When using autonomous reconfigurable manufacturing system, that offers generic services, there is the possibility to dynamically manufacture a range of products using the same manufacturing equipment. Opportunities are created to optimally scale the production using reconfiguration means and automatically manufacture small amounts of unique or highly customizable products. Basically the result is a short time to market for new products. This paper discusses the problems that arise when manufacturing systems are reconfigured and the impact of this action on the entire system. The proposed software architecture and tooling makes it possible to quickly reconfigure a system without interference to other system, and shows how the reconfigured hardware can be controlled without the need to reprogram the software. Parameters that are required to control the new hardware can be added using a simple tool. As a result reconfiguration is simplified and can be achieved quickly by mechanics without reprogramming any systems. The impact is that time to market can be reduced and manufacturing systems can quickly be adapted to current real-time needs.
DOCUMENT
Let’s Get Physical: A Sample of INC Longforms, 2015-2020 marks the five year anniversary of the INC Longform series. Based on research both theoretical and practice-based, INC Longforms showcase original projects, reflections, and critique. The essays in this collection invite the reader to look ahead while finding firm ground in the recent past. What topics are rising on the agenda of internet, media, and technology research? Which themes deserve our (ongoing) scrutiny and what are urgent reconfigurations of discourse? The thirteen contributions presented here take well-known issues in internet criticism one step further and address new subjects that call for attention. Divided into four sections, the authors cover the changing emotional attachments between humans and machines (‘Affects & Interventions’), rethink questions of labor and economic divisions (‘Class Lines’), dive into visual culture and its political influences (‘Meme Politics’), and ask how software and technology play their role in neo-cybernetic forms of bio- and necropolitics (‘Architectures of Control’).
DOCUMENT
Le Premier ministre néerlandais Mark Rutte annonce en septembre 2014 la fin de l’État-providence et l’avènement de la société participative. Dans cette nouvelle société, chaque citoyen participe activement à la vie sociale et économique. Les citoyens y prennent par exemple la responsabilité de l’entretien de la rue et des espaces verts du quartier. Ils s’entraident et offrent du soutien et des soins aux voisins âgés, malades ou handicapés. Chaque individu y tient sa place dans la mesure de ses capacités personnelles. Par cette démarche, l’aide sociale n’est pas d’abord l’affaire de professionnels et de services sociaux, mais celle d’un réseau informel de personnes présentes dans l’entourage de la personne concernée. En effet, chaque citoyen, patient ou usager est invité à prendre en charge sa propre vie, pour le bien comme pour le mal. Il s’agit d’une dynamique de « Do-it-yourself-care », « le-social-fait-par-vous-même »1. Or, cette attitude du « Do-it-yourself » est aussi revendiquée par les entrepreneurs sociaux qui s’engagent par le bas dans les quartiers selon les principes de la nouvelle économie du partage. Dans ce chapitre, on se concentrera sur la figure de l’entrepreneur qui joue un rôle clé dans le renversement du système social néerlandais en cours. On y voit apparaître la logique du sujet2 déclinée dans la dynamique de subjectivation et de désubjectivation telle qu’évoquée par Michel Wieviorka3.
LINK
from the article: "We present a case study as part of an investigation into the value of Embodied theory for the design of mixed physical digital interactive products. An interactive light system was designed that empowers an independent living person with an Autistic Spectrum Disorder (ASD) in managing domestic activities. Reflecting on the case we develop our vision of Embodied Functionality (EF). Designing for EF goes beyond ‘distributing’ information technology in the environment. It aims at creating interactive physical digital products that play a functional role (i.e. become part of) a person’s embodied being‐in‐the- world, involving a person’s identity. It does so by utilizing existing structure and by supporting action ‐perception couplings, reflection in- and on action and autonomy in social coordination. EF opens up an alternative design space holding the promise of a more successful appropriation of interactive (assistive) products into people’s everyday lives. "
DOCUMENT
Our approach builds on both the design traditions of participatory design and embodiment. We attempt to connect these traditions to the existing body of knowledge on persuasion. First we describe some basic theoretical concepts and infer how they influence persuasive design. Then we present a basic framework with which we intend to address the different abstraction layers involved. Finally, we discuss the principal differences and meeting areas between the disciplines of design and communication, ending up with some considerations for a persuasion toolbox that is intended to help communication professionals and designers effectively design behavior change interventions that fit the messy lives of people in the real world
DOCUMENT
Anthropology is traditionally broken into several subfields, physical/biological anthropology, social/cultural anthropology, linguistic anthropology, archaeology, and sometimes also applied anthropology. Anthropology of the environment, or environmental anthropology, is a specialization within the field of anthropology that studies current and historic human-environment interactions. Although the terms environmental anthropology and ecological anthropology are often used interchangeably, environmental anthropology is considered by some to be the applied dimension of ecological anthropology, which encompasses the broad topics of primate ecology, paleoecology, cultural ecology, ethnoecology, historical ecology, political ecology, spiritual ecology, and human behavioral and evolutionary ecology. However, according to Townsend (2009: 104), “ecological anthropology will refer to one particular type of research in environmental anthropology—field studies that describe a single ecosystem including a human population and frequently deal with a small population of only a few hundred people such as a village or neighborhood.” Kottak states that the new ecological anthropology mirrors more general changes in the discipline: the shift from research focusing on a single community or unique culture “to recognizing pervasive linkages and concomitant flows of people, technology, images, and information, and to acknowledging the impact of differential power and status in the postmodern world on local entities. In the new ecological anthropology, everything is on a larger scale” (Kottak 1999:25). Environmental anthropology, like all other anthropological subdisciplines, addresses both the similarities and differences between human cultures; but unlike other subdisciplines (or more in line with applied anthropology), it has an end goal—it seeks to find solutions to environmental damage. While in our first volume (Shoreman-Ouimet and Kopnina 2011) we criticized Kottak’s anthropocentric bias prioritizing environmental anthropology's role as a supporter of primarily people's (and particularly indigenous) interests rather than ecological evidence. In his newer 2 publication, Kottak (2010:579) states: “Today’s ecological anthropology, aka environmental anthropology, attempts not only to understand but also to find solutions to environmental problems.” And because this is a global cause with all cultures, peoples, creeds, and nationalities at stake, the contributors to this volume demonstrate that the future of environmental anthropology may be more focused on finding the universals that underlie human differences and understanding how these universals can best be put to use to end environmental damage. This is an Accepted Manuscript of a book chapter published by Routledge/CRC Press in "Environmental Anthropology: Future Directions" on 7/18/13 available online: https://doi.org/10.4324/9780203403341 LinkedIn: https://www.linkedin.com/in/helenkopnina/
MULTIFILE
In: Frank Gadinger, Martina Kopf, Ayşem Mert, and Christopher Smith (eds.). Political Storytelling: From Fact to Fiction (Global Dialogues 12) This essay presents a summary of important perspectives concerning the distinction between what counts as truth or fiction. As a source of inspiration, it starts with two examples found in literature – the first a classical Spanish novel and the second a collection of stories written by the leader of a social movement in Mexico. These two examples of the conflictive relations between truth and fiction, authenticity and imagination serve as a source of inspiration for the rest of this article, which shows that this issue has been a subject of intense debate in philosophy and in the philosophy of science and still presents a challenge in the 21st century. The essay states that absolute, objective truth is a myth. It describes that what counts as ‘truth’ in a particular era, is, among other things, the result of power relations. It suggests productive ways to deal with this problem in modern society, through deliberative, emancipatory processes of reflexivity (Weick 1999), participatory research and dialogue, facilitating innovation and generation of new solutions.
LINK
Abstract The emergence of new technologies such as mp3 and music streaming, and the accompanying digital transformation of the music industry, have led to the shift and change of the entire music industry’s value chain. While music is increasingly being consumed through digital channels, the number of empirical studies, particularly in the field of music copyright in the digital music industry, is limited. Every year, rightsholders of musical works, valued 2.5 billion dollars, remain unknown. The objectives of this study are twofold: First to understand and describe the structure and process of the Dutch music copyright system including the most relevant actors within the system and their relations. Second to apply evolutionary economics approach and Values Sensitive Design method within the context of music copyright through positive-empirical perspective. For studies of technological change in existing markets, the evolutionary economics literature provides a coherent and evidence-based foundation. The actors are generally perceived as being different, for example with regard to their access to information, their ability to handle information, their capital and knowledge base (asymmetric information). Also their norms, values and roles can differ. Based on an analysis of documents and held expert interviews, we find that the collection and distribution of the music copyright money is still based on obsolete laws, neoclassical paradigm and legacy IT-system. Finally, we conclude that the rightsholders are heterogenous and have asymmetrical information and negotiating power. The outcomes of this study contribute to create a better understanding of impact of digitization of music copyright industry and empower the stakeholders to proceed from a more informed perspective on redesigning and applying the future music copyright system and pre-digital norms and values amongst actors.
DOCUMENT
From the article: Manufacturing technology can improve the turnover of a company if it enables fast market introduction for volume production. Reconfigurable equipment is developed to meet the growing demand for more agile production. Modular reconfiguration, defined as changing the structure of the machine, enables larger variation of products on a single manufacturing system; these solutions are called Reconfigurable Manufacturing Systems (RMS). The quality of RMS, and the required resources to bring it to reliable production, is largely determined by a swift execution of the reconfiguration process. This paper proposes a method to compare alternatives for the ways to implement reconfiguration. Three classes of reconfiguration are defined to distinguish the impact of the proposed alternatives. The procedure uses a recently introduced index method for development of RMS process modules. This index method is based on the Axiomatic Design theory. Weighing factors are used to calculate the resources and lead time needed to implement the reconfiguration process. Application of the method leads to quick comparison of alternatives in the early stage of development. Successful execution of the method was demonstrated for the manufacturing process of a 3D measuring probe.
MULTIFILE