About this publication: Computer mediated interpersonal interactions are defining our daily lives as we know it. Studying this phenomenon with various methodologies, across different cultures and traditions is a crucial component in understanding social ties. This book brings together articles that approach online dating from a range of cultural and critical perspectives.The research decodes the level of engagement and manner of approaching online dating in various countries such as France, India, China, Turkey, Cuba, USA and Portugal. Mapping the history of dating and courtship shows the evolution of these practices even before the introduction of the online medium and traces parallels and differences between old and new traditions.
In this paper we discuss the general approach and choices we made in developing a prototype of a social media monitor. The main goal of the museum monitor is to offer museum professionals and researchers better insight in the effects of their own social media usage and compare this with other actors in the cultural heritage sector. It gives researchers the opportunity to consider communication within the sector as whole. In the research project “Museum Compass” we have developed a prototype of a social media monitor, which contains data of current and historic online activities on Facebook, Twitter, YouTube, Foursquare and Flickr of all registered Dutch museums. We discuss – mostly in a practical sense – our approach for developing the monitor and give a few examples as a result of its usage.
Events play an increasingly big role in our society. Whereas events were mainly considered entertainment in the past, the social function of events is becoming more and more apparent, in particular, in the field of social bonding and in creating a feeling of solidarity.During an event, visitors identify with a theme or topic, and interact with each other about it. Thanks to social media, they can continue these interactions online, which leads to a hybrid network of individuals sharing the same interests. Eventually, this may lead to forming new communities, who communicate with each other both online and offline. However, it is not clear yet how exactly these new communities are being created.This PhD research studies the online and offline interaction rituals of various events and online communities. Through interviews and participating observations at events such as Redhead Days and the Elfia fantasy event, processes are mapped out that result in forming communities at and around events.Partner: Tilburg University
A world where technology is ubiquitous and embedded in our daily lives is becoming increasingly likely. To prepare our students to live and work in such a future, we propose to turn Saxion’s Epy-Drost building into a living lab environment. This will entail setting up and drafting the proper infrastructure and agreements to collect people’s location and building data (e.g. temperature, humidity) in Epy-Drost, and making the data appropriately available to student and research projects within Saxion. With regards to this project’s effect on education, we envision the proposal of several derived student projects which will provide students the opportunity to work with huge amounts of data and state-of-the-art natural interaction interfaces. Through these projects, students will acquire skills and knowledge that are necessary in the current and future labor-market, as well as get experience in working with topics of great importance now and in the near future. This is not only aligned with the Creative Media and Game Technologies (CMGT) study program’s new vision and focus on interactive technology, but also with many other education programs within Saxion. In terms of research, the candidate Postdoc will study if and how the data, together with the building’s infrastructure, can be leveraged to promote healthy behavior through playful strategies. In other words, whether we can persuade people in the building to be more physically active and engage more in social interactions through data-based gamification and building actuation. This fits very well with the Ambient Intelligence (AmI) research group’s agenda in Augmented Interaction, and CMGT’s User Experience line. Overall, this project will help spark and solidify lasting collaboration links between AmI and CMGT, give body to AmI’s new Augmented Interaction line, and increase Saxion’s level of education through the dissemination of knowledge between researchers, teachers and students.
Socio-economic pressures on coastal zones are on the rise worldwide, leaving increasingly less room for natural coastal change without affecting humans. The challenge is to find ways for social and natural systems to co-exist, co-develop and create synergies. The recent implementation of multi-functional, nature-based solutions (NBS) on the sandy Dutch coast seem to offer great potential in that respect. Surprisingly, the studies evaluating these innovative solutions paid little attention to how the social and natural systems interact in the NBS-modified coastal landscapes and if these interactions strengthen or weaken the primary functions of the NBS. It is not clear whether the objectives to improve coastal resilience and spatial quality will be met throughout the lifetime of the intervention. In the proposed project we will investigate the socio-bio-physical dynamics of anthropogenic sandy shores applying a Living Lab approach, documenting and analyzing interactions between evolving anthropogenic shores (Sand Motor and Hondsbossche Duinen, Fig.1) and people that use and manage these NBS-modified landscapes. Socio-bio-physical interactions will be investigated at various scales, and consequences for the long-term functionality of the NBS will be assessed, by coupling an agent-based social model and a cellular automata landscape model. By studying the behavior of the coupled system we aim to identify limits to, and optima in, multi-functionality of the NBS design, and will study how various stakeholders can influence the development of the NBS in desired directions with respect to primary NBS functions, including social and ecological goals. Together with consortium partners from public and private sectors we will co-create guidelines for management and maintenance of multifunctional NBS and design procedures and visualization tools for intervention design.