From the traditional and pragmatic perspective on European cooperation shared by the Dutch political establishment, the French initiative for the Conference on the Future of Europe (CoFoE) was initially met with scepticism. Yet, during the experiment, the Dutch government and parliament translated their initial reluctance into assertive involvement. Rapporteurs from the bicameral parliament of the Netherlands became actively involved in CoFoE. They used it as an opportunity structure to pursue their political interests, which came down to watering down too-ambitious text proposals and stressing that the active participation of the citizens should be taken seriously. This chapter shows how both Houses used a wide range of parliamentary instruments – rapporteurs, delegations, plenary debates, committee hearings, questions, and a parliamentary citizens’ consultation – to debate, scrutinise and influence the CoFoE. Representatives and staff actively engaged in inter-parliamentary information exchange. In preparation for the plenaries, a sense of ‘esprit de corps’ developed between Dutch government representatives, members of parliament (MPs), Members of the European Parliament (MEPs), and supporting staff. This resulted in a remarkably coherent all-Dutch positioning up until the closure of the Conference and shared disappointment on the lack of a follow-up.
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Many honors educators have a need for evidence-based input and tools on how to plan their teaching and their interactions with honors students. At the same time, an increasing amount of research is available on the specific characteristics and needs of honors students and teaching. Connecting this need for professional input with the increasing quantity of research findings, however, remains a challenge. In this note, we provide a roadmap for translating educational research into an accessible product for educators from the start of a research project. We present our project as a case to illustrate the roadmap. In the project, our research results have been translated into an e-module to allow for professionalization among honors educators in higher education.
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Augmented reality (AR) has moved into the spotlight of technological developments to enhance tourist experiences, presenting a need to develop meaningful AR applications. However, few studies so far have focused on requirements for a user-centric AR application design. The study aims to propose a method on translating psychological and behavioral indicators of users into relevant technical design elements for the development of mobile AR tourism applications in the context of urban heritage tourism. The research was conducted in three phases to generate a quality function deployment (QFD) model based on interviews, focus groups and questionnaires of international tourists and industry professionals. Key categories, content requirements, function requirements, and user resistance were defined for the identification of requirements. The outcomes of the study outline tourist requirements based on behavioral and psychological indicators and propose a method for translating them into technical design elements for tourist mobile AR applications.
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In greenhouse horticulture harvesting is a major bottleneck. Using robots for automatic reaping can reduce human workload and increase efficiency. Currently, ‘rigid body’ robotic grippers are used for automated reaping of tomatoes, sweet peppers, etc. However, this kind of robotic grasping and manipulation technique cannot be used for harvesting soft fruit and vegetables as it will cause damage to the crop. Thus, a ‘soft gripper’ needs to be developed. Nature is a source of inspiration for temporary adhesion systems, as many species, e.g., frogs and snails, are able to grip a stem or leave, even upside down, with firm adhesion without leaving any damage. Furthermore, larger animals have paws that are made of highly deformable and soft material with adjustable grip size and place holders. Since many animals solved similar problems of adhesion, friction, contact surface and pinch force, we will use biomimetics for the design and realization of the soft gripper. With this interdisciplinary field of research we aim to model and develop functionality by mimicking biological forms and processes and translating them to the synthesis of materials, synthetic systems or machines. Preliminary interviews with tech companies showed that also in other fields such as manufacturing and medical instruments, adjustable soft and smart grippers will be a huge opportunity in automation, allowing the handling of fragile objects.
The Dutch Environmental Vision and Mobility Vision 2050 promote climate-neutral urban growth around public transport stations, envisioning them as vibrant hubs for mobility, community, and economy. However, redevelopment often increases construction, a major CO₂ contributor. Dutch practice-led projects like 'Carbon Based Urbanism', 'MooiNL - Practical guide to urban node development', and 'Paris Proof Stations' explore integrating spatial and environmental requirements through design. Design Professionals seek collaborative methods and tools to better understand how can carbon knowledge and skills be effectively integrated into station area development projects, in architecture and urban design approaches. Redeveloping mobility hubs requires multi-stakeholder negotiations involving city planners, developers, and railway managers. Designers act as facilitators of the process, enabling urban and decarbonization transitions. CARB-HUB explores how co-creation methods can help spatial design processes balance mobility, attractiveness, and carbon neutrality across multiple stakeholders. The key outputs are: 1- Serious Game for Co-Creation, which introduces an assessment method for evaluating the potential of station locations, referred to as the 4P value framework. 2-Design Toolkit for Decarbonization, featuring a set of Key Performance Indicators (KPIs) to guide sustainable development. 3- Research Bid for the DUT–Driving Urban Transitions Program, focusing on the 15-minute City Transition Pathway. 4- Collaborative Network dedicated to promoting a low-carbon design approach. The 4P value framework offers a comprehensive method for assessing the redevelopment potential of station areas, focusing on four key dimensions: People, which considers user experience and accessibility; Position, which examines the station's role within the broader transport network; Place-making, which looks at how well the station integrates into its surrounding urban environment; and Planet, which addresses decarbonization and climate adaptation. CARB-HUB uses real cases of Dutch stations in transition as testbeds. By translating abstract environmental goals into tangible spatial solutions, CARB-HUB enables scenario-based planning, engaging designers, policymakers, infrastructure managers, and environmental advocates.
Het project ‘Data Resonantie’ is een artistiek onderzoeksproject bedoeld om met behulp van moderne technologieën en persoonlijke data nieuwe manieren te ontdekken om in coronatijd veilige, gedeelde openbare ruimtes te creëren. Het onderzoek wil bijdragen aan de ontwikkeling van zowel praktische toepassingen als vernieuwende artistieke methodes in het veld van Mens Machine Interactie op het gebied van veiligheid en privacy in openbare ruimtes waar veel mensen komen en waardoor afstand houden ingewikkeld is. Dat gebeurt in de setting van een aantal labs waarin met persoonlijke data via real-time surveillance een audiovisuele ervaring wordt gegenereerd die participanten een veilige afstand toont, ze laat bijdragen aan de soundscape en ze tegelijkertijd mogelijk bewuster maakt van kwesties rondom het gebruik van persoonlijke data. In de respectievelijke labs zal gebruik worden gemaakt van de expertise van de betrokken partners op het gebied van artistiek onderzoek (Artistic Research Community/Frank Mohr Instituut), experimenteel artistieke settings (Re:Search:Gallery), geluidsresonantie (STEIN) en het gebruik van drones (Omnidones). De centrale vraagstelling is: Hoe kan een artistieke-technisch systeem, dat met behulp van een drone persoonlijke data vertaalt in sensorische ervaringen, individuen in staat stellen om door afstand te houden van elkaar een veilig gedeelde omgeving te co-creëren? Het project is een kruisbestuiving en interdisciplinaire samenwerking tussen een aantal verschillende organisaties in Noord-Nederland; Het is een voorbeeld van de wijze waarop artistiek onderzoekers met een hybride methodologie en met gebruikmaking van verschillende disciplines en expertises ingewikkelde maatschappelijke problemen ter hand kunnen nemen. Daarnaast resulteert het in nieuwe publieke toepassingen voor drone en audio technologieën met de potentie een uitweg te bieden aan sectoren die te lijden hebben onder de corona maatregelen, met in het bijzonder de evenementen industrie en de ermee verbonden horeca en retail.