Urban commons is presented as a challenge of collaborative governance. This study delivers a normative perspective to analyse and evaluate processes and outcomes of the governance of urban commons. It demonstrates the development and application of the perspective in action research on Amsterdam’s Zero Waste Lab case, as a way to better understand successful and failing institutions in a concrete practice and to design interventions for improvement. Consequently, the (im)plausibility of collective action in urban communities and the participation of public actors present dilemmas for urban commons. The study specifically synthesises urban commons and collaborative governance scholarship and relates also in general to the transition towards co-creation in governing the city, e.g. in public administration or planning.
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This paper describes how an urban commons is established on the Amsterdam market square Plein ’40-’45, to explain how an experimental learning environment can be a living lab for improving collaborative governance arrangements. We detail how this improvement is facilitated by an experimental learning environment that engages stakeholders in a process where practical solutions are developed and systemic obstacles are addressed and redesigned simultaneously. Our study is guided by the research question: How can an experimental learning environment develop practical solutions as a means to address systemic obstacles and improve collaborative governance arrangements?
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Across European cities local entrepreneurs are joining forces in new ways, forming collectives to stimulate business growth and innovation and to create a more attractive business environment. The value of such collectives is increasingly recognized by local governments and policy measures to stimulate these initiatives are being developed. Amsterdam hosts different collaborative initiatives, including 39 business improvement districts (BIDs).The Knowledge Mile is such a collective in which shopkeepers, other local SMEs, residents work together to collectively improve a large retail area. The city of Amsterdam is also a stakeholder. Government can fill an important role in enabling the creation of collective resource management in urban settings. However, if effective regulation is missing, citizens and governing bodies have to look for incentives to find new means of addressing governance. As such, the potential for collective management of urban commons may be greater than realized so far, as there is still a lack of knowledge in this area. In this paper, we aim to bridge this gap. By means of an embedded case study approach, we analyze the interaction between the stakeholders in their development of a green zone, the Knowledge Mile Park, in the Wibautstraat. In the coming years, roofs, facades and ground level will be changed through a collaboration of residents, entrepreneurs, researchers, civil servants and students in a metropolitan Living Lab. In this Living Lab, solutions for a healthy and social environment, climate resistance and biodiversity are jointly developed, tested and shown. In our study, we will analyze the role of the governing bodies in such initiatives, and make recommendations how collectives can become more mainstream with new kinds of institutions, without an undue burden on the community.
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Post-war urban neighbourhoods in industrialised countries have been shown to negatively affect the lifestyles of their residents due to their design. This study aims at developing an empirical procedure to select locations to be redesigned and the determinants of health at stake in these locations, with involvement of residents’ perspectives as core issue. We addressed a post-war neighbourhood in the city of Groningen, the Netherlands. We collected data from three perspectives: spatial analyses by urban designers, interviews with experts in local health and social care (n = 11) and online questionnaires filled in by residents (n = 99). These data provided input for the selection of locations to be redesigned by a multidisciplinary team (n = 16). The procedure yielded the following types of locations (and determinants): An area adjacent to a central shopping mall (social interaction, traffic safety, physical activity), a park (experiencing green, physical activity, social safety, social interaction) and a block of low-rise row houses around a public square (social safety, social interaction, traffic safety). We developed an empirical procedure for the selection of locations and determinants to be addressed, with addressing residents’ perspectives. This procedure is potentially applicable to similar neighbourhoods internationally.
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This paper examines how a serious game approach could support a participatory planning process by bringing stakeholders together to discuss interventions that assist the development of sustainable urban tourism. A serious policy game was designed and played in six European cities by a total of 73 participants, reflecting a diverse array of tourism stakeholders. By observing in-game experiences, a pre- and post -game survey and short interviews six months after playing the game, the process and impact of the game was investigated. While it proved difficult to evaluate the value of a serious game approach, results demonstrate that enacting real-life policymaking in a serious game setting can enable stakeholders to come together, and become more aware of the issues and complexities involved with urban tourism planning. This suggests a serious game can be used to stimulate the uptake of academic insights in a playful manner. However, it should be remembered that a game is a tool and does not, in itself, lead to inclusive participatory policymaking and more sustainable urban tourism planning. Consequently, care needs to be taken to ensure inclusiveness and prevent marginalization or disempowerment both within game-design and the political formation of a wider participatory planning approach.
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With the rise of chronic diseases as the number one cause of death and disability among urban populations, it has become increasingly important to design for healthy environments. There is, however, a lack of interdisciplinary approaches and solutions to improve health and well-being through urban planning and design. This case study offers an HCI solution and approach to design for healthy urban structures and dynamics in existing neighborhoods. We discuss the design process and design of ROOT, an interactive lighting system that aims to stimulate walking and running through supportive, collaborative and social interaction.
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Many cities are facing challenges in finding an equilibrium in the use of urban consumption spaces. Urban consumption spaces comprise different sociospatial relationships, bringing together work, consumption, recreation and habitation in a delimited area within the city. This mixed character is a potential source of creative urban quality, but this quality is not always realized, leading to on the one hand 'overheating' in some urban consumption spaces faced with excessive, imbalanced usage, and on the other ‘undercooling’, with declining visitors and vacant lots. We focus on Amsterdam as our living lab, in our aim to develop a new perspective toward reinstating the sociospatial relationships between local community stakeholders and to restore the equilibrium of Amsterdam city center as an urban consumption space. In doing so, we address the research question How do residents, entrepreneurs and visitors perceive ‘hospitality’ in their lived-in experience of Amsterdam as urban consumption space, and how does this contribute to community connectedness?
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Ook uit internationaal wetenschappelijk onderzoek blijkt dat er verschillen zijn tussen ouderen in de stad en op het platteland [3-5]. In de rijke delen van de Europese Unie hebben ouderen in de landelijke gebieden een hogere levenstevredenheid dan in de stad. Mensen lijken tevreden in een dorp, wellicht omdat het verwachtingspatroon geringer is. Als het op veroudering aankomt, biedt de hogere dichtheid van de stad een grotere nabijheid tot allerlei diensten die de kwaliteit van leven van ouderen vergroten. Door specifieke economische factoren kunnen deze diensten niet in dezelfde mate worden aangeboden in landelijke gebieden [6]. Woonomstandigheden, zo blijkt uit onderzoek [7], zijn beter voor onze ouderen in de stad dan op het platteland, hoewel de verschillen niet zo uitgesproken groot zijn. En dan heb je nog de gesegregeerde woonwijken voor ouderen, zoals in de Verenigde Staten. Denk daarbij aan Sun City Arizona en The Villages in Florida [8, 9]. Deze wijken bieden een eenheidsworst en zonderen ouderen af in een cocon van geboden comfort, waarbij zij verdwijnen uit het reguliere straatbeeld van omliggende steden. Een in vrijheid gekozen gevangenschap. Een echte seniorvriendelijke stad is een generatievriendelijke stad zoals u wilt, waar niet alleen ruimte is voor één generatie, maar voor alle generaties: van wieg tot graf.
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