In deze lectorale rede wordt eerst geschetst hoe de maritieme industrie zich op een kruispunt van wegen bevindt. Met op de ene weg de enorme opgave van het ontwerpen, bouwen en exploiteren van een revolutionair nieuwe generatie van schone en veilige schepen. En op de andere de beschikbaarheid van steeds betere ontwerpgereedschappen, die gedreven wordt door krachtige ontwikkelingen op het gebied van (numerieke) wiskunde, IT, mathematisch modelleren, visualisatie en simulaties. Vervolgens wordt aangegeven op welke wijze het lectoraat meent hierbij van dienst te kunnen zijn, en welke concrete onderwijs- en onderzoeksinspanningen daartoe voorgenomen zijn.
De maritieme industrie staat voor een grote duurzaamheidsopgave, waarbij oude methodes niet meer toereikend zijn. Nieuwe technieken (zoals grootschalige sensormetingen, dataverwerking, gegevensmodellering) kunnen ondersteuning bieden bij het ontwerpen van de schepen van de toekomst. Naast dit hoofdonderwerp wordt er ook aandacht geschonken aan een stabiliteitsgame, bovenwettelijke veiligheidsmaatregelen en de digital twin.
This article will analyze how blockchain technology is applied tomanage and track cargo movement across the globe. First, thedistribution of goods, as well as the bill of lading and quality assurance,the shipping time with the lowest cost, is always a problem for logisticscompanies. The cost of securing goods during transit or long time tocomplete customs procedures also affects the delivery results. This studywill provide problems for the company as well as the impact of the useof blockchain technology developed by IMB in Maersk 's logisticsmanagement system. Thereby the management of goods as well asguarantee orders to win the trust of customers as well as bringenormous profits for themselves Maersk company and provide a newdirection for Indo-Trans Logistics, Vietnam.
MULTIFILE
The textile industry is responsible for over 8% of global greenhouse gas emissions and 20% of the world’s wastewater, surpassing the emissions from international flights and shipping combined. In the European Union, textile purchases in 2020 led to around 270 kg of CO₂ emissions per person, yet only 1% of used clothing is recycled into new garments. The municipality of Groningen manages an estimated 950 kilotons of textile waste but is only able to collect, sort, and recycle 250 kilotons. To address these challenges, Textile Hub Groningen (THG) seeks to support small and medium-sized enterprises (SMEs) and stakeholders in creating circular textile value chains. However, designing circular value chains presents challenges, including conflicting interests, knowledge gaps on circular design principles, and inadequate tools for collaborative business model development. Potential stakeholders often find current tools too abstract and not conducive to collaboration, learning, or experimentation. As a result, circular value chains remain difficult to achieve from the perspective of individual stakeholders. Serious games have been employed to simulate and experiment with complex adaptive systems , . Research shows that well-designed playful learning enhances both learning and motivation, particularly when social elements are integrated . This project aims to answer the following research question: How can serious games be leveraged to design circular textile value chains in the region? The expected outcomes are: 1. Serious Game: Design, test, and deliver a serious game to facilitate the joint design of circular textile value chains. 2. Publications: Extract insights from the game’s design and evaluation, contributing to both academic and practical discussions. 3. Consortium for Follow-up: Mobilize partners and secure funding for future projects in related fields. Through game-based collaborative circular value chain and business model design experiences, this project overcomes barriers in designing viable circular value chains in the textile industry