The design and use of online materials for blended learning have been in the spotlight of educational development over the last decade. With respect to didactical courses, however, the potential of online and blended learning seems to be underexplored; little is known about its affordances for teacher education, and for domain specific didactical courses in particular. To investigate this potential, as well as the ways to organize the co-design of such learning units, we carried out a small and short-term research project in which teacher educators in the Netherlands engaged in a co-design process of developing and field-testing open online learning units for mathematics and science didactics. We focused on the features of the designed online learning units, on the organization of the co-design process, and on the experiences with the learning units in teacher education practice. A first conclusion was that it was most fruitful to design building blocks rather than ready-to-use courses, and that students should have play a role in the materials. With respect to the co-design process, intensive meetings of small design teams seemed an efficient approach. The experiences in the field tests revealed that the learning units were inspiring, but needed finalization, and educators needed time to prepare the incorporation in their existing educational practices. In the future, the resulting learning units will be maintained and extended, and are expected to contribute to a community of practice of mathematics and science educators.
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Nowadays, digital tools for mathematics education are sophisticated and widely available. These tools offer important opportunities, but also come with constraints. Some tools are hard to tailor by teachers, educational designers and researchers; their functionality has to be taken for granted. Other tools offer many possible educational applications, which require didactical choices. In both cases, one may experience a tension between a teacher’s didactical goals and the tool’s affordances. From the perspective of Realistic Mathematics Education (RME), this challenge concerns both guided reinvention and didactical phenomenology. In this chapter, this dialectic relationship will be addressed through the description of two particular cases of using digital tools in Dutch mathematics education: the introduction of the graphing calculator (GC), and the evolution of the online Digital Mathematics Environment (DME). From these two case descriptions, my conclusion is that students need to develop new techniques for using digital tools; techniques that interact with conceptual understanding. For teachers, it is important to be able to tailor the digital tool to their didactical intentions. From the perspective of RME, I conclude that its match with using digital technology is not self-evident. Guided reinvention may be challenged by the rigid character of the tools, and the phenomena that form the point of departure of the learning of mathematics may change in a technology-rich classroom.
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Mathematics teacher educators in primary teacher education need expert knowledge and skills in teaching in primary school, in subject matter and research. Most starting mathematics teacher educators possess only part of this knowledge and skills. A professional development trajectory for this group is developed and tested, where a design based research is used to evaluate the design. This paper describes the professional development trajectory and design. We conclude that the professional development design should focus on mathematical knowledge for teaching, should refer to both teacher education and primary education, should offer opportunities for cooperative learning, and need to use practice based research as a developmental tool.
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