The short-term aim of this R&D project (financed by the Centre of Expertise Creative Industries) is to develop a virtually simulated textile database that renders 3D visual representations of these fabrics. The idea is for this database to be open source and be able to interface with 3D design applications such as those of Lectra. The textile database will include a number of different digital datasets per textile that contain information about the fabric’s drape, weight, flexibility etc., to virtually render prototypes in a 3D simulated environment. As such, in building garments via a 3D software design application, designers will be able to see how a garment changes as new textiles are applied, and how textiles behave when constructed as different garments. This will take place on 3D avatars, which may be bespoke body scans, and will allow for coordinated and precise fitting and grading.
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.
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This paper introduces the Feral Map, an open online map that brings together different creative practices questioning the dominant extractive, technocentric rendering and legitimising of particular algorithmic futures. Building on its initial development drawn upon open urban tree data, it invites people to explore and engage with their surroundings in creative, unfamiliar ways and share their experiences in the form of stories, using different kinds of media, sensory impressions, and personal expressions. These stories can be offered to existing places and local “creatures” (such as animals, ambiences, and glitches) or become new creatures on their own, emphasising mattering and entanglements: that change is the only constant in life. Through this, the map obscures the currently available–mostly quantitative–data about a place, and can help to raise questions about power, values, and structural inequalities that shape the place and its future. The Feral Map has been evolving to include such stories and creatures–or messy data–from different creative, practice-based research projects. Our paper presents the theoretical framing of the Feral Map and its design, how it has been transforming along with the involved projects, as well as our learnings from the process and possible future directions.
The objective was to create a video clip of 60-90 seconds in which Mai was presented during the opening of MindLabs building.Mai had to convey MindLabs message: "Helping to address societal challenges using human-centered AI and technology and connecting researchers, developers, students, entrepreneurs, social institutions, and governments for this purpose."
The Water Framework Directive imposes challenges regarding the environmental risk of plastic pollution. The quantification, qualification, monitoring, and risk assessment of nanoplastics and small microplastic (<20 µm) is crucial. Environmental nano- and micro-plastics (NMPs) are highly diverse, accounting for this diversity poses a big challenge in developing a comprehensive understanding of NMPs detection, quantification, fate, and risks. Two major issues currently limit progress within this field: (a) validation and broadening the current analytical tools (b) uncertainty with respect to NMPs occurrence and behaviour at small scales (< 20 micron). Tracking NMPs in environmental systems is currently limited to micron size plastics due to the size detection limit of the available analytical techniques. There are currently no methods that can detect nanoplastics in real environmental systems. A major bottleneck is the incompatibility between commercially available NMPs and those generated from plastic fragments degradation in the environment. To track nanoplastics in environmental and biological systems, some research groups synthesized metal-doped nanoplastics, often limited to one polymer type and using high concentrations of surfactants, rendering these synthesized nanoplastics to not be representative of nanoplatics found in real environment. NanoManu proposes using Electrohydrodynamic Atomization to generate metal doped NMPs of different polymers types, sizes, and shapes, which will be representative of the real environmental nanoplastics. The synthesized nanoplastics will be used as model particles in environmental studies. The synthesized nanoplastics will be characterized and tested using different analytical methods, e.g., SEM-EDX, TEX, GCpyrMS, FFF, µFTIR and SP-ICP-MS. NanoManu is a first and critical step towards generating a comprehensive state-of-the-art analytical and environmental knowledge on the environmental fate and risks of nanoplastics. This knowledge impacts current risk assessment tools, efficient interventions to limit emissions and adequate regulations related to NMPs.
Dit projectvoorstel is gericht op de ontwikkeling van nieuwe moleculen om zelf, thuis infectieziekten te diagnosticeren. Om de diagnose van infectieziektes te bevorderen, met name in afgelegen gebieden, is de innovatieve strategie van point-of-care (POC), een snelle, accurate en sensitieve diagnostische test die door een patiënt zelf kan worden uitgevoerd, uitermate geschikt. Een simpel en klein toestel dat enzymatische activiteit uit microben kan meten is in ontwikkeling bij Enzyre B.V. Dit voorstel gaat over de ontwikkeling van nieuwe lichtgevende moleculen die de detectie van infectieziektes kunnen aantonen door middel van het Enzyre platform. Hiervoor wordt een nieuwe chemisch aanpak om dit soort lichtgevende moleculen te maken ontwikkeld. Dit is relevant voor de preventie en het monitoren controle van potentiële pandemieën zoals bijvoorbeeld de recente uitbraak van SARS-Cov-2, maar ook MERS, SARS, HIV, Ebola en meerdere influenza pandemieën uit het verleden