Algorithmic affordances are defined as user interaction mechanisms that allow users tangible control over AI algorithms, such as recommender systems. Designing such algorithmic affordances, including assessing their impact, is not straightforward and practitioners state that they lack resources to design adequately for interfaces of AI systems. This could be amended by creating a comprehensive pattern library of algorithmic affordances. This library should provide easy access to patterns, supported by live examples and research on their experiential impact and limitations of use. The Algorithmic Affordances in Recommender Interfaces workshop aimed to address key challenges related to building such a pattern library, including pattern identification features, a framework for systematic impact evaluation, and understanding the interaction between algorithmic affordances and their context of use, especially in education or with users with a low algorithmic literacy. Preliminary solutions were proposed for these challenges.
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This exploratory study investigates the rationale behind categorizing algorithmic controls, or algorithmic affordances, in the graphical user interfaces (GUIs) of recommender systems. Seven professionals from industry and academia took part in an open card sorting activity to analyze 45 cards with examples of algorithmic affordances in recommender systems’ GUIs. Their objective was to identify potential design patterns including features on which to base these patterns. Analyzing the group discussions revealed distinct thought processes and defining factors for design patterns that were shared by academic and industry partners. While the discussions were promising, they also demonstrated a varying degree of alignment between industry and academia when it came to labelling the identified categories. Since this workshop is part of the preparation for creating a design pattern library of algorithmic affordances, and since the library aims to be useful for both industry and research partners, further research into design patterns of algorithmic affordances, particularly in terms of labelling and description, is required in order to establish categories that resonate with all relevant parties
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In flexible education, recommender systems that support course selection, are considered a viable means to help students in making informed course selections, especially where curricula offer greater flexibility. However, these recommender systems present both potential benefits and looming risks, such as overdependence on technology, biased recommendations, and privacy issues. User control mechanisms in recommender interfaces (or algorithmic affordances) might offer options to address those risks, but they have not been systematically studied yet. This paper presents the outcomes of a design session conducted during the INTERACT23 workshop on Algorithmic Affordances in Recommender Interfaces. This design session yielded insights in how the design of an interface, and specifically the algorithmic affordances in these interfaces, may address the ethical risks and dilemmas of using a recommender in such an impactful context by potentially vulnerable users. Through design and reflection, we discovered a host of design ideas for the interface of a flexible education interface, that can serve as conversation starters for practitioners implementing flexible education. More research is needed to explore these design directions and to gain insights on how they can help to approximate more ethically operating recommender systems.
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Recommender systems are widely used in today’s society, but many of them do not meet users’ needs and therefore fail to reach their full potential. Without careful consideration, such systems can interfere with the natural decision-making process, resulting in the disregard for recommendations provided. Therefore, it is vital to take into account multiple factors, including expertise, time and risk associated with decisions, as well as the system’s context to identify suitable affordances. Furthermore, it is important to consider the algorithmic and digital literacy of the users. This analysis could reveal innovative design opportunities, like combining a recommender system with a digital agent. As a result, it may meet interpersonal needs and facilitate a more natural interaction with the system. Implementing this combination in a digital marketplace could be a promising way to empower users towards an independent life.
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Recommenders play a significant role in our daily lives, making decisions for users on a regular basis. Their widespread adoption necessitates a thorough examination of how users interact with recommenders and the algorithms that drive them. An important form of interaction in these systems are algorithmic affordances: means that provide users with perceptible control over the algorithm by, for instance, providing context (‘find a movie for this profile’), weighing criteria (‘most important is the main actor’), or evaluating results (‘loved this movie’). The assumption is that these algorithmic affordances impact interaction qualities such as transparency, trust, autonomy, and serendipity, and as a result, they impact the user experience. Currently, the precise nature of the relation between algorithmic affordances, their specific implementations in the interface, interaction qualities, and user experience remains unclear. Subjects that will be discussed during the workshop, therefore, include but are not limited to the impact of algorithmic affordances and their implementations on interaction qualities, balances between cognitive overload and transparency in recommender interfaces containing algorithmic affordances; and reasons why research into these types of interfaces sometimes fails to cross the research-practice gap and are not landing in the design practice. As a potential solution the workshop committee proposes a library of examples of algorithmic affordances design patterns and their implementations in recommender interfaces enriched with academic research concerning their impact. The final part of the workshop will be dedicated to formulating guiding principles for such a library.
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Albeit the widespread application of recommender systems (RecSys) in our daily lives, rather limited research has been done on quantifying unfairness and biases present in such systems. Prior work largely focuses on determining whether a RecSys is discriminating or not but does not compute the amount of bias present in these systems. Biased recommendations may lead to decisions that can potentially have adverse effects on individuals, sensitive user groups, and society. Hence, it is important to quantify these biases for fair and safe commercial applications of these systems. This paper focuses on quantifying popularity bias that stems directly from the output of RecSys models, leading to over recommendation of popular items that are likely to be misaligned with user preferences. Four metrics to quantify popularity bias in RescSys over time in dynamic setting across different sensitive user groups have been proposed. These metrics have been demonstrated for four collaborative filteri ng based RecSys algorithms trained on two commonly used benchmark datasets in the literature. Results obtained show that the metrics proposed provide a comprehensive understanding of growing disparities in treatment between sensitive groups over time when used conjointly.
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Social networks and news outlets use recommender systems to distribute information and suggest news to their users. These algorithms are an attractive solution to deal with the massive amount of content on the web [6]. However, some organisations prioritise retention and maximisation of the number of access, which can be incompatible with values like the diversity of content and transparency. In recent years critics have warned of the dangers of algorithmic curation. The term filter bubbles, coined by the internet activist Eli Pariser [1], describes the outcome of pre-selected personalisation, where users are trapped in a bubble of similar contents. Pariser warns that it is not the user but the algorithm that curates and selects interesting topics to watch or read. Still, there is disagreement about the consequences for individuals and society. Research on the existence of filter bubbles is inconclusive. Fletcher in [5], claims that the term filter bubbles is an oversimplification of a much more complex system involving cognitive processes and social and technological interactions. And most of the empirical studies indicate that algorithmic recommendations have not locked large segments of the audience into bubbles [3] [6]. We built an agent-based simulation tool to study the dynamic and complex interplay between individual choices and social and technological interaction. The model includes different recommendation algorithms and a range of cognitive filters that can simulate different social network dynamics. The cognitive filters are based on the triple-filter bubble model [2]. The tool can be used to understand under which circumstances algorithmic filtering and social network dynamics affect users' innate opinions and which interventions on recommender systems can mitigate adverse side effects like the presence of filter bubbles. The resulting tool is an open-source interactive web interface, allowing the simulation with different parameters such as users' characteristics, social networks and recommender system settings (see Fig. 1). The ABM model, implemented in Python Mesa [4], allows users to visualise, compare and analyse the consequence of combining various factors. Experiment results are similar to the ones published in the Triple Filter Bubble paper [2]. The novelty is the option to use a real collaborative-filter recommendation system and a new metric to measure the distance between users' innate and final opinions. We observed that slight modifications in the recommendation system, exposing items within the boundaries of users' latitude of acceptance, could increase content diversity.References 1. Pariser, E.: The filter bubble: What the internet is hiding from you. Penguin, New York, NY (2011) 2. Geschke, D., Lorenz, J., Holtz, P.: The triple-filter bubble: Using agent-based modelling to test a meta-theoretical framework for the emergence of filter bubbles and echo chambers. British Journal of Social Psychology (2019), 58, 129–149 3. Möller, J., Trilling, D., Helberger, N. , and van Es, B.: Do Not Blame It on the Algorithm: An Empirical Assessment of Multiple Recommender Systems and Their Impact on Content Diversity. Information, Communication and Society 21, no. 7 (2018): 959–77 4. Mesa: Agent-based modeling in Python, https://mesa.readthedocs.io/. Last accessed 2 Sep 2022 5. Fletcher, R.: The truth behind filter bubbles: Bursting some myths. Digital News Report - Reuters Institute (2020). https://reutersinstitute.politics.ox.ac.uk/news/truth-behind-filter-bubblesbursting-some-myths. Last accessed 2 Sep 2022 6. Haim, M., Graefe, A, Brosius, H: Burst of the Filter Bubble?: Effects of Personalization on the Diversity of Google News. Digital Journalism 6, no. 3 (2018): 330–43.
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Design education has a nuanced relationship with examples. Although they are considered useful teaching tools, their use is often restricted to illustrating the design theories and principles around which the curriculum is structured. In contrast, professional designers view examples as autonomous entities and use them to initiate a critical dialogue with their current problem space. Therefore, students should be facilitated in cultivating their own repertoire of solutions and learn to initiate conversations between existing solutions and design challenges to gain a better understanding of the problem space and generate new designs. This paper outlines a small-scale experiment conducted with master's students in Applied Data Science at Utrecht University who took a course on designing recommender system interfaces. The students were provided with a set of examples of recommender interface designs as their main instructional tool. They could use this set to curate their own solution repertoire. As a result, the majority of the participants' work displayed more diverse designs, and they used design patterns distilled from those examples generatively, developing innovative designs. Based on this case study, we tentatively conclude that a design curriculum built around examples, complemented by theories, could be advantageous, as long as special attention is given to helping students initiate fruitful iterations between their challenges and a set of solutions.
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Abstract The emergence of new technologies such as mp3 and music streaming, and the accompanying digital transformation of the music industry, have led to the shift and change of the entire music industry’s value chain. While music is increasingly being consumed through digital channels, the number of empirical studies, particularly in the field of music copyright in the digital music industry, is limited. Every year, rightsholders of musical works, valued 2.5 billion dollars, remain unknown. The objectives of this study are twofold: First to understand and describe the structure and process of the Dutch music copyright system including the most relevant actors within the system and their relations. Second to apply evolutionary economics approach and Values Sensitive Design method within the context of music copyright through positive-empirical perspective. For studies of technological change in existing markets, the evolutionary economics literature provides a coherent and evidence-based foundation. The actors are generally perceived as being different, for example with regard to their access to information, their ability to handle information, their capital and knowledge base (asymmetric information). Also their norms, values and roles can differ. Based on an analysis of documents and held expert interviews, we find that the collection and distribution of the music copyright money is still based on obsolete laws, neoclassical paradigm and legacy IT-system. Finally, we conclude that the rightsholders are heterogenous and have asymmetrical information and negotiating power. The outcomes of this study contribute to create a better understanding of impact of digitization of music copyright industry and empower the stakeholders to proceed from a more informed perspective on redesigning and applying the future music copyright system and pre-digital norms and values amongst actors.
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In the aftermath of the systemic financial crises of 2007-9, several scholars argued that the problem of systemic financial crises is not well understood. At the same time, the introduction of digital technologies led to new threats and opportunities for the design of the monetary and financial system. For example, thousands of private cryptocurrencies have been implemented and hundreds of research papers on the (possible) introduction of public digital currencies have been published. It is often not explained why these new forms of digital money are needed and which (systemic) problems they (can) solve. In addition, the literature does not provide requirements nor guidelines to shape the development of the monetary and financial system in the digital age. This thesis applies design science to the monetary and financial system as a whole. The application of this novel methodology offers new possibilities to examine this complex system. The contribution of this thesis is threefold. First, different theories on money, banking and systemic financial crises have been researched through an extensive literature review and balance sheets. Second, those theories have been used to develop design requirements and guidelines. Finally, the consensus and pivotal dissensions about the systemic problem(s) of the current monetary and financial system, requirements and guidelines among experts have been identified through semistructured interviews. This research process results in widely supported requirements that demarcate the design space and widely supported guidelines that aim to give direction within the design space, that is, to the future development of the monetary and financial system.
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