Dutch National Sports Organizations (NSFs) is currently experiencing financial pressures. Two indications for this are described in this paper i.e. increased competition in the sports sector and changes in subsidy division. Decreasing incomes from subsidies can be compensated with either increasing incomes from a commercial domain or increasing incomes from member contributions. This latter solution is gaining interest as a solution for the uncertainties. Many NSFs have therefore participated in a special marketing program in order to enlarge their marketing awareness and create a marketing strategy, in order to (re)win market share on the sports participation market and gain a more stable financial situation. This paper introduces my research related to the introduction of marketing techniques within NSFs and the change-over to become market oriented. An overview of existing literature about creating marketing strategies, their implementation, and market orientation is given. This outline makes obvious that the existing literature is not sufficient for studying the implementation of marketing techniques and market orientation within NSFs. Therefore, it shows the scientific relevance of my research. The paper concludes with the chosen research methodology.
Primary and secondary school teachers are expected to adapt their teaching to the diverse educational needs of students through differentiated instruction (DI). This review included 29 peer-reviewed published articles from 2010 to 2020 evaluating the contribution of preservice and in-service teacher programs for DI. We synthesized program components, outcomes and contextual interplay. Results indicate that successful programs incorporate active learning, collaboration and reflection and were often longitudinal, comprehensive and addressed attitudes, knowledge and skills. Contextual (school) factors acted as facilitators and impediments to program efficacy. Balancing school ambitions with realistic expectations is a concern. Educational and policy implications are further discussed.
In this article, the outcomes of a survey aimed to investigate how aware of and how capable coaches in higher vocational Dutch education perceive themselves to assist students displaying mental health and well-being issues are presented. Additionally, the article explores coaches’ perceptions regarding the frequency, form of help offered, topics to be tackled and the preferred form in which this help should be provided. The author conducted a survey that gathered qualitative and quantitative data from coaches (N 5 82) at a Dutch University of Applied Sciences in the north of the Netherlands. A differentiation in coaches’ number of years of teaching and coaching experience was considered.
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Electronic Sports (esports) is a form of digital entertainment, referred to as "an organised and competitive approach to playing computer games". Its popularity is growing rapidly as a result of an increased prevalence of online gaming, accessibility to technology and access to elite competition.Esports teams are always looking to improve their performance, but with fast-paced interaction, it can be difficult to establish where and how performance can be improved. While qualitative methods are commonly employed and effective, their widespread use provides little differentiation among competitors and struggles with pinpointing specific issues during fast interactions. This is where recent developments in both wearable sensor technology and machine learning can offer a solution. They enable a deep dive into player reactions and strategies, offering insights that surpass traditional qualitative coaching techniquesBy combining insights from gameplay data, team communication data, physiological measurements, and visual tracking, this project aims to develop comprehensive tools that coaches and players can use to gain insight into the performance of individual players and teams, thereby aiming to improve competitive outcomes. Societal IssueAt a societal level, the project aims to revolutionize esports coaching and performance analysis, providing teams with a multi-faceted view of their gameplay. The success of this project could lead to widespread adoption of similar technologies in other competitive fields. At a scientific level, the project could be the starting point for establishing and maintaining further collaboration within the Dutch esports research domain. It will enhance the contribution from Dutch universities to esports research and foster discussions on optimizing coaching and performance analytics. In addition, the study into capturing and analysing gameplay and player data can help deepen our understanding into the intricacies and complexities of teamwork and team performance in high-paced situations/environments. Collaborating partnersTilburg University, Breda Guardians.
De fotonica industrie groeit snel in de Brainport regio. Multinationals zoals ASML maar ook talrijke MKB bedrijven werken aan complexe optische systemen. Zij concurreren op wereldschaal met high tech Amerikaanse en Aziatische spelers. Innovatie is daarvoor van levensbelang. R&D in de sleuteltechnologieën fotonica en geavanceerde fabricagesystemen levert hiervoor de hoognodige brandstof. Zo ook in dit project, waarbij twee high tech MKB bedrijven met Fontys 3D-metaalprinten op een nieuwe en slimme manier gaan inzetten voor fotonica. Complexe optische systemen bevatten meestal meerdere optische elementen (o.a. lenzen, spiegels, diafragma’s, lichtbronnen, sensoren) die onderling in een lichtweg gerangschikt en onderling afgesteld moeten worden. Hierbij worden z.g. optische mounts gebruikt om de positie van de individuele optische elementen vast te leggen en na afstelling te fixeren. Een dergelijke afstelmethode is vaak lastig (divergerend), tijdrovend en niet stabiel over de tijd (want gebaseerd op wrijvingsfixatie). Dit project onderzoekt als oplossing een geïntegreerd monolithisch 3D geprint montagesysteem voor optische elementen, waarbij gebruik gemaakt wordt van ruimtelijk georiënteerde 3D geprinte monolithische elementen (spelings- en hysteresevrij). Hiermee wordt de insteltijd aanzienlijk gereduceerd (doelstelling: 100% --> 30%). Tevens zal de positioneernauwkeurigheid van de hierin opgenomen optische elementen gegarandeerd zijn. Tenslotte zullen er aanzienlijk minder onderdelen in het ontwerp aanwezig zijn. Als concrete en haalbare demonstrator wordt een 3D geprinte monolithische optical mount voor de lichtweg van de “Arinna” laserinterferometer van IBSPE uit Eindhoven ontwikkeld en getest. 3D geprinte optical mounts zijn nieuw voor dit netwerk, maar Fontys en aangesloten ondernemers hebben de relevante ervaring in 3D metaalprinten en fotonica. Met de aangesloten fotonica netwerken Photon Delta, DSPE en PhotonicsNL kan de opgedane kennis snel opgeschaald worden en kunnen ook andere MKB bedrijven deze innovatieve mounts voor hun supply chains gaan onderzoeken.