Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.
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The use of art (e.g. visualized narratives) in social work may stimulate dialogue between community members about family support in their neighbourhood. The Visualized Narratives on Parenting Interactions in the Neighbourhood (VN-PIN) were developed in order to foster this dialogue. The aim of this study was to evaluate the implementation of the VN-PIN in social work practice and to gain insight in mechanisms that stimulate dialogues supported by visualizations. A qualitative process evaluation was conducted to explore the use of the VN-PIN in various urban settings. We observed meetings (N = 14) where the VN-PIN was applied and interviewed professionals and community members (N = 81). The results of this study show that the VN-PIN intervention gives parents a voice and allows them to recognize and reflect on their own parenting behaviour, thereby contributing to mutual exchanges in a supportive community. The conclusion of this study is that the VN-PIN is a useful intervention that social work professionals can use to foster dialogues about parenting within diverse contexts in super-diverse neighbourhoods. The intervention fosters a supportive structure to share experiences of various community members. Future research is needed to further evaluate the experiences and satisfaction of community members with the intervention.
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(English below)Esta investigación estudia las características de los comentarios que logran más impacto en un entorno digital. Se emplea una metodología cualitativa que analiza los 50 mensajes con más likes del foro de una noticia, publicada en Marca.com, en la que el jugador del Real Madrid Vinicius Junior denuncia los episodios racistas sufridos en los estadios de fútbol españoles. Se tienen en cuenta las emociones expresadas por los autores, así como las estrategias retóricas y argumentales utilizadas en los comentarios. Se concluye que los mensajes escritos con empatía, aunque estén en contra de la opinión mayoritaria, pueden tener cierto impacto si formulan un argumento dual que reconoce las opiniones contrarias como valiosas en algún punto, incluso sin validarlas. En el análisis de la eficacia de los mensajes se observa que lo distinto se premia, como aportar un dato inesperado de forma inteligente (ironía) o presentar una opinión contraria a lo que se espera por pertenecer a un determinado grupo (afiliación):en este último caso el comentario resulta más auténtico y, por lo tanto, es más impactante. Se demuestra también que la percepción de los mensajes es compleja y que algunos elementos o rasgos que habitualmente se consideran eficaces pueden no serlo. Así sucede con los comentarios breves, que no siempre tienen trascendencia y pueden aparecer como inconsistentes si no incluyen una argumentación. Tampoco la diversidad o la acumulación de argumentos es positiva en cualquier circunstancia: compensa más usar los argumentos por separado para no distraer del objetivo persuasivo. This research examines the characteristics of comments that achieve the greatest impact in a digital environment. A qualitative methodology is used to analyse the 50 most liked messages in the forum discussion prompted by a news article published on the Spanish sports newspaper Marca.com. The article focuses on Real Madrid player Vinicius Junior’s denunciation of racist incidents in Spanish football stadiums. This study considers the emotions expressed by the authors, as well as the rhetorical and argumentative strategies employed in the comments. The findings suggest that messages written with empathy, even when opposing the opinion of the majority, can have a significant impact if they present a dual argument that acknowledges opposing views as valuable in some respects, even without validating them. The analysis reveals that originality is rewarded, such as introducing an unexpected fact in an intelligent manner (e.g., irony) or expressing an opinion contrary to expectations based on group belonging (affiliation). In the latter case, the comment appears more authentic and, therefore, more impactful. The study also demonstrates that the perception of messages is complex, and some elements traditionally considered effective may not always be so. For example, brief comments do not always carry weight and can come across as inconsistent if they lack sufficient argumentation. Similarly, the diversity or accumulation of arguments is not universally positive; it is often more effective to present arguments separately to avoid distracting from the persuasive objective.
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In view of the 75th commemoration of the liberation of World War II, Visit Brabant asked BUas to connect the main heritage locations in the province through storytelling in order to attract more visitors.In 2015, we developed a narrative concept entitled “Crossroads. Life changing stories 40-45”. In 2016, we developed a brand guide which explains storytelling guidelines. In collaboration with Brabant Heritage and Brabant Remembers, in 2017-208, 15 meetings were organized all over the province to collect personal WWII narratives. From over 600 narratives, together with a group of historians, we selected 75 narratives. Under our guidance, these 75 narratives have been rewritten into Crossroads stories by some 20 different authors. Brabant Remembers has launched a marketing campaign and (digital and physical) experiences based on these stories. The aim is to touch visitors and local people emotionally with personal stories from the past, and to offer new ways of interacting with these stories, especially for young people.WhenThe project has been running since 2015. We currently play an advisory role in the development of the Brabant Remembers app (for example augmented reality videos), and in physical products such as the Dilemma Maze and the Stilllevens of Studio Verdult.Partners: Visit Brabant, Brabant Remembers, Erfgoed Brabant, Stichting Crossroads
Entangled Machines is a project by Mariana Fernández Mora that interrogates the colonial and extractive legacies underpinning artificial intelligence (AI). By introducing slowness and digital kinship as critical frameworks, the project reconceptualises AI as embedded within intricate social and ecological networks, thereby contesting dominant narratives of efficiency and optimisation. Through participatory, practice-based methodologies such as the Material Playground, the project integrates feminist and non-Western epistemologies to articulate alternative models for ethical, sustainable, and equitable AI practices. Over a four-year period, Entangled Machines develops theory, engages diverse communities, and produces artistic outputs to reimagine human-AI interactions. In collaboration with partners including ARIAS Amsterdam, Archival Consciousness, and the Sandberg Institute, the research seeks to foster decolonial and interdisciplinary approaches to AI. Its culmination will be an “Anarchive” – a curated assemblage of artistic, theoretical, and archival outputs – that serves as a resource for rethinking AI’s socio-political and ecological impacts.
Betekenisvolle interactie van zorgverleners met oudere mensen met dementie heeft een positief effect op het welzijn van deze mensen. In de praktijk blijkt er echter weinig gelegenheid voor zorgverleners om op een betekenisvolle manier het gesprek aan te gaan. Uit eerdere verkenningen is gebleken dat ook een sociale robot door middel van verhalen op een betekenisvolle manier interactie kan hebben met mensen met dementie. In dit project ontwikkelen zorgpartners, kunstpartners en robotexperts samen de narratieve en de robot-vaardigheden ten behoeve van een betekenisvolle interactie tussen de robot en mensen met dementie. We onderzoeken hoe deze interactie kan worden bevorderd door strategieën die zich richten op narrativiteit, en op het persoonlijke verhaal van de gesprekspartner. Samen met onze zorgpartners zijn situaties geïdentificeerd waarin sociale robots kunnen bijdragen aan het welzijn van mensen met dementie; als assistent van zorgmedewerkers in dagbesteding, of als verhalenverteller tussen cliënten en familie die op bezoek komt. De kunsten, met name de literatuur en het theater, bezitten veel belichaamde kennis over het tot stand brengen van betekenisvolle interactie. Daarbij is het, onder invloed van technologische ontwikkelingen, nieuwe media en digitale vertelvormen voor onze kunstpartners zaak om nieuwe schrijfstrategieën te ontwikkelen op het vlak van het creëren van meerstemmige teksten, van samenwerken en schrijven in collectief, en van het bijdragen aan de impact van het vertellen van verhalen. We onderzoeken de totstandkoming van betekenisvolle interactie van de sociale robot met mensen met dementie in transdisciplinaire co-creatieve labs. Het praktijkonderzoek naar creatie- en ontwerpprocessen staat centraal, naast een meer technisch onderzoek naar nieuwe tools voor het vormgeven van de interactie. De narratieve expertise van schrijvers wordt gecombineerd met sociale robotica-expertise om gepersonaliseerde interactieve verhalen verteld door robots betekenis te geven in de zorgcontext. Theaterconcepten zullen worden toegepast om de suggestie van een binnenwereld van de robot te creëren.