The vast literature on accountability in the public sector (usually called ‘public accountability’originating from political science and public administration tends to emphasize the positive dimension of holding authorities to account. As formulated by one prominent scholar in the field, ‘[a]ccountability has become an icon for good governance’: it is perceived as ‘a Good Thing, and, so it seems, we can’t have enough of it’ (Bovens, 2005: 182, 183). Accountability has, thus, become one of the central values of democratic rule – varying on a well-known American slogan one could phrase this as ‘no public responsi bility without accountability’.
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In this article, it is argued that In polarization, we fixate on two poles, like true and false, news versus fake news, real versusfalse, or in a social context, rich versus poor, and good versus bad. This is an instance of singular thinking, because a third factor is overlooked, being the area between the two poles, where the polarized elements come from. The gap, divide or rift, is in fact an area. With growth at the poles, polarization, instead of fixating on the poles, one should also look at the intermediate area, the mainstream area.
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Research has pointed out opportunities and research agendas to integrate sustainability issues with supply chain and operations management. However, we find that it is still not mainstream practice to systematically take a sustainability approach in tackling supply chain and operations management issues. In this paper, we make use of behavioral theory to explain the current lack of integration. We conclude through abductive reasoning that the reasons for procrastinating integration of sustainability in supply chain and operations management research are the conflicting nature of the task and the inherent context, which is the focus on operations rather than environmental or social issues.
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This PD project explores alternative approaches to audiovisual technologies in art and creative practices by reimagining and reinventing marginalized and decommodified devices through Media Archaeology, artistic experimentation, and hands-on technical reinvention. This research employs Media Archaeology to uncover “obsolete” yet artistically relevant technologies and hands-on technical reinvention to adapt these tools for contemporary creative practices. It seeks to develop experimental self-built devices that critically engage with media materiality, exploring alternative aesthetic possibilities through practice-based investigations into the cultural and historical dimensions of media technologies. These developments provide artists with new creative possibilities beyond mainstream commercial standardized tools and infrastructures. A key component of this project is collaborative innovation with artist-run analog film communities, such as Filmwerkplaats. By fostering knowledge exchange and artistic experimentation, this research ensures that reinvented tools remain relevant to both analog film communities and contemporary media art practices. The intended outcomes directly benefit two key groups: • Artist-run film labs gain sustainable methods for evolving their practices, reducing dependence on scarce, out-of-production equipment. • Digital-native artists are introduced to alternative methods for engaging with analog processes and media materiality, expanding their creative toolkit. This collaboration also strengthens art and design education by embedding alternative technological perspectives and research methodologies into curricula, providing students and practitioners with resourceful, sustainable approaches to working with technology. It advocates for a more diverse educational paradigm that incorporates media-technological history and critical reflection on the ideologies of linear technological progress. Ultimately, this research fosters critical discourse on media culture, challenges the dominance of corporate proprietary systems, and promotes innovation, redefining the relationship between creativity and technology.
There are many digital tools and online agendas that try to help people in getting a clear overview of the cultural events and venues available in their city. They generate an overview which is quite suitable for finding commercial, mainstream entertainment events but most of the time they lack the ‘in depth’ content. As such, they are quite ‘generic’ and overlook the niches and specific sub-genres that define the heart of the cultural sector of a city (and match the individual preferences of the consumer). On the other hand, larger cities, with more than 100.000 inhabitants, may have websites or apps that counter this mainstream approach but tend to be too ‘cultural’, in the sense that they focus on artistic niche cultures or on specific events for very small target audiences. Both approaches make it challenging for (starting) artists to reach their potential audiences in a structural way and in that sense ‘valorise’ their content. A combination of those approaches could work, but that leads to the problem of overchoice, and requires a better filtering system. The “Just What I Want project” aims to bridge this gap in approach and uses the knowledge of experienced parties like the Groningen Night Mayor and the conclusions that were drawn after 3 years of the existence of the Here & Now in Groningen platform to generate a new form of cultural participation. This participation is intended to suit a wide variety of audiences and their potential events as well as venues and the audience that they search for.
There are many digital tools and online agendas that try to help people in getting a clear overview of the cultural events and venues available in their city. They generate an overview which is quite suitable for finding commercial, mainstream entertainment events but most of the time they lack the ‘in depth’ content. As such, they are quite ‘generic’ and overlook the niches and specific sub-genres that define the heart of the cultural sector of a city (and match the individual preferences of the consumer). On the other hand, larger cities, with more than 100.000 inhabitants, may have websites or apps that counter this mainstream approach but tend to be too ‘cultural’, in the sense that they focus on artistic niche cultures or on specific events for very small target audiences. Both approaches make it challenging for (starting) artists to reach their potential audiences in a structural way and in that sense ‘valorise’ their content. A combination of those approaches could work, but that leads to the problem of overchoice, and requires a better filtering system. The “Just What I Want project” aims to bridge this gap in approach and uses the knowledge of experienced parties like the Groningen Night Mayor and the conclusions that were drawn after 3 years of the existence of the Here & Now in Groningen platform to generate a new form of cultural participation. This participation is intended to suit a wide variety of audiences and their potential events as well as venues and the audience that they search for.