The conservation of our heritage buildings is a European wide policy objective. Historical buildings are not only works of art, but embody an important source of local identity and form a connection to our past. Protection agencies aim to preserve historical qualities for future generations. Their work is guided by restoration theory, a philosophy developed and codified in the course of the 19th and 20th century. European covenants, such as the Venice Charter, express shared views on the conservation and restoration of built heritage. Today, many users expect a building with modern comfort as well as a historical appearance. Moreover, new functionality is needed for building types that have outlived their original function. For example, how to reuse buildings such as old prisons, military barracks, factories, or railway stations? These new functions and new demands pose a challenge to restoration design and practices. Another, perhaps conflicting EU policy objective is the reduction of energy use in the built environment, in order to reach climate policy goals. Roughly 40% of the consumption of energy takes place in buildings, either in the production or consumption phase. However, energy efficiency is especially difficult to achieve in the case of historical buildings, because of strict regulations aimed at protecting historical values. Recently, there has been growing interest in energy efficient restoration practices in the Netherlands, as is shown by the 'energy-neutral' restoration of Villa Diederichs in Utrecht, the 'Boostencomplex' in Maastricht and De Tempel in The Hague. Although restoration of listed buildings is obviously focused on the preservation of historical values, with the pressing demands from EU climate policy the energy efficiency of historical building
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The ambition of a transition to a sustainable society brings forth the dual challenge to preserve historical buildings and simultaneously improve the energy performance of our built environment. While engineers claim that a dramatic reduction of energy use in the built environment is feasible, it has proven to be a difficult and twisting road.In this paper we focus on historical buildings, where difficulties of energy reduction are paramount, as such buildings provide local identity and a connection to our past. It is a EU policy objective to conserve and redesign heritage buildings like prisons, military barracks, factories, stations, and schools. Such redesign should also ensure reduction of energy use without compromising historical identity. In this paper we conceptually and empirically investigate how the two conflicting aspirations unfold. In particular we elaborate the obduracy and scripts of buildings, to clarify how they resist change and invite a specific use. We analyse the tensions between identity and energy conservation in a case study of a restoration project in Franeker. This buildinghas recently undergone a restoration, with energy efficiency as one of its goals.Scripts and networks are traced by a combination of methods, such as studyinglayout, materials and building history, and qualitative interviews with restoration architects and users. We identified three types of strategies to conserve identity and energy: design strategies; identity strategies and network strategies. Such strategies are also relevant for other efforts where conservation and innovation have to be reconciled.
This paper examines how a serious game approach could support a participatory planning process by bringing stakeholders together to discuss interventions that assist the development of sustainable urban tourism. A serious policy game was designed and played in six European cities by a total of 73 participants, reflecting a diverse array of tourism stakeholders. By observing in-game experiences, a pre- and post -game survey and short interviews six months after playing the game, the process and impact of the game was investigated. While it proved difficult to evaluate the value of a serious game approach, results demonstrate that enacting real-life policymaking in a serious game setting can enable stakeholders to come together, and become more aware of the issues and complexities involved with urban tourism planning. This suggests a serious game can be used to stimulate the uptake of academic insights in a playful manner. However, it should be remembered that a game is a tool and does not, in itself, lead to inclusive participatory policymaking and more sustainable urban tourism planning. Consequently, care needs to be taken to ensure inclusiveness and prevent marginalization or disempowerment both within game-design and the political formation of a wider participatory planning approach.
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In de toekomst zullen wateroverlast en droogte steeds vaker voorkomen. Hoewel water van grote betekenis is voor ons dagelijks leven - en Nederland een rijke traditie heeft van waterbeheer - maken sociale, culturele en historische waarden slechts sporadisch deel uit van watergerelateerd beleid. Omdat er bij wateropgaven veel verschillende partijen aan tafel zitten, is het belangrijk te snappen welke waarden meespelen bij besluitvormingsprocessen. Een serious game kan helpen bij het formuleren van die waarden om bij te dragen aan een beter ‘waterbewustzijn’ van zowel beleidsmakers als bewoners, en bewoners beter te betrekken bij hun eigen leefomgeving. Six Architecten, actief in bouw- en renovatieprojecten waarin water en erfgoed een rol spelen, lopen aan tegen een beleidsomgeving van tegengestelde belangen. De gameontwikkelaar IJsfontein in Amsterdam ontwikkelt serious games en heeft veel ervaring met het visualiseren van historisch materiaal voor musea en archieven, maar zoekt naar de kennis om deze vaardigheden toepasbaar te maken binnen de hedendaagse klimaatopgave. Met deze twee praktijkpartners werken onderzoekers van de TU Delft, op het gebied van watererfgoed, ontwerpen voor waarden (Delft Design for Values) en games (TPM), samen aan de WaterWaarden-game. Voor dit project gaan we in gesprek met beleidsmakers en bewoners om te achterhalen welke waarden er meespelen bij een selectie van objecten (zoals kades, dijken, gemalen) binnen de casus Amsterdam. Waternet, het waterbedrijf van de gemeente Amsterdam en het waterschap Amstel, Gooi en Vecht, zal bijdragen bij het contacten leggen met betrokken en het toetsen aan de beleidswerkelijkheid. Door de waarden en uitdagingen in specifieke opgaven in Amsterdam te analyseren en in de game te verwerken, werken we toe naar een prototype en een aanvraag om deze serious game te ontwikkelen tot een gameplatform dat in de toekomst ook bij wateropgaven in andere gebieden gebruikt kan worden.