A case study and method development research of online simulation gaming to enhance youth care knowlegde exchange. Youth care professionals affirm that the application used has enough relevance as an additional tool for knowledge construction about complex cases. They state that the usability of the application is suitable, however some remarks are given to adapt the virtual environment to the special needs of youth care knowledge exchange. The method of online simulation gaming appears to be useful to improve network competences and to explore the hidden professional capacities of the participant as to the construction of situational cognition, discourse participation and the accountability of intervention choices.
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When it comes to hard to solve problems, the significance of situational knowledge construction and network coordination must not be underrated. Professional deliberation is directed toward understanding, acting and analysis. We need smart and flexible ways to direct systems information from practice to network reflection, and to guide results from network consultation to practice. This article presents a case study proposal, as follow-up to a recent dissertation about online simulation gaming for youth care network exchange (Van Haaster, 2014).
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Anaesthesiology residents at Leiden University Medical Center regularly undergo simulation training with a full-body manikin. This is a vital aspect of the clinical programme providing a stressful yet safe environment for effective critical resource management (CRM) training. Unfortunately, the COVID-19 pandemic made real-life simulations challenging due to organizational and preventive measures. As a result, we explored asynchronous training opportunities utilizing a multiplayer virtual reality (VR) simulation. VR simulations can create personalized scenarios, facilitating differentiated learning through enhanced sensory immersion. VR offers full immersion with a high potential for visual effects, simultaneously allowing changes in patient characteristics such as sex, weight, external trauma and age, which is impossible with regular manikin training. The three-step approach involved (1) identifying user requirements, (2) developing a prototype and (3) assessing the projectandapos;s viability and interest for expansion.
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Client: ERA-NET Cofund Smart Cities and Communities, JPI Urban EuropeUrban tourism generates income for cities and create opportunities for its businesses and employment for its residents. However, it can also lead to overcrowding, pollution, noise and numerous other problems, thus reducing quality of life for residents and other local stakeholders and potentially leading to public discontent. This project introduces SCITHOS as a concept that consists of guidelines and tools to help cities find solutions to make the transition towards environmentally and socially responsible urban tourism that simultaneously contributes to long-term prosperity.Within SCTHOS this is done by combining hospitality principles, simulation tools, apps and serious gaming techniques to support policymakers and other stakeholders in generating collaborative deep reflections about barriers to sustainable urban tourism and the need for transition or adaptation strategies. The project supports the assessment of intervention strategies based on an interactive simulation-supported multi-stakeholder approach that triggers social learning and behavior change, while stimulating shared governance and smart citizenship.Guidelines/ tools and the full concept are developed through a series of living labs and field experiments in participating cities. What is more, a Smart City Hospitality network is set up to ensure accessibility to this concept, including all tools and experiences with using them. The final results of the projects are presented 10 and 11 September 2019 in Vienna, as a pre-session to the popular annual Tourism conference (TOURMIS).
To meet the European Green Deal, new CO2 emission standards for Heavy-Duty-Vehicles (HDV) have been set. The amended Regulation EU-2019/1242 has a wider scope, covering not only lorries but also trailers. From 2030 on (semi-)trailers must reduce their emissions by 10%, even though trailers generally do not emit any CO2-emissions. But how can a trailer save CO2? To calculate emissions, the European Commission has developed VECTO, the Vehicle Energy Consumption Calculation TOol. It is a standardized framework designed to determine fuel consumption and CO2-emissions of HDVs. Analysis show that the two main focus points for CO2 reduction, based on VECTO, are weight reduction and improved aerodynamics. However, equipping trailers with aerodynamic devices or making them lighter isn’t straightforward. Trailers lead a rough life and the industry is adapted to the current trailer designs. Lightweight constructions might harm the lifetime of a trailer and trailers with protruding aerodynamic parts won’t fit on a train anymore. Besides, both solutions have a major influence on the vehicle (roll-over) stability and therefore safety. It is not that evident for a trailer manufacturer to design a (new) trailer that 1) fulfills the CO2 regulations, 2) complies with the constructional requirements and 3) remains safe and stable. This 3-step-approach is really missing for trailer manufacturers, and this is endorsed by Burgers Carrosserie: “How can we validate (upfront) that the trailer is still as “strong” and “safe” if we apply the weight reduction that shows sufficient CO2 saving in VECTO?”. The answer was simple, it isn’t. It is the aim of Trenergy to develop this 3-step approach with complementary simulation tools, where trailer manufacturers can validate their design(s) for CO2 Savings, Construction and Safety. It is intended to make the developed models/tools open source for the Logistic Industry.