The Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.
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Caribbean coral reefs are in decline and the deployment of artificial reefs, structures on the sea bottom that mimic one or more characteristics of a natural reef, is increasingly often considered to sustain ecosystem services. Independent of their specific purposes, it is essential that artificial reefs do not negatively affect the already stressed surrounding habitat. To evaluate the ecological effects of artificial reefs in the Caribbean, an analysis was performed on 212 artificial reefs that were deployed in the Greater Caribbean between 1960 and 2018, based on cases documented in grey (n = 158) and scientific (n = 54) literature. Depending on the availability of data, reef type and purpose were linked to ecological effects and fisheries management practices around the artificial reefs. The three most common purposes to deploy artificial reefs were to create new dive sites (41%), toperform research (22%) and to support ecosystem restoration (18%), mainly by stimulating diversity. Ship wrecks (44%), reef balls© (13%) and piles of concrete construction blocks (11%) were the most-often deployed artificial reef structures and metal and concrete were the most-used materials. The ecological development onartificial reefs in the Caribbean appeared to be severely understudied. Research and monitoring has mostly been done on small experimental reefs that had been specifically designed for science, whereas the most commonly deployed artificial reef types have hardly been evaluated. Studies that systematically compare the ecological functioning of different artificial reef types are virtually non-existent in the Caribbean and should be a research priority, including the efficacy of new designs and materials. Comparisons with natural reef ecosystems are scarce. Artificial reefs can harbor high fish densities and species richness, but both fish and benthos assemblages often remain distinct from natural ecosystems. Studies from other parts of the world show that artificial reefs can influence the surrounding ecosystem by introducing non-indigenous species and by leaking iron. As artificial reefs attract part of their marine organisms from surrounding habitats, intensive exploitation by fishers, without clear management, can adversely affect the fish stocks in the surrounding area and thus counteract any potential ecosystem benefits. This study shows that over 80% of artificial reefs in the Caribbean remain accessible tofishers and are a risk to the surrounding habitat. To ensure artificial reefs and their fisheries do not negatively affect the surrounding ecosystem, it is imperative to include artificial reefs, their fisheries and the surrounding ecosystem in monitoring programs and management plans and to create no-take zones around artificial reefs that are not monitored.
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To experience and appreciate the challenges involved in marine spatial planning (MSP), students enrolled in two MSP courses play stakeholder roles in a realistic serious game. The serious game is played with the participatory online MSP tool SeaSketch, and tackles the contemporary Dutch marine renewable energy challenge.
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The Hereon team has expressed interest in the use of the PO platform for the virtualization of the (hydro)dynamic behavior of offshore wind farms, in particular regarding turbidity around wind turbines. BUas has developed the Procedural Ocean (PO) platform. The platform uses procedural content generation (AI) for data-driven 3D virtualization of complex marine and maritime environments, with elements such as geo-environment (bathymery, etc.), geo-physics (weather conditions, waves), wind farms, aquaculture, shipping, ecology, and more. The virtual and immersive environment in the game engine Unreal supports advanced (game-like) user interaction for policy-oriented learning (marine spatial planning), ocean management, and decision making. We therefore propose a joint pilot Research and Development (R&D) project to explore, demonstrate and validate how a gridded dataset provided by Hereon can show the dynmics around wind farm monopiles. Furthermore, we can explore interactivity with the engineering and design of the turbine and the multiplication of the turbine design to compose a wind farm. Client: Hereon (The Helmholtz-Zentrum Hereon is a non-profit making research institute )