Thinking back and forth between observing physical phenomena and developing scientific ideas, also known as hands-on and minds-on learning, is essential for the development of scientific reasoning in primary science education. In the Netherlands, inquiry-based learning is advocated as the preferred teaching method. However, most teachers lack time and sufficient pedagogical content knowledge to adequately provide the teaching required for this. To address this problem, we designed and evaluated science and technology lessons, consisting of hands-on experiments combined with interactive diagrams, aimed at scaffolding primary school students (9–12 years) in the development of their scientific reasoning. Our proof-of-concept uses an online application, that lets students work through the lessons while alternating hands-on and minds-on activities. A study was carried out (n = 490) showing that most students successfully complete the lessons within a standard lesson timeframe. The approach enables students to effectively apply several types of scientific reasoning and to do so more autonomously than in traditional science classes.
The research in this dissertation aims to investigate the acquisition of students’ science skills in grades 5 and 6 of primary education in the Netherlands. In most primary science classes, science skills are mainly taught by way of conducting investigations. However, prior research indicates that explicit instruction and separate skills training may be more effective. In this dissertation, four studies are discussed. In the first study, an instructional framework was developed based on a categorization of science skills into thinking skills, science-specific skills and metacognitive skills. This instructional framework was used to develop lessons using systematic instruction aimed at the development of these different skills. The second study describes the development and psychometric quality of the measurement instruments in order to examine the acquisition and transfer of science skills. Two paper-and-pencil tests, three performance assessments and two questionnaires were used for this purpose. In a third study, the effects of two experimental conditions were evaluated, following an experimental pretest-posttest design: a condition with explicit instruction and a condition in which all aspects of explicit instruction were absent. Students in both conditions received an 8-week intervention and were compared to students in a baseline condition who followed their regular science curriculum. The fourth study addresses the use of performance assessments as a diagnostic tool for science teachers. In general, the results indicate that the measurement instruments can be used to reliably measure science skills. Findings also show that explicit instruction facilitates acquisition and transfer of science skills.
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In this chapter, the authors elaborate on serious games and playful interactionsin modern scientific practices, and on the way they can engendermutual scientific growth. They use a research-through-design approach, inwhich three possible scenarios and prototypes are studied to envisage thenew role of the public library in practicing science in a changing society.Their conclusion is that the public library of the future should employcitizen science projects that are fun, accessible, malleable, and participatory,so that its new role can focus on offering meaningful informationat the right time in the right place, contextualizing information usingplayful solutions, bringing together communities to share information,and enabling new scientific practices in unexplored fields.