The academic and professional attention to the large synergies hidden in horizontal collaborations is increasing. This study attempts to address the impact of collaborative transport on transportation lead-time and lead-time variability through empirically investigating a group of SMEs involved in a collaborative distribution network. Data was collected for seven pre-cooperation and eight cooperative orders over a period of 14 months. The results of Mann-Whitney U-test show a significant average reduction of 30.8% in the duration of lead times. Lead-time variability was also found to be reduced as the result of changes in the coefficient of variances and the Bartlett’s test for homogeneity of variances. Horizontal collaboration in transport could eventually lead to reduced lead times and lower variability of lead time which results in reduced supply chain costs. This can be achieved by means of direct routing and avoiding multi-transshipment routes which reduces the uncertainty and variability by diminishing the number of stages in the transport chain. Thus, effective lead-time management is considered a source of competitive advantage as it can reduce supply chain costs by lowering inventory levels, but is also capable of improving performance and customer service by offering improved product quality service levels.
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From the article: Manufacturing technology can improve the turnover of a company if it enables fast market introduction for volume production. Reconfigurable equipment is developed to meet the growing demand for more agile production. Modular reconfiguration, defined as changing the structure of the machine, enables larger variation of products on a single manufacturing system; these solutions are called Reconfigurable Manufacturing Systems (RMS). The quality of RMS, and the required resources to bring it to reliable production, is largely determined by a swift execution of the reconfiguration process. This paper proposes a method to compare alternatives for the ways to implement reconfiguration. Three classes of reconfiguration are defined to distinguish the impact of the proposed alternatives. The procedure uses a recently introduced index method for development of RMS process modules. This index method is based on the Axiomatic Design theory. Weighing factors are used to calculate the resources and lead time needed to implement the reconfiguration process. Application of the method leads to quick comparison of alternatives in the early stage of development. Successful execution of the method was demonstrated for the manufacturing process of a 3D measuring probe.
MULTIFILE
From the publisher's site: Reconfigurable manufacturing equipment is developed to meet the growing demand for more agile production. Agile manufacturing technology can improve the turnover of a company if it enables fast market introduction for volume production. Modular reconfiguration, defined as changing the structure of the machine, enables larger variation of products on a single manufacturing system; these solutions are called Reconfigurable Manufacturing Systems (RMS). The quality of RMS, and the required resources to bring it to reliable production, is largely determined by a swift execution of the reconfiguration process. This paper proposes a method to compare alternatives for the ways to implement reconfiguration. Three classes of reconfiguration are defined to distinguish the impact of the proposed alternatives. The procedure uses a recently introduced index method for development of RMS process modules, based on the Axiomatic Design methodology. Weighting factors are used to calculate the resources and lead time needed to implement the reconfiguration process. Application of the method leads to quick comparison of alternatives in the early stage of development. Successful execution of the method was demonstrated for the manufacturing process of a 3D measuring probe. https://www.sciencedirect.com/science/article/pii/S0736584516300096
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The denim industry faces many complex sustainability challenges and has been especially criticized for its polluting and hazardous production practices. Reducing resource use of water, chemicals and energy and changing denim production practices calls for collaboration between various stakeholders, including competing denim brands. There is great benefit in combining denim brands’ resources and knowledge so that commonly defined standards and benchmarks are developed and realized on a scale that matters. Collaboration however, and especially between competitors, is highly complex and prone to fail. This project brings leading denim brands together to collectively take initial steps towards improving the ecological sustainability impact of denim production, particularly by establishing measurements, benchmarks and standards for resource use (e.g. chemicals, water, energy) and creating best practices for effective collaboration. The central research question of our project is: How do denim brands effectively collaborate together to create common, industry standards on resource use and benchmarks for improved ecological sustainability in denim production? To answer this question, we will use a mixed-method, action research approach. The project’s research setting is the Amsterdam Metropolitan Area (MRA), which has a strong denim cluster and is home to many international denim brands and start-ups.
The utilization of drones in various industries, such as agriculture, infrastructure inspection, and surveillance, has significantly increased in recent years. However, navigating low-altitude environments poses a challenge due to potential collisions with “unseen” obstacles like power lines and poles, leading to safety concerns and equipment damage. Traditional obstacle avoidance systems often struggle with detecting thin and transparent obstacles, making them ill-suited for scenarios involving power lines, which are essential yet difficult to perceive visually. Together with partners that are active in logistics and safety and security domains, this project proposal aims at conducting feasibility study on advanced obstacle detection and avoidance system for low-flying drones. To that end, the main research question is, “How can AI-enabled, robust and module invisible obstacle avoidance technology can be developed for low-flying drones? During this feasibility study, cutting-edge sensor technologies, such as LiDAR, radar, camera and advanced machine learning algorithms will be investigated to what extent they can be used be to accurately detect “Not easily seen” obstacles in real-time. The successful conclusion of this project will lead to a bigger project that aims to contribute to the advancement of drone safety and operational capabilities in low-altitude environments, opening new possibilities for applications in industries where low-flying drones and obstacle avoidance are critical.
Physical rehabilitation programs revolve around the repetitive execution of exercises since it has been proven to lead to better rehabilitation results. Although beginning the motor (re)learning process early is paramount to obtain good recovery outcomes, patients do not normally see/experience any short-term improvement, which has a toll on their motivation. Therefore, patients find it difficult to stay engaged in seemingly mundane exercises, not only in terms of adhering to the rehabilitation program, but also in terms of proper execution of the movements. One way in which this motivation problem has been tackled is to employ games in the rehabilitation process. These games are designed to reward patients for performing the exercises correctly or regularly. The rewards can take many forms, for instance providing an experience that is engaging (fun), one that is aesthetically pleasing (appealing visual and aural feedback), or one that employs gamification elements such as points, badges, or achievements. However, even though some of these serious game systems are designed together with physiotherapists and with the patients’ needs in mind, many of them end up not being used consistently during physical rehabilitation past the first few sessions (i.e. novelty effect). Thus, in this project, we aim to 1) Identify, by means of literature reviews, focus groups, and interviews with the involved stakeholders, why this is happening, 2) Develop a set of guidelines for the successful deployment of serious games for rehabilitation, and 3) Develop an initial implementation process and ideas for potential serious games. In a follow-up application, we intend to build on this knowledge and apply it in the design of a (set of) serious game for rehabilitation to be deployed at one of the partners centers and conduct a longitudinal evaluation to measure the success of the application of the deployment guidelines.