Construction and Demolition Waste (CDW) is the main driver of resource consumption and waste generation in Europe. Although most European countries achieved 70% recovery rate of CDW, the majority is used for backfilling. Therefore, opportunities for Circular Economy (CE) practices in CDW management are underexploited. This research identifies the innovative practices, barriers, and enablers for developing tailored-made designs of Urban Resource Centre (URC) for managing CDWs in four European cities namely Riga, Tartu, Kavala, and Barcelona. Qualitative methods using multiple case studies were used to draw generalizations from cases. Data was collected from reports and interviews with different stakeholders, and a validation workshop for designing URC of each city. Current innovative practices include recycling and upcycling of CDWs; use of green points, exchange platforms, and waste management apps; repair cafés; selective demolition; and (pilot) initiatives on resource centers that function as material exchange point, recycling center, workstation for repair and creative ideas, and prototyping hub, among others. The identified barriers and enablers can be categorized as governmental, market, and individual factors. First, local governments (municipalities) play a key role for facilitating CDW management via both support such as provision of subsidies, green procurement, and mandatory waste sorting, and through strict regulatory requirements. Second, URCs must be locally rooted with inclusion of citizens, grass roots initiatives, and schools/universities to increase community acceptance, awareness, and education on CDW management. Third, partnerships with local stakeholders, such as repair cafes, waste management companies, and local NGOs, is needed to operate the URCs both in short- and long-terms. And fourth, the creation of niche markets such as linking localism (e.g. locally crafted CE stores) and supplying to businesses in need of CDWs, can support the operation of URCs. The identified barriers and enablers can help further improve the design of URCs for each city.
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This paper extends the use of a framework identifying four types of barriers to lifelong learning (LLL): institutional, situational, dispositional, and informational. Initially applied to Nordic universities, the framework is now used to interview global stakeholders about LLL provisioning. The study explores commonalities and differences across regions, and the frameworkandapos;s potential to highlight key barriers and enablers, informing strategic and policy changes. The countries involved are Denmark, Norway, Finland, Holland, and Singapore. Following the description from each country, it identifies institutional, situational, dispositional, and informational barriers, which are interrelated and influence LLL in a more global context. Challenges include funding, balancing job and family commitments, and the need for a learnercentric approach. The study reveals that LLL plays a minor role in universities, with insufficient encouragement despite being included in strategies. Major obstacles include restrictive legislation, bureaucratic boundaries, and unstable funding models. Overcoming these could enable nationwide or transnational platforms for LLL.
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High consumption of animal-source foods, specifically meat, adversely affects human health and the environment. Dietary habits are shaped at younger ages and a reduction in meat consumption may be facilitated by the life course transitions in early adulthood, but studies are limited. This study among young Dutch adults aimed to describe their perceptions on the influence of life course transitions on meat consumption, barriers and enablers to reduce meat consumption, and strategies for reducing meat consumption. Barriers and enablers were grouped applying the COM-B model that includes capability, opportunity, and motivation. This quantitative cross-sectional study included a representative sample of 1806 young adults from two Dutch consumer panels who completed an online survey. Young adults frequently reported life course transitions, especially those related to moving house, to have decreased their meat consumption. Barriers and enablers to reduce meat consumption were identified for all three factors of the COM-B model. Important barriers included taste, perceived high prices of meat alternatives, and habits. In contrast, important enablers included care for the environment and animal welfare, enjoyment of smaller portions of meat and saving money. However, barriers and enablers largely differed by groups of meat consumption frequency. Self-perceived effective strategies for reducing meat consumption were price reduction of meat alternatives, recipes for vegetarian meals, and more attractive meat alternatives. The findings of this study are relevant for the development of targeted behaviour-change programmes including interventions in the physical and the social environment (like lowering prices and improving the offer of meat alternatives).
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Digital transformation has been recognized for its potential to contribute to sustainability goals. It requires companies to develop their Data Analytic Capability (DAC), defined as their ability to collect, manage and analyze data effectively. Despite the governmental efforts to promote digitalization, there seems to be a knowledge gap on how to proceed, with 37% of Dutch SMEs reporting a lack of knowledge, and 33% reporting a lack of support in developing DAC. Participants in the interviews that we organized preparing this proposal indicated a need for guidance on how to develop DAC within their organization given their unique context (e.g. age and experience of the workforce, presence of legacy systems, high daily workload, lack of knowledge of digitalization). While a lot of attention has been given to the technological aspects of DAC, the people, process, and organizational culture aspects are as important, requiring a comprehensive approach and thus a bundling of knowledge from different expertise. Therefore, the objective of this KIEM proposal is to identify organizational enablers and inhibitors of DAC through a series of interviews and case studies, and use these to formulate a preliminary roadmap to DAC. From a structure perspective, the objective of the KIEM proposal will be to explore and solidify the partnership between Breda University of Applied Sciences (BUas), Avans University of Applied Sciences (Avans), Logistics Community Brabant (LCB), van Berkel Logistics BV, Smink Group BV, and iValueImprovement BV. This partnership will be used to develop the preliminary roadmap and pre-test it using action methodology. The action research protocol and preliminary roadmap thereby developed in this KIEM project will form the basis for a subsequent RAAK proposal.
Digital transformation has been recognized for its potential to contribute to sustainability goals. It requires companies to develop their Data Analytic Capability (DAC), defined as their ability to manage and analyze data effectively. Despite the governmental efforts to promote digitalization, there seems to be a knowledge gap on how to proceed, with 37% of Dutch SMEs reporting a lack of knowledge, and 33% reporting a lack of support in developing DAC. While extensive attention has been given to the technological aspects of DAC, the people, process, and organizational culture aspects are as important, requiring a comprehensive approach and thus a bundling of knowledge from different expertise. Therefore, the objective of this KIEM proposal is to identify organizational enablers and inhibitors of DAC through a series of interviews and case studies, and use these to formulate a preliminary roadmap to DAC.
Physical rehabilitation programs revolve around the repetitive execution of exercises since it has been proven to lead to better rehabilitation results. Although beginning the motor (re)learning process early is paramount to obtain good recovery outcomes, patients do not normally see/experience any short-term improvement, which has a toll on their motivation. Therefore, patients find it difficult to stay engaged in seemingly mundane exercises, not only in terms of adhering to the rehabilitation program, but also in terms of proper execution of the movements. One way in which this motivation problem has been tackled is to employ games in the rehabilitation process. These games are designed to reward patients for performing the exercises correctly or regularly. The rewards can take many forms, for instance providing an experience that is engaging (fun), one that is aesthetically pleasing (appealing visual and aural feedback), or one that employs gamification elements such as points, badges, or achievements. However, even though some of these serious game systems are designed together with physiotherapists and with the patients’ needs in mind, many of them end up not being used consistently during physical rehabilitation past the first few sessions (i.e. novelty effect). Thus, in this project, we aim to 1) Identify, by means of literature reviews, focus groups, and interviews with the involved stakeholders, why this is happening, 2) Develop a set of guidelines for the successful deployment of serious games for rehabilitation, and 3) Develop an initial implementation process and ideas for potential serious games. In a follow-up application, we intend to build on this knowledge and apply it in the design of a (set of) serious game for rehabilitation to be deployed at one of the partners centers and conduct a longitudinal evaluation to measure the success of the application of the deployment guidelines.