Designing authentic, project-based learning environments in higher professional education is far from clear-cut yet and can be a difficult task for teachers. The research question driving our research was: How can we design and improve project-based, ICT-supported learning environments in higher professional education? It was our aim to find valuable pieces of the design-puzzle in current literature and integrate these pieces. We intended to complement current insights with inventive insights from an explicit design perspective by carrying out empirical studies.
Vocational education and training (VET) plays a central role in preparing young people for work, developing adequate skills and responding to the labour-market needs of the economy. The transition learners are required to make from education to the workplace is a complex, and often problematic, process (Tynjälä, Välimaa, & Sarja, 2003). Studies show a gap between what is learned and what is required of competent professionals in an ever more complex world (Baartman & De Bruijn, 2011). The integration of students? learning experiences across academic and practice settings is currently of considerable interest within the educational sectors in a number of countries (Billett, 2011), among which the Netherlands. The last decade Dutch VET institutes haven been experimenting to design learning environments that cross the traditional school boundaries into working life. Zitter (2010) introduced the term hybrid learning environments . "A learning environment can be considered as a hybrid learning environment? When different formal and informal elements are woven together into coherent programmes of learning and into single learning environments, rather than a programme that combines different components with the aim of offering a more enticing menu of learning for the students" (Zitter & Hoeve, 2012 in OECD, 2013, pp. 138).
Learning theories broadly characterised as constructivist, agree on the importance to learning of the environment, but differ on what exactly it is that constitutes this importance. Accordingly, they also differ on the educational consequences to be drawn from the theoretical perspective. Cognitive constructivism focuses on the active role of the learner, and on real-life learning. Social-learning theories, comprising the socio-historical, socio-cultural theories as well as the situated-learning and community-of-practice approaches, emphasise learning as being a process within and a product of the social context. Critical-learning theory stresses that this social context is a man-made construction, which should be approached critically and transformed in order to create a better world. We propose to view these different approaches as contributions to our understanding of the learning-environment relationship, and their educational impact as questions to be addressed to educational contexts.
Community, lab, werkplaats, netwerk, systeem, multi-stakeholder leeromgeving, leerwerkplaats, hybride leeromgeving: de termen buitelen over elkaar heen. Het gaat om omgevingen waarbij betrokkenen vanuit verschillende werelden met elkaar samen werken, leren en innoveren over grenzen heen, vaak rondom een maatschappelijke opgave. Bij de HU is gekozen voor de term ‘rijke leeromgevingen’. Vanwege het samen werken, leren en innoveren over grenzen heen, vinden wij ‘grensoverstijgende leeromgevingen’ een passend concept.