Built Environment Influences on Emotional State Loneliness among Young Adults during Daily Activities: An Experience Sampling Approach
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The digital skills divide: evidence from the European tourism industry
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Digital Twins for the Real World
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Mitigating Children’s Pain and Anxiety during Blood Draw Using Social Robots
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Software voor slimme systemen
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The ‘Living Q’ an interactive method for actor engagement in transnational marine spatial planning
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Stakeholder engagement in maritime spatial planning : the efficacy of a serious game approach
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QUO VADIS: Exploring the future of shipping in the Baltic Sea.
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