Branded Games as Ethics Carrier: Play, Context and Goodvertising in 'A Dog’s Story'
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Public play space : turning urban space into public places with games and play.
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Effects of advertisements and questionnaire interruptions on the player experience
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Serious Games as planning support systems: learning from playing maritime spatial planning challenge 2050
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Oasistan: an intercultural role-playing simulation game to recognize cultural dimensions
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Games, Play, and the City - Fitting Game Design to Smart City Issues
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Sensors at play, biometrische gegevens realtime terugkoppelen naar games
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Designing Playful Math: How to design autonomy-supportive math games.
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PlayFit: Designing playful activity interventions for teenagers
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