In human-controlled environments, areas of wild plants are 'translated' into cultivated landscapes to accommodate social, cultural and economic needs. This article explores indoor, agricultural and (sub)urban landscape in the Netherlands, focusing on the use of plants both indoors and outdoors, and reveals anthropocentric, instrumental and unsustainable practices. The article also presents suggestions for alternative, more ethical and sustainable ways of relating to plants in the Netherlands and beyond. https://www.ecologicalcitizen.net/article.php?t=wilderness-plastic-plants-how-might-get-back-wildness https://www.linkedin.com/in/helenkopnina/
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During the last twenty years, a remarkable new type of service has been developed in the world of sports, which can be described as the indoorisation of outdoor sports. Typical outdoor sports like climbing, skiing, surfing, rowing, and skydiving, which used to be exclusively practiced in a natural environment of mountains, oceans, rivers and the air, are now being offered for consumption in safe, predictable and controlled indoor centers. The present article emphasizes the rise of indoor lifestyle sports, such as rafting, snowboarding, skydiving and surfing. It discusses the conditions under and ways in which commercial entrepreneurs in the Netherlands have created this market, the meanings that they have ascribed to their centers and the dilemmas with which they have been confronted. It is argued that the rise of this economic market cannot be understood if it is solely interpreted as the result of economic, technological or natural developments. These economic activities were also embedded in and influenced by shared understandings and their representations in structured fields of outdoor sports, mainstream sports and leisure experience activities. A better understanding of the indoorisation of outdoor lifestyle sports can be achieved by recognizing how these structures and cultures pervaded the rise of this new market.
Flaaks streeft naar verduurzaming van outdoorsporten zoals wielrennen. De startup ontwikkelde de DuPoncho, een innovatief product dat een praktisch probleem oplost: het gebrek aan comfortabele en handige omkleedmogelijkheden op locatie. Door samen te werken met duurzame en sociale partners zoals Wad van Waarde en Vanhulley, richt Flaaks zich niet alleen op productinnovatie, maar ook op circulaire productieprocessen en maatschappelijke impact. De DuPoncho is gemaakt van 100% linnen, een ademend, sterk en milieuvriendelijk materiaal. Dit sluit aan bij onderzoek naar duurzame productontwikkeling en circulaire ketens in de sportsector. Linnen is biologisch afbreekbaar en heeft een lange levensduur, wat direct bijdraagt aan het verkleinen van de ecologische voetafdruk. Met steun van de Innofest x SIA Sport regeling zet Flaaks praktijkgericht onderzoek in om inzicht te krijgen in de gebruikerservaring en marktacceptatie van de DuPoncho. Tijdens interactieve tests op een sportevenement, zoals een omkleedwedstrijd en cardsorting-sessies, wil Flaaks samen met onderzoekers en studenten van NHL Stenden Hogeschool data te verzamelen over productfunctionaliteit en gebruikersbehoeften. De resultaten dragen niet alleen bij aan de optimalisatie en lancering van het product, maar genereren ook waardevolle inzichten voor het vergroten van bewustzijn en het stimuleren van duurzame keuzes binnen de sport- en outdoorsector.
In the small village of Nuenen in the Netherlands, Vincent van Gogh, the legendary artist, resided with his parents for two years in the late 19th century. Today, visitors can literally walk in Vincent’s footsteps and hear stories about that period of his life. There is also a renovated indoor museum in the village showcasing many beautiful and inspiring objects.We carefully studied the visitor experience over two rounds of data collection: one in 2018 and another in 2023 after the museum's renovation. In the second round, 40 students from Breda University of Applied Sciences were invited to spend a day in Nuenen. The participants, aged mostly between 20 and 30 years, came from the Netherlands and 16 other countries. None of them had visited the previous museum setup in Nuenen, although two-thirds had visited at least one other Vincent-centered attraction or had researched Vincent and his life prior to the visit.During their visit, research participants were tracked using Bluetooth beacons (indoors) and GPS tracking (outdoors), while wearing wristbands that measured their level of emotional engagement in real time. They toured the museum and the village and provided feedback on their experience through questionnaires administered before and after the visit.The results of the research showed that visitors were emotionally touched at certain stops of the tour more than others, enjoyed interacting with specific elements in the museum, and spent more time in particular areas of the museum. Most participants could vividly imagine themselves back in the days (narrative transportation), felt closer to Nuenen residents as a result of the visit, and generally found the visit to be quite meaningful. Learning and self-expansion were high, with some visitors even finding the visit transformative, leading to changes in attitude, behavior, and identities. We also found a strong correlation between these measures and the Net Promoter Score (NPS). Recommendations and emotion maps were presented to the museum as they continue to refine their visitor experiences.Research carried out for Van Gogh Village Museum Nunen.