goer traveling to a venue at the Arena Poort. The experience map is based on several interviews, user trips and user tests done by students of the AUAS for the research group Creative Media for Social Change. The customer journey documents the emotional experience of visitors in their journey to and from the venue when they go to an event.
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