In physiotherapy practice, the use of Artificial Intelligence (AI) is becoming increasingly common. For instance, you may be familiar with STarT Back Tool, a decision-support model designed for individuals with low back pain.1 This model can assess risks and recommends the most appropriate treatment while enhancing clients’ self-management. However, the use of AI also raises ethical questions. In this editorial we explore these ethical questions through a moral case deliberation that, while still futuristic, is rapidly approaching reality. n this editorial, we explore ethical issues regarding AI in physiotherapy. We do so through the lens of the sports medicine dialogue, a method for moral case deliberation that supports a care-ethical approach for physiotherapists and sport physicians.3 This method employs the metaphor of a sports match: itandapos;s about winning and losing, the players on the field, as well as the broader context in which the game takes place. In this method, we evaluate the perspectives of all those involved in the sport match regarding a central question. The central question that is deliberated is: “What is at stake?”.3 By use of the sports metaphor we are invited to look at an ethical question from multiple perspectives, delay our primary reactions and simplify difficult ethical problems such as the usage of AI.
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Names of group members: Tran Khanh Linh Nguyen (461345) – HBO ICT TI Samad Shaikh (444629) – HBO ICT SE Jeroen Stol (453483) – HBO ICT ITSM Jelle van der Weijden (440265) – International Business Dylan Severs (468038) – International Business Jarno van Leeuwen (463788) – Business Administration Milan Kok (469346) – Business Administration Due to the increasing digitalization in the 21st century, the phenomenon to only publish scientific articles online is becoming more common. The debate on the consolidating publishing industry has been arising in the last years due to the high-profit margins that the big publishing companies are earning (Larivière, Haustein, & Mongeon, 2015). After analysing roughly 45 million papers over the period 1973 –2013, research proofs that the academic publishing industry is shifting to an oligopoly with a few publishers who publish over 50% of all published papers (Larivière, Haustein, & Mongeon, 2015). Not only do these big publishers earn revenues from the backs of writers, sometimes they also possess the copyrights of the published articles. Since the introduction of the open-access movement, it is becoming more common for publishers to request the execution of the authors ' copyright, which will be claimed by the publisher after the publication of the article (RUG, 2021). As this movement is influencing the market, more writers are considering other options. Although some writers can accept that the only important factor of publishing papers is the increasing h-index, others prefer lucrative writing and maintaining the copyrights of their publications. To stimulate that the copyrights and earnings stay with the author of the publication, our client asked us to develop BlockPub.
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Leipzig-based German media theorist Annekatherin Kohout has written a ‚cultural studies’ history of the nerd figure. Nerds, Eine Popkulturgeschichte was published in 2022 by C.H. Beck in Munich. I was drawn to this study as I’ve been surrounded by nerds, geeks and programmers that have been building and maintaining my dear medium, the internet, over the past three decades. To my surprise, the study does not take us to hackathons, Discord channels or the Chaos Computer Congress. Instead, it looks at the visual representation of this techno-figure in mainstream media such as film and television. Maybe that’s something to be proud of. From now on, nerds also have their own pop culture history. In my worldview, Hollywood screenwriters and television directors remain clueless about clumsy cyberculture and have mainly produced caricatures. But that’s not Kohouts take. For her, the representation of nerds in pop culture is key if we want to get a better understanding of the dynamics of mainstreaming digital culture.
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Het onderzoeksproject gaat over het inbedden van smart technologie om de huidige immobilisatieoplossingen, veelal gips, te optimaliseren en het ontwerpen van slimme alternatieven voor het huidige gips.Doel Doel van het onderzoek Slim Gips is inzicht verkrijgen in de mogelijkheden van slimme immobilisatie oplossingen. Deze inzichten worden gebruikt voor het ontwikkelen van nieuwe ontwerpen met behulp van sensoren én voor het ontwikkelen van alternatieven voor de huidige immobilisatie oplossingen m.b.v. nieuwe vervaardigingstechnieken. Resultaten Het vergroten van inzicht in het immobilisatieproces voor behandelaars -zoals gipsmeesters- door het gebruik van ingebedde technologie. Dit leidt ertoe dat de behandelaars de behandeling nog beter af kunnen stemmen op de patiënt. (Oplossingen voor) alternatieven voor immobilisatie alsook het bieden van een ontwerpmethodologie en richtlijnen voor het ontwerpen van smart medical casts en alternatieven. Looptijd 01 september 2022 - 01 september 2026 Aanpak Volgens design inclusive research, waarbij design ingebed is als onderzoeksmiddel. Het onderzoek wordt in samen werking met onder andere het UMCU en het Reinier Haga Orthopedisch centrum uitgevoerd.