Art therapy is widely used and effective in the treatment of patients diagnosed with Personality Disorders (PDs). Current psychotherapeutic approaches may benefit from this additional therapy to improve their efficacy. But what is the patient perspective upon this therapy? This study explored perceived benefits of art therapy for patients with PDs to let the valuable perspective of patients be taken into account. Using a quantitative survey study over 3 months (N = 528), GLM repeated measures and overall hierarchical regression analyses showed that the majority of the patients reported quite a lot of benefit from art therapy (mean 3.70 on a 5-point Likert scale), primarily in emotional and social functioning. The improvements are concentrated in specific target goals of which the five highest scoring goals affected were: expression of emotions, improved (more stable/positive) self-image, making own choices/autonomy, recognition of, insight in, and changing of personal patterns of feelings, behaviors and thoughts and dealing with own limitations and/or vulnerability. Patients made it clear that they perceived these target areas as having been affected by art therapy and said so at both moments in time, with a higher score after 3 months. The extent of the perceived benefits is highly dependent for patients on factors such as a non-judgmental attitude on the part of the therapist, feeling that they are taken seriously, being given sufficient freedom of expression but at the same time being offered sufficient structure and an adequate basis. Age, gender, and diagnosis cluster did not predict the magnitude of perceived benefits. Art therapy provides equal advantages to a broad target group, and so this form of therapy can be broadly indicated. The experienced benefits and the increase over time was primarily associated with the degree to which patients perceive that they can give meaningful expression to feelings in their artwork. This provides an indication for the extent of the benefits a person can experience and can also serve as a clear guiding principle for interventions by the art therapist.
Background A variety of options and techniques for causing implicit and explicit motor learning have been described in the literature. The aim of the current paper was to provide clearer guidance for practitioners on how to apply motor learning in practice by exploring experts’ opinions and experiences, using the distinction between implicit and explicit motor learning as a conceptual departure point. Methods A survey was designed to collect and aggregate informed opinions and experiences from 40 international respondents who had demonstrable expertise related to motor learning in practice and/or research. The survey was administered through an online survey tool and addressed potential options and learning strategies for applying implicit and explicit motor learning. Responses were analysed in terms of consensus ( 70%) and trends ( 50%). A summary figure was developed to illustrate a taxonomy of the different learning strategies and options indicated by the experts in the survey.
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Het lezen van literatuur is gunstig voor de ontwikkeling van leerlingen tot gemotiveerde, ‘diepe’ lezers. Er zijn echter indicaties dat Nederlandse leraren in basis- en voortgezet onderwijs weinig literaire teksten lezen die voor hun leerlingen relevant zijn en dat hun repertoirekennis en leesbevorderingscompetenties achterblijven. Die situatie belemmert leraren de leesfrequentie en -motivatie, en het leesbegrip van leerlingen te stimuleren. Het doel van dit project is de leesfrequentie, repertoirekennis en leesbevorderingscompetenties van zittende en aankomende leraren (studenten van de pabo en tweedegraadslerarenopleiding) te versterken en ze zo in staat te stellen hun leerlingen beter te ondersteunen. Het onderzoek kent twee deelprojecten: één gericht op het basisonderwijs en één op het tweedegraadsgebied Nederlands in het voortgezet onderwijs (vmbo en onderbouw havo/vwo). Elk deelproject bestaat uit een aantal parallelle deelstudies. In de eerste fase van elk project wordt op basis van de uitkomsten van een literatuurstudie, survey-onderzoek en een verdiepend kwalitatief onderzoek inzicht gegeven in leesgedrag, repertoirekennis en leesbevorderingscompetenties van (aankomende en zittende) leraren en van de leescultuur op scholen. In de tweede fase wordt in een designstudie door kennis- en praktijkprofessionals in co-creatie een aanpak ontwikkeld gericht op de versterking van leraren als leesbevorderaars in basis- en voortgezet onderwijs. In de derde fase worden de effecten van de aanpak getest in een veldexperiment. Drie vragen staan hierbij centraal: 1. Leidt stimuleren van het lezen van literaire teksten door leraren en het vergroten van hun leesbevorderingscompetenties tot grotere repertoirekennis bij leraren en tot betere ondersteuning van leerlingen? 2. Leidt dit vervolgens ook tot een grotere motivatie voor en frequentie van het lezen van literaire teksten bij leerlingen en tot een beter (d.w.z. dieper) tekstbegrip? 3. In hoeverre wordt het succes van de aanpak bepaald door de leescultuur op school? Het project resulteert in een overdraagbare interventie, die in de laatste fase wordt verspreid.
Measuring and designing user experience in retail and gaming virtual reality using a CAVE set-up In this project we designed and measured user experiences in a CAVE virtual reality set-up. Virtually all studies have taken the form of experiment studies and have been conducted among consumers (in total more than 1500 consumers) who had to visit the virtual world with assignments based on which behaviour has been observed and after which a survey was conducted afterwards. The studies were carried out within the three lines of inquiry: a. Branded games / in-game advertising, revealing (positive) effects of in-game advertising on attention and attitude based on logos and faces incorporated into the games. Various applications (prototypes) have been developed that stimulate the shopping experience and the interaction between shop and consumer. (b) FMCG: studies answered the question which factors influence search and choice behaviour in the supermarket. On the basis of the studies, the clients have designed new packaging and adapted existing designs, deployed new shelf layouts, developed and implemented new Retail strategies, optimized instore communication and (e) the knowledge about consumer behaviour in the supermarket within the organization has been increased. (c) Location Based Advertising: recommendations have been made for the partners concerned and the field of work on (a) development of non-intrusive pervasive/ubiquitous advertising concepts (2nd screen, LBA, gaze-based advertising etc.), (b) development of virtual test environments and associated interaction methods and (c) exploration and review of theoretical models for persuasive communication and behavioural influence. Partners: Heinz, Nokia, DVJ-Insights, Radboud University, Brand Loyalty, IRI, Talpa, TU/e, Philips