With Fontys' new educational developments we became part of the project called 'BILOBA'. The principal outlines of this new education are based on developing competences, communication by ICT and setting up a major-minor educational system. Fontys has already developed 40 minors with topics related to several areas from institutes' backgrounds. One of the minor courses is 'Strategic Innovation'. The main goal of this minor is to make students competent to contribute to innovation in the SME's. Students will acquire relevant knowledge as well as relevant competences for developing innovation in companies. The outline of the minor is 50 % knowledge development and 50% project work, where the knowledge is used in practice. New in the project is the so-called 'Innovation Simulator'. In this simulator as part of the project students will be confronted with the real world of initiating innovation in the context of a real company. Role-play is an important element to this simulator. We need to learn more about this approach. We have done some evaluations during the spring of 2007 and have found some imperfections, which will be changed in June of 2007/2008 as an outcome of an evaluation with all of the participants.
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Introduction Innovation is crucial for companies who have to react to constantly changing markets. Several national and European research institutes stress the importance of developing innovation for small and medium size enterprises (SMEs). This was a trigger to design a minor on strategic innovation for different disciplines - technical and economic departments - of the Fontys University of Applied Sciences. It prepares students to be more competent to take initiatives in developing innovation. The newly designed education should be an answer to the question of how to help companies to become more able to adapt to new changes in the market by providing them with higher educated personnel, who have developed competences on strategic innovation. The starting point for the research is the perceived effectiveness of teaching students to take part in developing innovation at SMEs. More specifically, the question is how to develop action-oriented learning environments to develop competences for innovation development. Research The central research question of this thesis is: In what way could a competence-based and action-oriented learning environment on innovation development in SMEs be designed? This research question provides a basis for evaluating three implementations of the minor learning program (30 EC) on strategic innovation. Findings of the research indicate the importance of educating students about innovation. Educational strategies such as partnering learners with SME staff, simulation exercises, and hands-on exercises all contribute to students' analytical skills. 'Real world' experience in corporate settings helps students bridge the gap between theory and practice, and consequently prepares them to be competitive in their chosen employment. In the period from 2006 till 2009, three academic years were spend to teach students knowledge and competences on strategic innovation. The parameters evaluated are relevance and effectiveness and the system to be analysed is the minor 'strategic innovation'. These two parameters are described as follows: Relevance Teachers and students consider all teaching elements of the minor required to adequately prepare for contributions to innovation development in SMEs relevant. Key persons from SMEs believe that such knowledge and competences are important for companies to increase market competitiveness through innovation. Effectiveness Students develop perceptions on how innovation developments should be initiated in SMEs. They learn how to analyse companies for indicators of and preparation for changes. Students are capable of formulating an innovation development advice for companies, and explain how current activities could be changed to improve corporate success. These parameters are the focus of the measuring method. Optimization of the parameters improves the learning conditions. There is a relation between the two parameters and the variables of a conceptual model with which data can be categorised. Conclusions and recommendations The thesis concludes with a model to analyse the different positions and perspectives of the stakeholders. It is also used for designing a competence-based and action-oriented program. During the research, it became clear that teachers were having a major role in the learning processes of students to change them from rather inexperienced in strategic innovation, into being experienced to the level of starting professionals. Teachers must therefore have many different abilities/competences. For these teachers, it is important that they have - to a certain extent - an expertise in the field of study so they are able to coach and lecture their students properly. Therefore it is necessary that they have their networks with companies on this matter, which enables them to discuss the reality of innovation in the company. Next to the ability to understand the content, teachers must have the ability to determine the starting level of the students of different disciplines joining the minor and choose lecture and coaching conditions with which each student can learn effectively. Teachers therefore must be able to use several strategies of teaching. Students themselves also need to be experienced in interdisciplinary cooperation to work in strategic innovation projects. From these multidisciplinary approaches, teachers must be able to guarantee learning effectiveness to the major goal of the minor education. In order to do so, teachers need to collaborate themselves with their colleagues and agree to the formulated conditions of the minor education. The conclusions as presented from the data of the research are focussed on the teacher being the provider of knowledge and the "manager" of learning activities of students. The main success factors of these conclusions can be formulated as follows. 1. Teachers need to get the opportunity to become adapted to new fields of study in order to have a relevant contribution. 2. Teachers must use their network to find companies that fit to the goals of the minor. 3. Teachers need to determine the match of complexity of the minor and minimum conditions for students to join. 4. Teachers must understand how to help students to work interdisciplinary. 5. Teachers must adapt to new teaching and learning strategies to make the educational processes effective. 6. Teachers in a multidisciplinary teaching and learning context need to be informed on the background of students to make their teaching more effective. 7. Teachers must be able to present the specific theme of their lectures in the context of the goal of the minor to make their teaching activities effective. 8. Teachers from various disciplines working in a multidisciplinary minor need to work interdisciplinary with their colleagues. 9. Teachers must agree to the formulations of the competences. Universities of applied sciences mostly educate young professionals in the region they are situated in. They need to feel the responsibility to follow the needs of companies, like competences of starting professionals on innovation development, and give teachers the opportunities to make improvements of the education with which starting students are being prepared to become starting professionals in companies.
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How can the grower and the supplier in the greenhouse horticulture industry gain competitive advantage through radical innovation? The challenge lies in time- to-market, in customer relationship, in developing new product/market combinations and in innovative entrepreneurship. Realizing this ambition requires strengthening the knowledge base, stimulating innovation, entrepreneurship and education. It also requires professionalizing people. In this paper an innovation and entrepreneurial educational and research programme is introduced. This KITE120-programme aims at strengthening multidisciplinary collaboration between enterprise, education and research. It helps making the step from ambition to action, and from incremental to radical innovation. We call this an 'Amazing Jump'.
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The Dutch greenhouse horticulture industry is characterized by world leadership in high-tech innovation. The dynamics of this playing field are innovation in production systems and automation, reduction in energy consumption and sharing limited space. However, international competitive advantage of the industry is under pressure and sustainable growth of individual enterprises is no longer a certainty. The sector's ambition is to innovate better and grow faster than the competition in the rest of the world. Realizing this ambition requires strengthening the knowledge base, stimulating entrepreneurship, innovation (not just technological, but especially business process innovation). It also requires educating and professionalizing people. However, knowledge transfer in this industry is often fragmented and innovation through horizontal and vertical collaboration throughout the value chain is limited. This paper focuses on the question: how can the grower and the supplier in the greenhouse horticulture chain gain competitive advantage through radical product and process innovation. The challenge lies in time- to-market, in customer relationship, in developing new product/market combinations and in innovative entrepreneurship. In this paper an innovation and entrepreneurial educational and research programme is introduced. The programme aims at strengthening multidisciplinary collaboration between enterprise, education and research. Using best practice examples, the paper illustrates how companies can realize growth and improve the innovative capacity of the organization as well as the individual by linking economic and social sustainability. The paper continues to show how participants of the program develop competencies by means of going through a learning cycle of single-loop, double-loop and triple loop learning: reduction of mistakes, change towards new concepts and improvement of the ability to learn. Finally, the paper illustrates the importance of combining enterprise, education and research in regional networks, with examples from the greenhouse horticulture sector. These networks generate economic growth and international competitiveness by acting as business accelerators.
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The Dutch greenhouse horticultural industry is characterized by world leadership in high-tech innovation. The dynamics of this playing field are innovation in production systems and automation, reduction in energy consumption and sharing limited space. However, international competitive advantage of the industry is under pressure and sustainable growth of individual enterprises is no longer a certainty. The sector's ambition is to innovate better and grow faster than the competition in the rest of the world. Realizing this ambition requires strengthening the knowledge base, stimulating entrepreneurship, innovation (not just technological, but especially business process innovation). It also requires educating and professionalizing people. However, knowledge transfer in this industry is often fragmented and innovation through collaboration takes up a mere 25-30% of the opportunities. The greenhouse horticulture sector is generally characterized by small scale, often family run businesses. Growers often depend on the Dutch auction system for their revenues and suppliers operate mainly independently. Horizontal and vertical collaboration throughout the value chain is limited. This paper focuses on the question: how can the grower and the supplier in the greenhouse horticulture chain gain competitive advantage through radical product and process innovation. The challenge lies in time- to-market, in customer relationship, in developing new product/market combinations and in innovative entrepreneurship. In this paper an innovation and entrepreneurial educational and research programme is introduced. The programme aims at strengthening multidisciplinary collaboration between enterprise, education and research. Using best practice examples, the paper illustrates how companies can realize growth and improve innovative capabilities of the organization as well as the individual by linking economic and social sustainability. The paper continues to show how participants of the programme develop competencies by means of going through a learning cycle of single-loop, double-loop and triple loop learning: reduction of mistakes, change towards new concepts and improvement of the ability to learn. Furthermore, the paper discusses our four-year programme, whose objectives are trying to eliminate interventions that stimulate the innovative capabilities of SME's in this sector and develop instruments that are beneficial to organizations and individual entrepreneurs and help them make the step from vision to action, and from incremental to radical innovation. Finally, the paper illustrates the importance of combining enterprise, education and research in networks with a regional, national and international scope, with examples from the greenhouse horticulture sector. These networks generate economic regional and national growth and international competitiveness by acting as business accelerators.
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A software system is described that uses the agent concept in the Cell Control layer. Important design goals are: the system continues as good as possible after a process crash, crashed processes are recreated whenever possible, and equivalent workstations are allocated dynamically. This project is carried out mainly to investigate whether the agent concept is applicable in such a situation. The system is not operational yet, but will be built in the period ahead. In addition, a graphic simulator for a small manufacturing system will be built for testing the agent structure.
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Shared Vision Planning (SVP) is a collaborative approach to water (resource) management that combines three practices: (1) traditional water resources planning; (2) structured participation of stakeholders; (3) (collaborative) computer modeling and simulation. The authors argue that there are ample opportunities for learning and innovation in SVP when we look at it as a form of Policy Analysis (PA) in a multi-actor context. SVP faces three classic PA dilemmas: (1) the role of experts and scientific knowledge in policymaking; (2) The design and management of participatory and interactive planning processes; and (3) the (ab)use of computer models and simulations in (multi actor) policymaking. In dealing with these dilemmas, SVP can benefit from looking at the richness of PA methodology, such as for stakeholder analysis and process management. And it can innovate by incorporating some of the rapid developments now taking place in the field of (serious) gaming and simulation (S&G) for policy analysis. In return, the principles, methods, and case studies of SVP can significantly enhance how we perform PA for multi-actor water (resource) management.
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De afgelopen 10 jaar heeft Prof.Dr. Olaf van Kooten als lector Duurzame verbindingen in de Greenport bij Hogeschool Inholland, Research & Innovation Centre Agri, Food & Life Sciences, meegewerkt aan bijzondere ontwikkelingen in de tuinbouwsector. De ontwikkelingen in het huidige onderzoek zijn bepalend voor de tuinbouw in de komende decennia. Een systemische visie is noodzakelijk voor het creëren van een duurzame toekomst, waarin de tuinbouw haar belangrijke functie kan vervullen in evenwicht met de natuur en de samenleving.
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Studies on city‐building games as educational tools show positive results in addressing different learning objectives, but also identify a missing link to reality, as they are mostly computer‐based. Given the differences between existing games and their capabilities, the exact function of these games in an urban planning curriculum is unclear. The city‐building game Cities: Skylines currently has three different versions (Digital, Tabletop, VR). Through an affordance analysis of the game’s three versions, this study analyses how the versions afford four primary knowledge dimensions, and in doing so identifies different educational applications for each version of Cities: Skylines in different planning disciplines. The results show that: (a) the board game is strong in fostering player participation and critical thinking more suited for the social and health studies, public policy, and citizen participation domains of urban planning; (b) the digital version functions as moddable simulator, ensuring familiarity with existing systems and monitoring their effects, useful in logistics and transportation planning; (c) the VR form viscerally involves players in the simulated processes, applicable in design‐focused segments of urban planning, such as sustainable design theory, housing, and land‐use management. The results of this study can help urban planning educators identify possible uses for different versions of Cities: Skylines.
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Global society is confronted with various challenges: climate change should be mitigated, and society should adapt to the impacts of climate change, resources will become scarcer and hence resources should be used more efficiently and recovered after use, the growing world population and its growing wealth create unprecedented emissions of pollutants, threatening public health, wildlife and biodiversity. This paper provides an overview of the challenges and risks for sewage systems, next to some opportunities and chances that these developments pose. Some of the challenges are emerging from climate change and resource scarcity, others come from the challenges emerging from stricter regulation of emissions. It also presents risks and threats from within the system, next to external influences which may affect the surroundings of the sewage systems. It finally reflects on barriers to respond to these challenges. http://dx.doi.org/10.13044/j.sdewes.d6.0231 LinkedIn: https://www.linkedin.com/in/sabineeijlander/ https://www.linkedin.com/in/karel-mulder-163aa96/
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