Within health education, many innovations are introduced, but are often not successful or sustainable. It is generally acknowledged that the quality of an educational system mainly depends on the quality of the teachers. Innovations will only succeed if teachers experience a climate that stimulates innovation and if they possess a sufficient level of innovative work behaviour. The current concept of innovative work behaviour (IWB) consists of three different behavioural dimensions: Idea generation, promotion and realization. However, the concept lacks attention for idea sustainability, which is necessary to embed the innovation deeply in daily practice. The limited attention for improving and continuation of an implemented idea is an often-mentioned explanation for the lack of the long-term success of innovations. Aim: This study aims at the development and validation of an instrument for innovative work behaviour that also includes the dimension idea sustainability, which has been overlooked by other researchers. Method: A questionnaire is developed, based on the questionnaire of Messmann (2012). Additional items are added to measure the new dimension idea sustainability. This new dimension contains the following concepts: Improving and optimising the innovation, disseminating the innovation in depth in the system of the organization and disseminating on a larger scale, and finally visualization of the benefits for stakeholders. The questionnaire is send to 400 teachers of a University for applied sciences in the South of The Netherlands. Results: 179 questionnaires were completed. It can be concluded that the scales to measure innovative work behaviour are strongly interrelated. There are significant correlations between the original dimensions and the added dimensions. The results for individual characteristics indicated that age and tenure did not correlate with any of the scales. Work experience, gender and also the faculty to which teachers belong did make some difference with regard to IWB. The results for job characteristics showed that the number of working hours, job position and the participation in research groups did make a difference with regard to IWB. In general, job characteristics showed more links with the various scales to measure innovative work behavior compared to the individual characteristics.
Het belang van innovatie voor economische groei en het scheppen van werkgelegenheid in het MKB wordt erkend door zowel academici als politici. Er worden daarom programma’s ontwikkeld om innovatie te stimuleren. Met deze maatregelen ontstaat de vraag te bepalen of deze initiatieven succesvol zijn en zo ja, in welke mate. In de literatuur hebben we geen indicator gevonden die ons in staat stelt de mate van innovativiteit van MKB bedrijven te bepalen voor een dergelijke interventie en daarna. De hoofdvraag van ons onderzoek was dan ook: hoe kunnen we het effect van een interventie voor het bevorderen van de innovatiekracht van MKB-bedrijven meten? Kijkend naar de definities van innovatie zoals die zijn verzameld door King & Anderson (2002) hebben we vastgesteld dat een bedrijf innovatief genoemd mag worden als het met opzeten succesvol nieuwe ideeën implementeert. Succesvol wil in dit verband zeggen: het draagt bij aan de winst en dus aan de continuïteit van het desbetreffende MKB-bedrijf. Door de verschillende (bewuste) innovaties te identificeren samen met de ondernemer en te berekenen wat de winstgevendheid is geweest van de innovaties, kunnen we de ’innovatiewinst’ van de ondernemer berekenen. Dit bedrag delen door de omzet creëert een indicator waarmee de innovativiteit van de organisatie door de tijd gemeten kan worden. Wij stellen daarom de volgende definitie van innovatiekracht voor: KIKR = [ [Winst Innovatie1+Winst Innovatie2+ ... +Winst Innovatie5] / Omzet] x 100. De ratio kan alleen met voldoende betrouwbaarheid bepaald worden door een gestructureerd interview met de directeur/ eigenaar van de het bedrijf door een gekwalificeerde gesprekspartner. De auteurs realiseren zich dat dit gesprek op zichzelf misschien een interventie is, omdat de ervaring leert dat het innovatiebewustzijn van de ondernemer er door toeneemt. Om te bepalen of dit daadwerkelijk zo is, en om te testen of de KIKR inderdaad als bruikbare maat voor innovatiekracht kan worden gebruikt is vervolgonderzoek noodzakelijk. Desalniettemin zijn de auteurs van mening dat met de KIKR de innovatiekracht van bedrijven door de tijd heen gemeten kan worden en daarmee een bruikbaar instrument is om het effect te bepalen van interventies die innovatiekracht moeten vergroten. The importance of innovation as an engine for economic growth and the creation of employment opportunities is acknowledged by both academia and politicians. This makes the need for good innovation measures crucial. In the third edition of the Oslo Manual (2005), a need for proper indicators to capture the changes in the nature and landscape of innovation is voiced. According to the manual, a considerable body of models and analytical frameworks for innovation were developed in the 1980s and 1990s. Over time, the scope of what is considered as innovation has been widened and expanded to include marketing and organizational innovation. In this paper, we focus on innovative performance as a measure of success. This is part of ongoing research in the Netherlands in The Hague region. This research is framed within an approach based on action research. We have worked with 45 SMEs in four sectors. This has formed the basis for the conceptual development of innovative performance as a new metric for the measurement of a successful innovation. In this paper, we review our findings thus far and explore the validity of innovative performance as an appropriate indicator for measuring innovation within SMEs.
A description of our experiences with a model for education in innovative, interdisciplinary and international engineering. (Students from different (technical) disciplines in Higher Education are placed in industry for a period of eighteen months after completing two-and-a-half year of theoretical studies). They work in multi-disciplinary projects on different themes, in order to grow to fully equal employees in industry. Besides students, teachers and company employees participate in the projects. The involvement of other level students, both from University and from Vocational Education, is recommended. The experiments in practice give confidence in the succesful implementation of this model.
Energy transition is key to achieving a sustainable future. In this transition, an often neglected pillar is raising awareness and educating youth on the benefits, complexities, and urgency of renewable energy supply and energy efficiency. The Master Energy for Society, and particularly the course “Society in Transition”, aims at providing a first overview on the urgency and complexities of the energy transition. However, educating on the energy transition brings challenges: it is a complex topic to understand for students, especially when they have diverse backgrounds. In the last years we have seen a growing interest in the use of gamification approaches in higher institutions. While most practices have been related to digital gaming approaches, there is a new trend: escape rooms. The intended output and proposed innovation is therefore the development and application of an escape room on energy transition to increase knowledge and raise motivation among our students by addressing both hard and soft skills in an innovative and original way. This project is interdisciplinary, multi-disciplinary and transdisciplinary due to the complexity of the topic; it consists of three different stages, including evaluation, and requires the involvement of students and colleagues from the master program. We are confident that this proposed innovation can lead to an improvement, based on relevant literature and previous experiences in other institutions, and has the potential to be successfully implemented in other higher education institutions in The Netherlands.
Currently, many novel innovative materials and manufacturing methods are developed in order to help businesses for improving their performance, developing new products, and also implement more sustainability into their current processes. For this purpose, additive manufacturing (AM) technology has been very successful in the fabrication of complex shape products, that cannot be manufactured by conventional approaches, and also using novel high-performance materials with more sustainable aspects. The application of bioplastics and biopolymers is growing fast in the 3D printing industry. Since they are good alternatives to petrochemical products that have negative impacts on environments, therefore, many research studies have been exploring and developing new biopolymers and 3D printing techniques for the fabrication of fully biobased products. In particular, 3D printing of smart biopolymers has attracted much attention due to the specific functionalities of the fabricated products. They have a unique ability to recover their original shape from a significant plastic deformation when a particular stimulus, like temperature, is applied. Therefore, the application of smart biopolymers in the 3D printing process gives an additional dimension (time) to this technology, called four-dimensional (4D) printing, and it highlights the promise for further development of 4D printing in the design and fabrication of smart structures and products. This performance in combination with specific complex designs, such as sandwich structures, allows the production of for example impact-resistant, stress-absorber panels, lightweight products for sporting goods, automotive, or many other applications. In this study, an experimental approach will be applied to fabricate a suitable biopolymer with a shape memory behavior and also investigate the impact of design and operational parameters on the functionality of 4D printed sandwich structures, especially, stress absorption rate and shape recovery behavior.
First Virtual Reality Museum for Migrant Women: creating engagement and innovative participatory design approaches through Virtual Reality Spaces.“Imagine a place filled with important stories that are hard to tell. A place that embodies the collective experience of immigrant women during their temporary stay”. In this project the first museum around immigrant women in Virtual Reality is created and tested. Working with the only migration centre for women in Monterrey, Lamentos Escuchados, project members (professional developers, lecturers, and interior design, animation, media and humanity students) collaborate with immigrant women and the centre officials to understand the migrant women stories, their notion of space/home and the way they inhabit the centre. This VR museum helps to connect immigrant women with the community while exploring more flexible ways to educate architects and interior designers about alternative ways of doing architecture through participatory design approaches.Partners:University of Monterey (UDEM)Lamentos Escuchados