This paper deals with the complexity of doing research in design practice. More and more projects and papers appear dealing with this topic and the time has come to draw up the balance sheet. This paper starts with explaining the status of design research until now, in which we indicate the challenges to overcome to become a mature research field. We discuss nine issues which are - according to our experience - important to overcome. Within each issue we indicate the problem that we encounter (or have seen being encountered) while executing design research in practice. For each problem we propose a solution that fit both to the quality standards and methodology of scientific research and to the quality standards required in daily design practice.
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This investigation explores relations between 1) a theory of human cognition, called Embodied Cognition, 2) the design of interactive systems and 3) the practice of ‘creative group meetings’ (of which the so-called ‘brainstorm’ is perhaps the best-known example). The investigation is one of Research-through-Design (Overbeeke et al., 2006). This means that, together with students and external stakeholders, I designed two interactive prototypes. Both systems contain a ‘mix’ of both physical and digital forms. Both are designed to be tools in creative meeting sessions, or brainstorms. The tools are meant to form a natural, element in the physical meeting space. The function of these devices is to support the formation of shared insight: that is, the tools should support the process by which participants together, during the activity, get a better grip on the design challenge that they are faced with. Over a series of iterations I reflected on the design process and outcome, and investigated how users interacted with the prototypes.
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This paper discusses two studies - the one in a business context, the other in a university context - carried out with expert educational designers. The studies aimed to determine the priorities experts claim to employ when designing competence-based learning environments. Designers in both contexts agree almost completely on principles they feel are important. Both groups emphasized that one should start a design enterprise from the needs of the learners, instead of the content structure of the learning domain. However, unlike business designers, university designers find it extremely important to consider alternative solutions during the whole design process. University designers also say that they focus more on project plan and desired characteristics of the instructional blueprint whereas business designers report being more client-oriented, stressing the importance of "buying in" the client early in the process.
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Communicatieprofessionals geven aan dat organisaties geconfronteerd worden met een almaar complexere samenleving en daarmee het overzicht verloren hebben. Zo’n overzicht, een ‘360 graden blik’, is echter onontbeerlijk. Dit vooral, aldus diezelfde communicatieprofessionals, omdat dan eerder kan worden opgemerkt wanneer de legitimiteit van een organisatie ter discussie staat en zowel tijdiger als adequater gereageerd kan worden. Op dit moment is het echter nog zo dat een reactie pas op gang komt als zaken reeds in een gevorderd stadium verkeren. Onderstromen blijven onderbelicht, als ze niet al geheel onzichtbaar zijn. Een van de verklaringen hiervoor is de grote rol van sociale media in de publieke communicatie van dit moment. Die media produceren echter zoveel data dat communicatieprofessionals daartegenover machteloos staan. De enige oplossing is automatisering van de selectie en analyse van die data. Helaas is men er tot op heden nog niet in geslaagd een brug te slaan tussen het handwerk van de communicatieprofessional en de vele mogelijkheden van een datagedreven aanpak. Deze brug dan wel de vertaling van de huidige praktijk naar een hogere technisch niveau staat centraal in dit onderzoeksproject. Daarbij gaat het in het bijzonder om een vroegtijdige herkenning van potentiële issues, in het bijzonder met betrekking tot geruchtvorming en oproepen tot mobilisatie. Met discoursanalyse, AI en UX Design willen we interfaces ontwikkelen die zicht geven op die onderstromen. Daarbij worden transcripten van handmatig gecodeerde discoursanalytische datasets ingezet voor AI, in het bijzonder voor de clustering en classificatie van nieuwe data. Interactieve datavisualisaties maken die datasets vervolgens beter doorzoekbaar terwijl geautomatiseerde patroon-classificaties de communicatieprofessional in staat stellen sociale uitingen beter in te schatten. Aldus wordt richting gegeven aan handelingsperspectieven. Het onderzoek voorziet in de oplevering van een high fidelity ontwerp en een handleiding plus training waarmee analisten van newsrooms en communicatieprofessionals daadwerkelijk aan de slag kunnen gaan.
Recycling of plastics plays an important role to reach a climate neutral industry. To come to a sustainable circular use of materials, it is important that recycled plastics can be used for comparable (or ugraded) applications as their original use. QuinLyte innovated a material that can reach this goal. SmartAgain® is a material that is obtained by recycling of high-barrier multilayer films and which maintains its properties after mechanical recycling. It opens the door for many applications, of which the production of a scoliosis brace is a typical example from the medical field. Scoliosis is a sideways curvature of the spine and wearing an orthopedic brace is the common non-invasive treatment to reduce the likelihood of spinal fusion surgery later. The traditional way to make such brace is inaccurate, messy, time- and money-consuming. Because of its nearly unlimited design freedom, 3D FDM-printing is regarded as the ultimate sustainable technique for producing such brace. From a materials point of view, SmartAgain® has the good fit with the mechanical property requirements of scoliosis braces. However, its fast crystallization rate often plays against the FDM-printing process, for example can cause poor layer-layer adhesion. Only when this problem is solved, a reliable brace which is strong, tough, and light weight could be printed via FDM-printing. Zuyd University of Applied Science has, in close collaboration with Maastricht University, built thorough knowledge on tuning crystallization kinetics with the temperature development during printing, resulting in printed products with improved layer-layer adhesion. Because of this knowledge and experience on developing materials for 3D printing, QuinLyte contacted Zuyd to develop a strategy for printing a wearable scoliosis brace of SmartAgain®. In the future a range of other tailor-made products can be envisioned. Thus, the project is in line with the GoChem-themes: raw materials from recycling, 3D printing and upcycling.
Carboxylated cellulose is an important product on the market, and one of the most well-known examples is carboxymethylcellulose (CMC). However, CMC is prepared by modification of cellulose with the extremely hazardous compound monochloracetic acid. In this project, we want to make a carboxylated cellulose that is a functional equivalent for CMC using a greener process with renewable raw materials derived from levulinic acid. Processes to achieve cellulose with a low and a high carboxylation degree will be designed.