Due to the exhaustion and increased pressure regarding the environmental and political aspects of fossil fuels, the industrial focus has switched towards renewable energy resources. Lignocellulosic biowaste can come from several sources, such as industrial waste, agricultural waste, forestry waste, and bioenergy crops and processed into bioethanol via a biochemical pathway. Although much research has been done on the ethanol production from lignocellulosic biomass, the economic viability of a bioethanol plant in the Northern Netherlands is yet unknown, and therefore, examined. In this thesis, the feasibility study of a bioethanol plant treating sugar beet pulp, cow manure, and grass straw is conducted using the simulation software SuperPro Designer. Results show that it is not economically viable to treat the tested lignocellulosic biomass for the production of bioethanol, since all three original cases result in a negative net present value (NPV). An alternative would be to exclude the pretreatment step from the process. Although this results in a lower production of bioethanol per year, the plant treating sugar beet pulp (SBP) and grass straw (GS) becomes economically viable since the costs have significantly decreased.
DOCUMENT
Plant photosynthesis and biomass production are associated with the amount of intercepted light, especially the light distribution inside the canopy. Three virtual canopies (n = 80, 3.25 plants/m2) were constructed based on average leaf size of the digitized plant structures: ‘small leaf’ (98.1 cm2), ‘medium leaf’ (163.0 cm2) and ‘big leaf’ (241.6 cm2). The ratios of diffuse light were set in three gradients (27.8%, 48.7%, 89.6%). The simulations of light interception were conducted under different ratios of diffuse light, before and after the normalization of incident radiation. With 226.1% more diffuse light, the result of light interception could increase by 34.4%. However, the 56.8% of reduced radiation caused by the increased proportion of diffuse light inhibited the advantage of diffuse light in terms of a 26.8% reduction in light interception. The big-leaf canopy had more mutual shading effects, but its larger leaf area intercepted 56.2% more light than the small-leaf canopy under the same light conditions. The small-leaf canopy showed higher efficiency in light penetration and higher light interception per unit of leaf area. The study implied the 3D structural model, an effective tool for quantitative analysis of the interaction between light and plant canopy structure.
MULTIFILE
Background: Revealing tacit knowledge often is seen as very valuable for organizations, although it is usually challenging to enunciate and share this type of knowledge. Methods: This study uses a participatory design and the application of a board gaming simulation as instruments to extract tacit knowledge. To illustrate this application, the gaming simulation is played with entrepreneurs from horticulture. Horticulture represents a complex social system where tacit knowledge plays a major role in the trade process. A participatory design process is used to explore whether the design and play of gaming simulations enable participants to explicate their tacit knowledge. Participants’ participation in designing the gaming simulation explicated that reconstructing reality was a prerequisite for their commitment. Results: The results from playing simulation sessions show that participants were able to: (1) narrow down the anecdotic behaviour to a few factors; (2) to structure these factors; (3) explore how these factors relate to trade barriers and (4) to explain which tactics are applied to foster trade. Conclusion: The educational value of this study is that it helped entrepreneurs in understanding complex real-life situations.
MULTIFILE