Previous research suggests that narrative engagement (NE) in entertainment-education (E-E) narratives reduces counterarguing, thereby leading to E-E impact on behavior. It is, however, unclear how different NE processes (narrative understanding, attentional focus, emotional engagement, narrative presence) relate to different thought types (negative or positive; about the narrative form or about the target behavior) and to E-E impact. This study explores these relations in the context of alcohol binge drinking (BD). Participants (N = 172) watched an E-E narrative showing negative BD consequences, thereby aiming to discourage BD. The main findings were that the E-E narrative had a positive impact on discouraging BD on almost all assessed BD determinants such as beliefs and attitude. It was shown that attentional focus, emotional engagement, and narrative presence were associated with BD-discouraging impact, albeit on different BD-related determinants. No evidence was found that negative thoughts about BD mediated these associations. From this, we conclude that attentional focus, emotional engagement, and narrative presence were important for E-E impact but that negative thoughts about BD did not play a role therein. The study’s empirical and practical implications are discussed.
MULTIFILE
Head-mounted displays (HMDs) have been available for several years now, but uptake has been slow so far. The objective of this study was to gain insight into preferences on anticipated use in the early phase of HMDs with augmented reality. A survey was conducted among Dutch students following a nursing or social work education (N=100). Results showed that almost nobody had ever used a HMD. The areas of high interest of anticipated use of HMDs lies especially in receiving information regarding emergencies via the HMD if something is happening close to people's physical location and news and general information about physical location. For potential use functionalities, the most interesting functions reported by respondents were using HMDs for hands-free calling and receiving information about their behavioral patterns with regard to movement. The attitudes towards receiving non-visible cues in social interaction such as detecting stress levels or mood were all reported with a negative attitude. More than half of the respondents reported to have an intention to use a HMD in the future.