In order for techniques from Model Driven Engineering to be accepted at large by the game industry, it is critical that the effectiveness and efficiency of these techniques are proven for game development. There is no lack of game design models, but there is no model that has surfaced as an industry standard. Game designers are often reluctant to work with models: they argue these models do not help them design games and actually restrict their creativity. At the same time, the flexibility that model driven engineering allows seems a good fit for the fluidity of the game design process, while clearly defined, generic models can be used to develop automated design tools that increase the development’s efficiency.
Across Dutch municipalities, unusual collaborative initiatives emerge that aim to stimulate the creation of value from municipal waste resources. Circular economy literature proposes that experimentation competences are important for developing initiatives towards circular business models and a wide range of innovation frameworks and business model toolkits have been developed to support the development of circular business models based on experimentation.However, more insight is needed to understand how experimentation contributes to the development of urban upcycling initiatives, in particular those where collaborative business models are created. Literature suggest that business model experimentation occurs differently in various collaborative contexts. For example, depending on the type of initiating focal actors involved, collaborative business models develop along different pathways Therefore, we aim to understand how experimentation occurs in various types of collaborative urban upcycling initiatives and we investigate the following research question: How do stakeholders in collaborative urban upcycling initiatives use experimentation to develop circular business models?
Supermarkets are essential urban household amenities, providing daily products, and for their social role in communities. Contrary to many other countries, including nearby ones, the Netherlands have a balanced distribution of supermarkets across villages and urban neighbourhoods. However, spatial supermarket patterns, are subject to influential developments. First, due to economies of scale, there is a tendency for supermarkets to increase their catchment areas and to disappear from peripheral villages. Second, supermarkets are now mainly located in residential areas, although the urban periphery appears to be attractive for the retail sector, perhaps including the rise of hypermarkets. Third, today, online grocery shopping is still lagging far behind on other online shopping products, but a breaks through will dilute population support for in-store supermarkets and can lead to dramatic ‘game changer’ shifts with major spatial and social effects. These three important trends will reinforce each other. Consequences are of natural community meeting places at the expense of social cohesion; reduced accessibility for daily products, leading to more travel, often by car; increasing delivery flows; real estate vacancies, and increasing suburban demand increase for retail and logistics. Expected changes in supermarket patterns require understanding, but academic literature on OGS is still scarce, and does hardly address household behaviour in changing spatial constellations. We develop likely spatial supermarket patterns, and model the consequences for travel demand, social cohesion and real estate demand, as well as the distribution between online and in-store grocery shopping, by developing a stated preference experiment, among Dutch households.
The expanding world’s population challenges the way we produce and supply food. The ever-increasing production of food and its subsequent generated biomass forms immense risks to the environment and, eventually, public health. Aside from developing innovative food production methods (hydroponics, non-toxic pesticides, resistant species), the generation of waste biomass remains a challenge. Large volumes of food waste are processed in animal food, biofuel or used as a composting source, while these by-products are valuable sources of bioactive compounds (BACs). The processing of fruits and vegetables generates a variety of biomass such as peels, seeds and pulp that contain high-value compounds such as polyphenols. These BACs are implemented in pharmaceutical products or food supplements for their beneficial influence on human health, such as antioxidant or anti-inflammatory properties. The valorization and extraction of these compounds originating from agricultural waste streams is a key strategy for recycling and reusing food waste and, subsequently, reducing the environmental impact caused by waste streams. Additionally, the ability to further process food waste into valuable compounds can provide an extra source of income for the agricultural sector, supporting local economies. Local pharmaceutical companies are interested in developing methods to extract BACs from local sources since the current market is strongly dependent on the Asian market. Phytopharma finds the production of local food supplements crucial for the local circular economy and their sustainable business. During this project, the consortium partners will investigate sustainable extraction methods of BACs from local waste streams (duurzame chemie: bronnen en grondstoffen). More specifically Zuyd, CHILL and Phytopharma will pursue the “green” extraction of quercetin (BACs) from locally sourced onion waste. The partners will explore various extraction and purification methods needed to evaluate a potentially sustainable business model. Furthermore, the bioavailability of quercetin will be enhanced by encapsulation.