As multimedia gradually becomes more and more an integrated part of video conferencing systems, the use of multimedia integrated desktop video conferencing technology (MIDVCT) will open up new educational possibilities for synchronous learning. However, the possibilities and limitations of this technology must be clearly understood so that it can be used to maximize possible pedagogical benefits and reduce possible pedagogical limitations. This paper analyses the process of integrating MIDVCT in a first-year English language course, and offers insights into theoretical underpinnings of multimedia learning from two perspectives: the generative theory of multimedia learning and the cognitive overload theory. The data discussed in this paper have been drawn from a study which took place in a cross institutional setting at Fontys University of Applied Sciences, The Netherlands. The data were collected and analyzed according to a qualitative approach.
Background: Current use of smartphone cameras by parents create opportunities for longitudinal home-video-assessments to monitor infant development. We developed and validated a home-video method for parents, enabling Pediatric Physical Therapists to assess infants’ gross motor development with the Alberta Infant Motor Scale (AIMS). The objective of the present study was to investigate the feasibility of this home-video method from the parents’ perspective. Methods: Parents of 59 typically developing infants (0–19 months) were recruited, 45 parents participated in the study. Information about dropout was collected. A sequential mixed methods design was used to examine feasibility, including questionnaires and semi-structured interviews. While the questionnaires inquired after the practical feasibility of the home-video method, the interviews also allowed parents to comment on their feelings and thoughts using the home-video method. Results: Of 45 participating parents, 34 parents returned both questionnaires and eight parents agreed to an interview. Parent reported effort by the infants was very low: the home-video method is perceived as similar to the normal routine of playing. The parental effort level was acceptable. The main constraint parents reported was time planning. Parents noted it was sometimes difficult to find the right moment to record the infant’s motor behavior, that is, when parents were both at home and their baby was in the appropriate state. Technical problems with the web portal, reported by 28% of the parents were also experienced as a constraint. Positive factors mentioned by parents were: the belief that the home videos are valuable for family use, receiving feedback from a professional, the moments of one-on-one attention and interaction with their babies. Moreover, the process of recording the home videos resulted in an increased parental awareness of, and insight into, the gross motor development of their infant. Conclusion: The AIMS home-video method is feasible for parents of typically developing children. Most constraints are of a practical nature that can be addressed in future applications. Future research is needed to show whether the home-video method is also applicable for parents with an infant at risk of motor development problems.
This quasi-experimental study examines the effect of short instruction videos on students’ business statistics learning. Two hundred and thirty-one Dutch students attended 6-week online seminars on Business Statistics. One hundred and nineteen students were in an experimental group, and 112 in a control group. Students in the experimental group watched short instructional videos and studied online quizzes at their own pace. In the control group, students followed teachers’ instructions throughout the seminars. It was found students watching short videos significantly outperformed those following teachers’ virtual instruction. Short videos were especially useful for those who were good at math. The research sheds light on the design of hybrid learning, particularly for business statistics education at the university level.
Zorgprofessionals in de revalidatie helpen cliënten met beperkingen om zo goed mogelijk in het dagelijks leven te functioneren. Voor mensen die een beroerte hebben gehad, is het opnieuw aanleren en uitvoeren van dagelijkse bewegingen zoals lopen complex. Aangezien de motorische problematiek meestal vergezeld gaat met cognitieve stoornissen, zoals geheugenstoornissen, wordt het leren extra bemoeilijkt. Therapeuten constateren dat de huidige (veelal verbale) aanpak onvoldoende resultaat bij deze doelgroep oplevert. Nieuwe wetenschappelijke inzichten veronderstellen dat impliciet (onbewust) motorisch leren juist voor de cliënten met cognitieve problemen een aanpak is die het aanleren van bewegingen makkelijker maakt. De centrale onderzoeksvraag: Welke kennis hebben therapeuten nodig om de onbewuste motorische leerstrategieën analogie leren, foutloos leren en observationeel leren toe te passen en ondersteunende technologieën op cliëntgerichte wijze in te zetten om het effectief en efficiënt aanleren en zelfstandig oefenen van het lopen bij cliënten na een beroerte mogelijk te maken? Het onderzoek leverde voor therapeuten wetenschappelijk onderbouwde concrete kennis op over de toepassing van onbewuste motorische leerstrategieën en de inzet van eenvoudige technologieën bij cliënten met een beroerte en mogelijk gepaard gaande cognitieve stoornissen in de dagelijkse praktijk. Tijdens het onderzoek (vier werkpakketten) was er voortdurend een wisselwerking tussen onderzoek en praktijk. Gebleken is dat naast de therapeuten ook informele zorgverleners hun naasten graag willen ondersteunen in hun revalidatietraject. Zij zien dat de onbewuste leerstrategieën een positief effect hebben. Echter de leerstrategieën zijn binnen het RAAKPRO project alleen vertaald naar instructies voor therapeuten. Deze zijn niet geschikt om toegepast te worden door informele zorgverleners. Top-Up project: Kennis over de toepassing van impliciet motorisch leren uit de RAAKPRO aanvraag vertalen naar instructie- en voorbeeldmateriaal voor informele zorgverleners, zoals mantelzorgers, zodat zij de revalidant beter kunnen begeleiden bij het (impliciet) motorisch leren van bewegingen in de thuissituatie en sociale omgeving en het gehele revalidatietraject versterkt.
Create and test a Virtual Reality emergency trainer that is able to optimise the abcde emergency training method for general practitioner students.In this project a Virtual Reality application is created and tested that is aimed to contribute to the learning goals and engagement with current emergency training methods. In addition, it aims at having an added value to live simulation training courses and existing media used for training (ranging from online instruction videos to interactive games). How to utilise the characteristics of Virtual Reality (senses, interaction, connection & manipulation) and what scenarios and simulation fit an interactive 360 VR simulation? In addition, we will create a training variant in which actors are captured through volumetric recordings. The 360 VR and volumetric VR / AR training will be compared with the life training on different learning goals and experiences. Partners:Schola MedicaChronosphere