Player behavioural modelling has grown from a means to improve the playing strength of computer programs that play classic games (e.g., chess), to a means for impacting the player experience and satisfaction in video games, as well as in cross-domain applications such as interactive storytelling. In this context, player behavioural modelling is concerned with two goals, namely (1) providing an interesting or effective game AI on the basis of player models and (2) creating a basis for game developers to personalise gameplay as a whole, and creating new user-driven game mechanics. In this article, we provide an overview of player behavioural modelling for video games by detailing four distinct approaches, namely (1) modelling player actions, (2) modelling player tactics, (3) modelling player strategies, and (4) player profiling. We conclude the article with an analysis on the applicability of the approaches for the domain of video games.
Studies uit binnen- en buitenland hebben laten zien dat de staf in de voor- en vroegschoolse periode relatief sterk is in emotionele ondersteuning van jonge kinderen maar duidelijk zwakker bij didactische ondersteuning. In een gecontroleerde experimentele studie onderzochten we de effecten van training voor pedagogisch medewerkers gericht op het verbeteren van de proceskwaliteit, in drie condities: een intensieve vve-variant, video interactiebegeleiding en een combinatie hiervan. De vve-training verbeterde de vaardigheden van de staf bij de didactische ondersteuning. De video- interactiebegeleiding bleek effectief in het verbeteren van de begeleiding tussen kinderen. Een micro-analyse van de interacties tussen de staf en de kinderen liet differentiële effecten zien van beide trainingen. De positieve resultaten uit deze studie onderstrepen het belang van gestructureerde en intensieve trainingen voor het versterken van de educatieve vaardigheden van pedagogisch medewerkers, met aandacht voor intensieve coaching op de werkvloer en video-feedback.
In the Netherlands there is discussion about the best way to teach mathematics, especially in the case of primary school students. Being able to identify and understand pupils’ multiple problem solving strategies is one of the pillars of pedagogy. However, it is very demanding for teachers, since it requires to notice and analyze pupils’ mathematical thinking and to understanding their actions. The skill to notice and analyze a student’s mathematical thinking is usually not emphasized in Dutch primary school teacher training. It is important to find ways to help teacher-students to analyze student mathematical reasoning, and to learn to recognize the importance of such analysis. Sherin and van Es used the concept of video clubs to help teachers in US schools to notice and analyze their students’ mathematical thinking. In such video clubs, students jointly discuss their filmed lessons. This leads to the following research question:How can video clubs be used to teach students who are learning to become primary school teachers to analyze their pupils’ mathematical thinking and to learn to recognize the importance of such analysis?This paper describes a study that monitors a video club with four participants.
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Background:Many business intelligence surveys demonstrate that Digital Realities (Virtual reality and Augmented Reality) are becoming a huge market trend in many sectors, and North America is taking the lead in this emerging domain. Tourism is no exception and the sector in Europe must innovate to get ahead of the curve of this technological revolution, but this innovation needs public support.Project partnership:In order to provide labs, startups and SMEs willing to take this unique opportunity with the most appropriate support policies, 9 partner organizations from 8 countries (FR, IT, HU, UK, NO, ES, PL, NL) decided to work together: regional and local authorities, development agencies, private non-profit association and universities.Objective of the project:Thanks to their complementary experiences and know-how, they intend to improve policies of the partner regions (structural funds and regional policies), in order to foster a tourist channeled innovation in the Digital Realities sector.Approach:All partners will work together on policy analysis tasks before exchanging their best initiatives and transferring them from one country to another. This strong cooperation will allow them to build the best conditions to foster innovation thanks to more effective structural funds policies and regional policies.Main activities & outputs:8 policy instruments are addressed, among which 7 relate to structural funds programmes. Basis for exchange of experience: Reciprocal improvement analysis and 8 study trips with peer-review of each partner’s practices. Video reportages for an effective dissemination towards other territories in Europe.Main expected results:At least 16 good practices identified. 8 targeted policy instruments improved. At least 27 staff members will transfer new capacities in their intervention fields. At least 8 involved stakeholders with increased skills and knowledge from exchange of experience. Expected 17 appearances in press and media, including at European level.
The Netherlands is facing great challenges to achieve (inter)national climate mitigation objectives in limited time, budget and space. Drastic innovative measures such as floating solar parks are high on political agendas and are entering our water systems . The clear advantages of floating solar (multifunctional use of space) led to a fast deployment of renewable energy sources without extensive research to adequately evaluate the impacts on our environment. Acquisition of research data with holistic monitoring methods are urgently needed in order to prevent disinvestments. In this proposal ten SMEs with different expertise and technologies are joining efforts with researchers and four public parties (and 12 indirectly involved) to answer the research question “Which monitoring technologies and intelligent data interpretation techniques are required to be able to conduct comprehensive, efficient and cost-effective monitoring of the impacts of floating solar panels in their surroundings?" The outputs after a two-year project will play a significant and indispensable role in making Green Energy Resources Greener. Specific output includes a detailed inventory of existing projects, monitoring method for collection/analysis of datasets (parameters/footage on climate, water quality, ecology) on the effects of floating solar panels on the environment using heterogeneous unmanned robots, workshops with public & private partners and stakeholders, scientific and technical papers and update of national guidelines for optimizing the relationship between solar panels and the surrounding environment. Project results have a global interest and the consortium partners aim at upscaling for the international market. This project will enrich the involved partners with their practical knowledge, and SMEs will be equipped with the new technologies to be at the forefront and benefit from the increasing floating solar market opportunities. This project will also make a significant contribution to various educational curricula in universities of applied sciences.
The message we intend to communicate is that in the future, our cities can (partly) feed themselves with healthy foods grown in microbial gardens, which can be part of a household kitchen or community garden for providing fresh green "vegetables" where the energy for the artificial LED lighting for the microbial garden is coming from solar panels on roofs thereby making this system free from fossil energy.For Floriade 2022, we would like to introduce the Urban Microbial garden pop-up restaurant for feeding and greening the city. The menu will include a speciality microbiota vegan burger made from algae, seaweed, fungi and fava beans served on dishes made from baked mycelium. Our objective is to elicit consumer perception and opinion on the future of our new microbial food chain, which is fully sustainable and safer for the environment. Consumer opinions will be video recorded and compiled into a short movie/video for further inspiration and analysis for product/service development. This pop-up restaurant is a logical extension of the Art-Work by 4F.STUDIO (Kim van den Belt, Joshua Kelly, Steven Wobbes) already present in Kavel 123 at Floriade as part of the Light Challenge. The artwork depicts a future object for community gardens which supports the idea of locally produced microbes. Since we already have work at Floriade, this living-lab project has the benefit of broadening the vision of their work through more in-depth and visceral feedback.