Significant factors in the success or failure of energy transition arise from the spatial potential of places and their communities. Scenario planning appears to be an appropriate design instrument to enable architects to unveil, conceptualise, imagine, test and communicate this potential to stakeholders. This paper critically refelcts on the scenario as an architectural design instrument. Inscribed with political intentions, scenario planning may be a far from neutral design instrument. Instead of triggering communities to explore local energy potential, a scenario may have a normative effect on a community's imagination. The paper aims to define guidelines for the deployment of scenarios in an open, participatory planning process. To mediate in a local participatory planning process, we argue, scenarios should be situational, dynamic and open-ended, allowing or even triggering communities to (re)define the issues relevant to a place during the ongoing process of energy-transition. How, when and where should scenarios be deployed in order to enable communities to understand and develop their local energy potential?
main spatial policy approaches to securing DHC through new developments in Belgium, France, Ireland, the Netherlands and the United Kingdom
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Digitalization is gaining increasing attention in Higher Education (HE). The integrationof digital tools into instructional settings is particularly challenging, However, it offers manyopportunities to improve the learning process of students, especially in interdisciplinary teachingscenarios such as teaching sustainable usage of space and resources i.e. for the coastal zones and themarine areas. Worldwide, Marine Spatial Planning (MSP) and Integrated Coastal Zone Management(ICZM) are much needed approaches to manage and organize the increasing use of the sea andcoastal areas. Both are complex fields that are attracting more and more attention in interdisciplinaryHE. Correspondingly designed, the module ‘Planning and Management of Coastal Zones and SeaBasins’ at the University of Oldenburg, Germany, provides a case for integrating digital tools intoHE. In 2020, the digital serious game ‘MSP Challenge´ was used in an online learning format. Thisinteractive and collaborative tool supports informed decision making based on real and simulateddata, comparable to business (decision) processes based on environmental information systems(EIS). Therefore, the MSP Challenge game fosters not only the understanding of the complex topicbut additionally methodological skills which can be transferred to the usage EIS. While playing,students become able to (1) evaluate and simulate impacts of uses on coastal and marineenvironments, (2) describe the main interactions in ecosystems, (3) conceptualize information forsectoral or integrated MSP and (4) reflect on the role and use of data. In the presented case masterstudents studying “Water and Coastal Management” participated in the module. Moreover, thedigital serious game and the interdisciplinary topics of MSP and ICZM provides additionalopportunities to explore subtopics (e.g. IT-related) from other disciplinary perspectives.
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The pipelines are buried structures. They move together with the soil during a seismic event. They are affected from ground motions. The project aims to find out the possible effects of Groningen earthquakes on pipelines of Loppersum and Slochteren.This project is devised for conducting an initial probe on the available data to see the possible actions that can be taken, initially on these two pilot villages, Loppersum and Slochteren, for detecting the potential relationship between the past damages and the seismic activity.Lifeline infrastructure, such as water mains and sewerage systems, covering our urbanised areas like a network, are most of the times, sensitive to seismic actions. This sensitivity can be in the form of extended damage during seismic events, or other collateral damages, such as what happened in Christchurch Earthquakes in 2011 in New Zealand when the sewerage system of the city was filled in with tonnes of sand due to liquefaction.Regular damage detection is one of key solutions for operational purposes. The earthquake mitigation, however, needs large scale risk studies with expected spatial distribution of damages for varying seismic hazard levels.
The IMPULS-2020 project DIGIREAL (BUas, 2021) aims to significantly strengthen BUAS’ Research and Development (R&D) on Digital Realities for the benefit of innovation in our sectoral industries. The project will furthermore help BUas to position itself in the emerging innovation ecosystems on Human Interaction, AI and Interactive Technologies. The pandemic has had a tremendous negative impact on BUas industrial sectors of research: Tourism, Leisure and Events, Hospitality and Facility, Built Environment and Logistics. Our partner industries are in great need of innovative responses to the crises. Data, AI combined with Interactive and Immersive Technologies (Games, VR/AR) can provide a partial solution, in line with the key-enabling technologies of the Smart Industry agenda. DIGIREAL builds upon our well-established expertise and capacity in entertainment and serious games and digital media (VR/AR). It furthermore strengthens our initial plans to venture into Data and Applied AI. Digital Realities offer great opportunities for sectoral industry research and innovation, such as experience measurement in Leisure and Hospitality, data-driven decision-making for (sustainable) tourism, geo-data simulations for Logistics and Digital Twins for Spatial Planning. Although BUas already has successful R&D projects in these areas, the synergy can and should significantly be improved. We propose a coherent one-year Impuls funded package to develop (in 2021): 1. A multi-year R&D program on Digital Realities, that leads to, 2. Strategic R&D proposals, in particular a SPRONG/sleuteltechnologie proposal; 3. Partnerships in the regional and national innovation ecosystem, in particular Mind Labs and Data Development Lab (DDL); 4. A shared Digital Realities Lab infrastructure, in particular hardware/software/peopleware for Augmented and Mixed Reality; 5. Leadership, support and operational capacity to achieve and support the above. The proposal presents a work program and management structure, with external partners in an advisory role.
In the past decade additive manufacturing has gained an incredible traction in the construction industry. The field of 3D concrete printing (3DCP) has advanced significantly, leading to commercially viable housing projects. The use of concrete represents a challenge because of its environmental impact and CO2 footprint. Due to its material properties, structural capacity and ability to take on complex geometries with relative ease, concrete is and will remain for the foreseeable future a key construction material. The framework required for casting concrete, in particular non-orthogonal geometries, is in itself wasteful, not reusable, contributing to its negative environmental impact. Non-standard, complex geometries generally require the use of moulds and subsystems to be produced, leading to wasteful, material-intense manufacturing processes, with high carbon footprints. This research proposal bypasses the use of wasteful scaffolding and moulds, by exploring 3D printing with concrete on reusable substructures made of sand, clay or aggregate. Optimised material depositing strategies for 3DCP will be explored, by making use of algorithmic structural optimisation. This way, material is deposited only where structurally needed, allowing for further reduction of raw-material use. This collaboration between Neutelings Riedijk Architects, Vertico and the Architectural Design and Engineering Chair of the TU Eindhoven, investigates full-scale additive manufacturing of spatially complex 3D-concrete printed components using multi-material support systems (clay, sand and aggregates). These materials can be easily shaped multiple times into substrates with complex geometries, without generating material waste. The 3D concrete printed full-scale prototypes can be used as lightweight façade elements, screens or spatial dividers. To generate waterproof components, the cavities of the extruded lattices can be filled up with lightweight clay or cement. This process allows for the exploration of new aesthetic, creative and circular possibilities, complex geometries and new material expressions in architecture and construction, while reducing raw-material use and waste.