As a teacher in ICT and Media Design at Fontys University of Applied Sciences I know but all too well what many of my students want. They are part of a makers community. Most of them just want to build cool stuff with whatever (new) technology may be relevant. My students are by grosso modo millennials or even post-millennials: a synthetic generation for whom the concept of digital ‘transformation’ is alien (van Doorn, Duivestein, & Pepping, 2019). So most of my students are digitals natives: they use ICT as a tool to make a positive impact on society. But does that mean they use their (ICT) skills to build the right things? Or more specifically: do they automatically build things in a right manner? I don’t think so and I will be happy to explain my reflective thoughts about this later on in this essay. But let me give you an example from my daily practice first.
Het boek ‘3D Printing with biomaterials’ introduceert een manier om een duurzame en circulaire economie te realiseren; 3D printen gecombineerd met het gebruik van biomaterialen.
The Code To Change is an organisation based in the Netherlands dedicated to reducing inequality by empowering marginalised groups with the necessary professional skills. At the heart of this organisation is Iffat Rose Gill, an international trailblazing social entrepreneur, activist, and the founder of “The Code To Change“. Their mission is to level the playing field and provide opportunities for those facing disadvantages within the employment market.
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