The relevance of an internationalised home curriculum for all students is generally acknowledged. Other than study abroad, the home curriculum gives programs of study full control over the way students learn international, intercultural, and interdisciplinary perspectives. However, misconceptions, lack of strategies, lack of skills of academics, and lack of connection between stakeholders present major obstacles to internationalising teaching and learning “at home”. The practical trajectory outlined in this chapter presents programs of study with the opportunity to focus on employability skills instead of on a semantic discussion on internationalisation. By linking this orientation on employability skills with the articulation of intended learning outcomes (ILOs), a pathway for developing employability skills in all students will be created. Within this pathway, international, intercultural, interdisciplinary, and future-focused dimensions serve to enhance students’ acquiring employability skills. The trajectory presented here evolved out of action research on internationalisation with academics. During the action research, taking employability skills as a starting point emerged as an enabler for the internationalisation process. It helped to overcome lengthy and semantic discussions on the meaning of internationalisation. After that, international and intercultural dimensions are included in these employability skills. These skills are then translated into ILOs. This is an Accepted Manuscript of a book chapter published by Routledge/CRC Press in Internationalization and employability in higher education on 19/25/06, available online: https://www.taylorfrancis.com/books/e/9781351254885.
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In this mixed methods study, a moderated mediation model predicting effects of leader-member exchange (LMX) and organizational citizenship behaviors (OCB) on innovative work behaviors, with employability as a mediator, has been tested. Multi-source data from 487 pairs of employees and supervisors working in 151 small and medium-sized enterprises (SMEs) supported our hypothesized model. The results of structural equation modelling provide support for our model. In particular, the benefits of close relationships and high-quality exchanges between employee and supervisor (LMX), and fostering individual development as a result of employees’ OCB have an indirect effect on innovative work behaviors through positive effects on workers’ employability. Innovative work behaviors depend on employees’ knowledge, skills, and expertise. In other words, enhancing workers’ employability nurtures innovative work behaviors. In addition, we found a moderation effect of organizational politics on the relationship between employability and innovative work behaviors. Secondly, qualitative methods focusing on experiences of the antecedents and outcomes of employability were used to complement our quantitative results. All in all, this study has important consequences for managerial strategies and practices in SMEs and call for an awareness of the dysfunctional effect of perceived organizational politics.
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Der vorliegende Band beinhaltet 22 Beiträge der Vortragenden, die das Thema Internationalisierung an Hochschulen aufgreifen und dabei auf langjährige Expertise im jeweiligen Tätigkeitsfeld zurückgreifen. Der Band versteht sich als Anregung für die alltägliche Arbeit in den Bildungsinstitutionen, Hörsälen und Klassenzimmern sowie als Anstoß für die politische Diskussion. Die Autorinnen und Autoren behandeln die Themenfelder Antidiskriminierung, Lehrer/innenbildung, Mobilität und liefern strategische Ansätze und Good-Practice-Beispiele.
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Ecosystemen voor missiegedreven innovatie zijn een belangrijk middel om via cycli van onderzoek, experiment en uitrol, maatschappelijke transities te versnellen en innovaties en verdienvermogen op te schalen. Human capital en regionale inbedding zijn belangrijke aspecten van de Kennis- en Innovatie Agenda (KIA) Maatschappelijk Verdienvermogen (MV). Deze SPRONG-groep richt zich op die wisselwerking. De noodzaak voor human capital innovatie is groot vanwege drie kernproblemen op de arbeidsmarkt: • Onvoldoende en ongerichte economische groei door krimp van de beroepsbevolking en onvoldoende arbeidsproductiviteitsgroei; • Verschuivende vraag naar arbeid op de arbeidsmarkt als gevolg van verschillende transities; • Toenemende kloof tussen de toekomstige arbeidsvraag en de skills van de huidige beroepsbevolking. De afgelopen jaren zijn meer en minder succesvolle (regionale) experimenten/programma’s gerealiseerd voor ontwikkeling en benutting van human capital. Maar lessen worden nog onvoldoende gedeeld tussen regio’s en sectoren, werken nog onvoldoende door in het mkb, bereiken te weinig de doelgroep van praktijkopgeleide medewerkers, en hun effectiviteit wordt te weinig onderzocht. Dit SPRONG-programma adresseert die opgave door een landelijke onderzoeksgroep met vijf lectoraten en belangrijke partners uit bedrijfsleven, overheid en onderwijs te ontwikkelen: • Lectoraat Dynamische Talentinterventies Fontys (dr. Marian Thunnissen); • Lectoraat Employability Transition Saxion (dr. Stephan Corporaal); • Lectoraat Human Capital Hanzehogeschool Groningen (dr. Harm van Lieshout en dr. Arjen Edzes); • Lectoraat Leren tijdens de beroepsloopbaan HAN (dr. Jos Sanders); • Lectoraat Leven Lang Ontwikkelen Windesheim (dr. Menno Vos). Onze ambitie is om een toonaangevende onderzoeksgroep en een gewild internationaal partner te worden die dankzij een met onze consortium-partners doorontwikkelde onderzoeksinfrastructuur bijdraagt aan versterking van het maatschappelijk verdienvermogen via human capital innovatie op drie niveaus: individuen, bedrijven en netwerken/regio’s. Responsiviteit is daarbij hét sleutelwoord. We werken samen aan professionalisering en versterking van kwaliteit, volume en impact van ons onderzoek. Daarnaast versterken we de inbedding van ons onderzoek in het onderwijs.
I-DEMO aims at supporting EU tourism professionals in acquiring and developing key competences in game-based tourism in order to foster innovation and improve overall tourism organizations’ performance. Societal IssueIn the tourism sector occurs skills mismatch between offer and demand. The tourism market presents new needs, such as increasing employability of the tourism workforce. i-DEMO will foster and provide grounds for national and cross-border cooperation in the field of professional competencies.Benefit to societyThe specific objects on i-DEMO are: Enhancing specific skills and competences of DMO professionals and VET students in relation to creative game-based tourism.Designing an innovative and needs-oriented on-line training course “Game-based Tourism”, offered through an online platform, which integrates several sector-specific and transversal skills, including digital, entrepreneurial, and soft skills.Providing DMO professionals and VET students an I-DEMO toolkit to apply gamification and creative strategies in planning innovative and inclusive tourism offer and services. The toolkit includes guidelines and a Visual Virtual Map of EU good practices of creative strategies linked to game-based tourism.Enhancing the replicability potential of project results outside of the partners’ destinations.Collaborating partnersTIMESIS SRL, Italy (Lead Partner); The Phoenicians’ Route – Cultural Route of the Council of Europa based in Italy; Associazione Culturale Tuo Museo, Italy; Pafos Regional Board of Tourism, Cyprus; Stichting Breda University of Applied Sciences, Netherlands; Hellenic Open University, Greece; ACIF – Industrial and Commercial Association of Funchal – Chamber of Commerce and Industry of Madeira (Portugal); Wojewodztwo Kujawsko Pomorskie, Poland.
i-DEMO aims at supporting EU tourism professionals in acquiring and developing key competences in game-based tourism in order to foster innovation and improve overall tourism organizations’ performance by: enhancing specific skills and competences in game-based tourism; designing an i-DEMO course "Game-based Tourism"; creating an i-DEMO toolkit to apply gamification to tourism; enhancing the application and replicability potential of innovative game-based solutions.Societal IssueThe tourism and hospitality industry has rapidly evolved with technological advancements, especially through ICT and the rise of the sharing economy. Digital platforms, social media, and mobile technologies have popularized gamification in tourism, creating engaging experiences and enhancing consumer loyalty. Gamification immerses tourists in simulated travel worlds, improving satisfaction, behavior, and involvement. Benefits include increased visitor engagement, loyalty, improved marketing, and support for sustainable tourism. However, despite its potential, gamification adoption remains limited in tourism. To address this, initiatives like i-DEMO aim to enhance skills and competences, improving employability in the evolving tourism market.Benefit to societyThe benefits that gamification can offer in the travel and tourism industry are: 1: More Engaged Visitors: we must not underestimate the immersion level that games can offer to travelers; 2: Increased Visitor Loyalty: when somebody is truly satisfied with their experience, they are much more likely to come back; 3: Improved Marketing for Hospitality and Tourism: tourism and hospitality have been the biggest ones impacted by all of the lockdown restrictions; consequently they are using all kinds of marketing methods to motivate people to start travelling; 4: Sustainability: gamification could help promote more environmentally, socially and culturally sustainable forms of tourism, supporting the twin green and digital transition.