Against the backdrop of the United Nations’ Sustainable Development Goal 3, good health and wellbeing, this paper reports on a study that examined how outdoor guides perceive their role in facilitating the psychological wellbeing of tourists who consume slow adventure experiences. These experiences, such as canoeing, stargazing or foraging, are characterised by a slower passage of time, immersion in the natural world and a sense of belonging to small social groups. Grounded in research on wellbeing from a positive psychology perspective, the study utilised semi-structured, in-depth, interviews with ten outdoor adventure guides in the Scottish Highlands and Islands. Following a hermeneutic interpretive approach to analyse the interview transcripts, the findings revealed how perceptions of time, meaningful moments and a sense of togetherness are choreographed by slow adventure guides to shape tourists’ psychological wellbeing through immersive guided experiences, ultimately helping tourists to re-establish a much-yearned-for connection with nature. The study adds to tourism, wellbeing and sustainability literature by providing new perspectives on psychological wellbeing through guided slow adventures. In particular the findings contribute to positive tourism, or tourism and positive psychology field of research, by revealing how mindful and eudaimonic visitor experiences are organised by adventure tour guides in natural settings.
LINK
DOCUMENT
DOCUMENT
DOCUMENT
DOCUMENT
By use of a literature review and an environmental scan four plausible future scenarios will be created, based on the research question: How could the future of backpack tourism look like in 2030, and how could tourism businesses anticipate on the changing demand. The scenarios, which allow one to ‘think out of the box’, will eventually be translated into recommendations towards the tourism sector and therefore can create a future proof company strategy.
DOCUMENT
Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.
DOCUMENT