Formal elements are often used in art therapy assessment. The assumption is that formal elements are observable aspects of the art product that allow reliable and valid assessment of clients’ mental health. Most of the existing art therapy assessment instruments are based on clinical expertise. Therefore, it is not clear to what degree these instruments are restricted to formal elements. Other aspects might also be included, such as clinical expertise of the therapist. This raises the question of whether and how formal elements as observable aspects of the art product are related to clients’ mental health. To answer this question, four studies are presented that look at: (1) a meta-theoretical description of formal elements; (2) operationalization of these formal elements so they can be analyzed reliably in clients’ art products; (3) establishment of reliable and clinically relevant formal elements; (4) the relationship between formal elements and adult clients’ mental health. Results show that the combination of the formal elements “movement,” “dynamic,” and “contour” are significantly interrelated and related to clients’ mental health, i.e., psychopathology, psychological flexibility, experiential avoidance, and adaptability. These findings give insight in the diagnostic value of art products and how they may add to clients’ verbal expression and indicate their potential to benefit from therapy.
This paper describes a design experiment aimed at prototyping and exploring a virtual media architecture. We describe how we developed a prototype of a continuous circulation space that allows grounded movement, visual continuity and transitions between modes of the reality-virtuality continuum using an HMD (head-mounted display) and a technique called Stencil Rendering. Our prototype, situated in an architectural environment and supported by a narrative that provides a direction and context of use, enables us to explore the logic of circulation from direct experience. Throughout this paper we identify and reflect on several principles of this logic and define the circulation space as a composite of actual and virtual that unfolds interactively as the visitor moves through it. Our approach shows a way to experiment with the notion of virtual media architecture and to speculate about its possible use.
As I walk towards my home at night a wet surface of the pavement glitters in all shades of black, reminding me that I am surfing. Not just on the street, but on the endless glassy surface of the interface of this world. This is where I belong. The warmth of the reflection entangles me, mirroring that which surrounds me. The light and color, the movement and the thoughts of mine. A contentless surface that needs to reflect to exist, to have a meaning.
MULTIFILE