This chapter considers the use of haptics for learning fundamental rhythm skills, including skills that depend on multi-limb coordination. Different sensory modalities have different strengths and weaknesses for the development of skills related to rhythm. For example, vision has low temporal resolution and performs poorly for tracking rhythms in real time, whereas hearing is highly accurate. However, in the case of multi-limbed rhythms, neither hearing nor sight is particularly well suited to communicating exactly which limb does what and when, or how the limbs coordinate. By contrast, haptics can work especially well in this area, by applying haptic signals independently to each limb. We review relevant theories, including embodied interaction and biological entrainment. We present a range of applications of the Haptic Bracelets, which are computer-controlled wireless vibrotactile devices, one attached to each wrist and ankle. Haptic pulses are used to guide users in playing rhythmic patterns that require multi-limb coordination. One immediate aim of the system is to support the development of practical rhythm skills and multi-limb coordination. A longer-term goal is to aid the development of a wider range of fundamental rhythm skills including recognising, identifying, memorising, retaining, analysing, reproducing, coordinating, modifying and creating rhythms—particularly multi-stream (i.e. polyphonic) rhythmic sequences. Empirical results are presented. We reflect on related work and discuss design issues for using haptics to support rhythm skills. Skills of this kind are essential not just to drummers and percussionists but also to keyboards’ players and more generally to all musicians who need a firm grasp of rhythm.
Expectations are high for digital technologies to address sustainability related challenges. While research into such applications and the twin transformation is growing rapidly, insights in the actual daily practices of digital sustainability within organizations is lacking. This is problematic as the contributions of digital tools to sustainability goals gain shape in organizational practices. To bridge this gap, we develop a theoretical perspective on digital sustainability practices based on practice theory, with an emphasis on the concept of sociomateriality. We argue that connecting meanings related to sustainability with digital technologies is essential to establish beneficial practices. Next, we contend that the meaning of sustainability is contextspecific, which calls for a local meaning making process. Based on our theoretical exploration we develop an empirical research agenda.
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Introduction This study aims to advance theoretical development on digital transformation (DT) skills that are essential for sustainable employment. Rapid and continuous advancements of digital technology, such as increased automation, artificial intelligence (AI), big data, cloud computing, robotics and internet of things (IoT), lead to huge transformations for society, economy, and its organizations (Ivaldi et al., 2022; Trenerry et al., 2021). For organizations to successfully transform, it is important to strongly invest in an organizational learning climate, while for employees, investment in the sustainability of their employment is key. Therefore, one of the greatest challenges is to identify and develop essential skills that contribute to both the collective learning climate and employment sustainability (Ivaldi et al., 2022). Because previous scientific literature has focused predominantly on mapping general 21st century skills, digital competences of citizens, or essential skills for specific professions, it remains largely unclear which employee skills are essential in the context of DT. Hence, the contribution of this study lies in identifying these essential skills and developing a comprehensive DT skills framework. The following research question is central: Which DT skills are essential for sustainable employment and how can these skills be synthesized into a DT skills framework?
Teachers have a crucial role in bringing about the extensive social changes that are needed in the building of a sustainable future. In the EduSTA project, we focus on sustainability competences of teachers. We strengthen the European dimension of teacher education via Digital Open Badges as means of performing, acknowledging, documenting, and transferring the competencies as micro-credentials. EduSTA starts by mapping the contextual possibilities and restrictions for transformative learning on sustainability and by operationalising skills. The development of competence-based learning modules and open digital badge-driven pathways will proceed hand in hand and will be realised as learning modules in the partnering Higher Education Institutes and badge applications open for all teachers in Europe.Societal Issue: Teachers’ capabilities to act as active facilitators of change in the ecological transition and to educate citizens and workforce to meet the future challenges is key to a profound transformation in the green transition.Teachers’ sustainability competences have been researched widely, but a gap remains between research and the teachers’ practise. There is a need to operationalise sustainability competences: to describe direct links with everyday tasks, such as curriculum development, pedagogical design, and assessment. This need calls for an urgent operationalisation of educators’ sustainability competences – to support the goals with sustainability actions and to transfer this understanding to their students.Benefit to society: EduSTA builds a community, “Academy of Educators for Sustainable Future”, and creates open digital badge-driven learning pathways for teachers’ sustainability competences supported by multimodal learning modules. The aim is to achieve close cooperation with training schools to actively engage in-service teachers.Our consortium is a catalyst for leading and empowering profound change in the present and for the future to educate teachers ready to meet the challenges and act as active change agents for sustainable future. Emphasizing teachers’ essential role as a part of the green transition also adds to the attractiveness of teachers’ work.
The growing use of digital media has led to a society with plenty of new opportunities for knowledge exchange, communication and entertainment, but also less desirable effects like fake news or cybercrime. Several studies, however, have shown that children are less digital literate than expected. Digital literacy has consequently become a key part within the new national educational policy plans titled Curriculum.nu and the Dutch research and policy agendas. This research project is focused on the role the game sector can play in the development of digital literacy skills of children. In concrete, we want to understand the value of the use of digital literacy related educational games in the context of primary education. Taking into consideration that the childhood process of learning takes place through playing, several studies claim that the introduction of the use of technology at a young age should be done through play. Digital games seem a good fit but are themselves also part of digital media we want young people to be literate about. Furthermore, it needs to be taken into account that digital literacy of teachers can be limited as well. The interactive, structured nature of digital games offers potential here as they are less dependent on the support and guidance of an adult, but at the same time this puts even more emphasis on sensible game design to ensure the desired outcome. The question is, then, if and how digital games are best designed to foster the development of digital literacy skills. By harnessing the potential of educational games, a consortium of knowledge and practice partners aim to show how creating theoretical and practical insights about digital literacy and game design can aid the serious games industry to contribute to the societal challenges concerning contemporary literacy demands.
Ontwikkelingssamenwerking is een gebied dat sterk in beweging is. Veranderingen in financiering door de Nederlandse overheid van ontwikkelingssamenwerking (Schulpen et al., 2018) en de opkomst van digitale digitale technologieën en daarmee de toename van mobiele telefonie, sociale media, internetgebruik in ‘de landen van de ontwikkelingssamenwerkingsprojecten, big data, fintech, online surveillance en censuur hebben de ontwikkelingssamenwerkingsorganisaties opgeschud en zelfs in een stroomversnelling gebracht. Maatschappelijke organisaties actief in ontwikkelingssamenwerking onderkennen de mogelijkheden die digitalisering hen biedt maar ervaren de gevolgen van deze digitale transformatie tegelijkertijd als complex, onzeker en onduidelijk in impact in ontwikkelingssamenwerking (Haikin & Flatters, 2017; Partos & The Spindle, 2018; Mitchell et al., 2020). In afstemming met mantelorganisaties actief in ontwikkelingssamenwerking beoogt dit project een antwoord te geven op de vraag hoe maatschappelijke organisaties digitale transformatie kunnen managen in de context van ontwikkelingssamenwerking met als doel om diverse Sustainable Development Goals te behalen De onderzoeksopzet is ingebed in de reeds opgedane theoretische kennis en onderzoekslijnen van het lectoraat Procesinnovatie en Informatiesystemen over de relatie van e-Leadership, IT Capabilities met Digitale Transformatie (Ravesteijn & Ongena, 2019), en breidt de kennis uit op het vlak van maatschappelijke organisaties actief in ontwikkelingssamenwerking, waar de dynamiek van geografisch wijd verspreide stakeholders en verschillende niveaus van digitale ontwikkelingen van organisaties zowel vanuit de praktijk als vanuit een academisch perspectief een interessante onderzoekdimensie opleveren. Voortbordurend op inzichten vanuit het promotieonderzoek van de kandidaat over hoe de organisaties sociale media inzetten voor ontwikkelingssamenwerkingsdoelen (Sheombar, 2019b; Sheombar et al., 2021), alsmede het onderzoekslijnen van het lectoraat is op basis van de systeembenadering van een socio-technische lens op digitale transformatie de onderzoeksvraag als volgt geformuleerd. hoe managen maatschappelijke organisaties digitale transformatie door socio-technische systemen in de context van meervoudige waardecreatie in ontwikkelingssamenwerking? Het project resulteert in ontwikkelde instrumenten en trainingsmateriaal voor de ontwikkelingssamenwerkingsorganisaties voor omgaan met digital transformatie.