There still remains many challenges in creating an effective and efficient cloud gaming operation able to handle the new release games of today. There are also many existing paths to creating a cloud gaming architecture. In this paper some of the different approaches, that are beyond that of just remote rendering, are analysed giving insight into the operational approach of each technology. Currently there is a growing number of initiatives in cloud game architectures that vary in significant ways. Although there are many varying technologies, with a lot of promises, the ultimate goal of a cloud game engine is something unique to what has been before. It really is about providing a modular and scalable approach but within a controllable and sandbox like environment.
In urban planning, 3D modeling and virtual reality (VR) provide new means for involving citizens in the planning process. For municipal government, it is essential to know how effective these means are, to justify investments. In this study, we present a case of using VR in a municipal process of civic participation concerning the redesign of a public park. The process included codesign activities and involved citizens in decision-making through a ballot, using 3D-rendered versions of competing designs. In codesign, 3D-modeling tools were instrumental in empowering citizens to negotiate design decisions, to discuss the quality of designs with experts, and to collectively take decisions. This paper demonstrates that, in a ballot on competing designs with 1302 citizens, VR headsets proved to be equally effective compared to other display technologies in informing citizens during decision making. The results of an additional, controlled experiment indicate that VR headsets provide higher engagement and more vivid memories than viewing the designs on non-immersive displays. By integrating research into a municipal process, we contribute evidence of cognitive and engagement effects of using 3D modeling and immersive VR technologies to empower citizens in participatory urban planning. The case described in the paper concerns a public park; a similar approach could be applied to the design of public installations including media architecture.
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.
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The objective was to create a video clip of 60-90 seconds in which Mai was presented during the opening of MindLabs building.Mai had to convey MindLabs message: "Helping to address societal challenges using human-centered AI and technology and connecting researchers, developers, students, entrepreneurs, social institutions, and governments for this purpose."
The Water Framework Directive imposes challenges regarding the environmental risk of plastic pollution. The quantification, qualification, monitoring, and risk assessment of nanoplastics and small microplastic (<20 µm) is crucial. Environmental nano- and micro-plastics (NMPs) are highly diverse, accounting for this diversity poses a big challenge in developing a comprehensive understanding of NMPs detection, quantification, fate, and risks. Two major issues currently limit progress within this field: (a) validation and broadening the current analytical tools (b) uncertainty with respect to NMPs occurrence and behaviour at small scales (< 20 micron). Tracking NMPs in environmental systems is currently limited to micron size plastics due to the size detection limit of the available analytical techniques. There are currently no methods that can detect nanoplastics in real environmental systems. A major bottleneck is the incompatibility between commercially available NMPs and those generated from plastic fragments degradation in the environment. To track nanoplastics in environmental and biological systems, some research groups synthesized metal-doped nanoplastics, often limited to one polymer type and using high concentrations of surfactants, rendering these synthesized nanoplastics to not be representative of nanoplatics found in real environment. NanoManu proposes using Electrohydrodynamic Atomization to generate metal doped NMPs of different polymers types, sizes, and shapes, which will be representative of the real environmental nanoplastics. The synthesized nanoplastics will be used as model particles in environmental studies. The synthesized nanoplastics will be characterized and tested using different analytical methods, e.g., SEM-EDX, TEX, GCpyrMS, FFF, µFTIR and SP-ICP-MS. NanoManu is a first and critical step towards generating a comprehensive state-of-the-art analytical and environmental knowledge on the environmental fate and risks of nanoplastics. This knowledge impacts current risk assessment tools, efficient interventions to limit emissions and adequate regulations related to NMPs.
Dit projectvoorstel is gericht op de ontwikkeling van nieuwe moleculen om zelf, thuis infectieziekten te diagnosticeren. Om de diagnose van infectieziektes te bevorderen, met name in afgelegen gebieden, is de innovatieve strategie van point-of-care (POC), een snelle, accurate en sensitieve diagnostische test die door een patiënt zelf kan worden uitgevoerd, uitermate geschikt. Een simpel en klein toestel dat enzymatische activiteit uit microben kan meten is in ontwikkeling bij Enzyre B.V. Dit voorstel gaat over de ontwikkeling van nieuwe lichtgevende moleculen die de detectie van infectieziektes kunnen aantonen door middel van het Enzyre platform. Hiervoor wordt een nieuwe chemisch aanpak om dit soort lichtgevende moleculen te maken ontwikkeld. Dit is relevant voor de preventie en het monitoren controle van potentiële pandemieën zoals bijvoorbeeld de recente uitbraak van SARS-Cov-2, maar ook MERS, SARS, HIV, Ebola en meerdere influenza pandemieën uit het verleden