The research project In search of pedagogical sensitivity is executed from the research department of the knowledge circle renewing methods and didactics for teacher education and training of the Hogeschool Utrecht in the Netherlands under supervision of Hans Jansen (associated professor of the Hogeschool Utrecht - chair: renewing methods and didactics for teacher education and training) by Karel Mulderij, Renée van der Linde and Loes Houweling (all senior teachers and senior researchers of the Hogeschool Utrecht and members of the knowledge circle renewing methods and didactics for teacher education and training) with assistance of 25 students (teachers) studying in a three year Master course Ecological Pedagogy.
From the article: Abstract Adjustment and testing of a combination of stochastic and nonstochastic observations is applied to the deformation analysis of a time series of 3D coordinates. Nonstochastic observations are constant values that are treated as if they were observations. They are used to formulate constraints on the unknown parameters of the adjustment problem. Thus they describe deformation patterns. If deformation is absent, the epochs of the time series are supposed to be related via affine, similarity or congruence transformations. S-basis invariant testing of deformation patterns is treated. The model is experimentally validated by showing the procedure for a point set of 3D coordinates, determined from total station measurements during five epochs. The modelling of two patterns, the movement of just one point in several epochs, and of several points, is shown. Full, rank deficient covariance matrices of the 3D coordinates, resulting from free network adjustments of the total station measurements of each epoch, are used in the analysis.
MULTIFILE
Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions." We share SUBMERGED, a cross-platform project that combines game design, interactive narrative, and urban exploration with the objective of empowering citizens to produce their design fictions. Following a "Research through Design" practice, we describe our process for creating SUBMERGED, we synthesize some critical insights from our experience, and we urgently call for a dialogue between semioticians and design researchers on these topics.