Explicit language objectives are included in the Swedish national curriculum for mathematics. The curriculum states that students should be given opportunities to develop the ability to formulate problems, use and analyse mathematical concepts and relationships between concepts, show and follow mathematical reasoning, and use mathematical expressions in discussions. Teachers’ competence forms a crucial link to bring an intended curriculum to a curriculum in action. This article investigates a professional development program, ‘Language in Mathematics’, within a national program for mathematics teachers in Sweden that aims at implementing the national curriculum into practice. Two specific aspects are examined: the selection of theoretical notions on language and mathematics and the choice of activities to relate selected theory to practice. From this examination, research on teacher learning in connection to professional development is proposed, which can contribute to a better understanding of teachers’ interpretation of integrated approaches to language and mathematics across national contexts.
DOCUMENT
Researchers in CSCL have used a wide range of qualitative and quantitative methods to track students' cognitive involvement during collaboration. However, neither individual method suffices the need to capture the dynamic evolvement of students' epistemic engagement in CSCL. We developed Epistemic Synchronization Index (ESI) to quantify students' epistemic engagement and evolvement. ESI reveals the knowledge elaboration process of groups, and it helps researchers as well as teachers to distinguish epistemic involvement between members within one group.
DOCUMENT
Een kennisclip over de Sustainable Development Goals
VIDEO
LINK
Public Play Space (PPS) is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. It promotes innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies, in a transnational and European perspective, fostering the process of placemaking.The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the best practices in this field and to facilitate knowledge sharing and the interaction among key stakeholders.
LINK
Over recent years, there has been an explosion in the number and diversity of projects undertaken to address urban resilience and climate proofing. Sharing the knowledge gained from these projects demands increasingly innovative and accessible methods. This paper details the outcomes of one such initiative: an interactive web-based map application that provides an entry point to gain detailed information of various ‘blue-green’ projects. The climatescan.nl has proven to be a successful tool in several international workshops, not only for field-based practitioners but also for those involved in teaching and research. Further upscaling is needed however if the full potential of such an application is to be achieved.
DOCUMENT
A social media architect is an appealing new profession that entails crossovers between communication and IT & Design. There are no study programmes for this job. Important questions are how to interest secondary school pupils for such a new job, and how to prepare them for these jobs or jobs that do not even exist today? This research aims to set an example by presenting a realistic job profile of a social media architect by linking the ‘21st century skills’ to the context in which he/she operates.
DOCUMENT
We present a fully working prototype of NOOT, an interactive tangible system which supports (sharing of) moments of reflection during brainstorms. We discuss the iterative design process, informed by embodied situated cognition theory and by user studies in context using various versions of the prototype. Apart from a potentially useful product, NOOT served as a research-tool showing how physical materials and social interactions scaffold people’s sense-making efforts, and how technology might fit in to support this process.
DOCUMENT
Three graduates of the Inholland Master Leren en Innoveren (Zac Woolfitt, Iris Sutherland and Richard Kragten) each presented their master thesis in an interactive 'flipped' session which involved providing content in advance via a video for those attending the session. The session was well attended and generated an interesting and constructive discussion.
DOCUMENT