Background:Current technology innovations, such as wearables, have caused surprising reactions and feelings of deep connection to devices. Some researchers are calling mobile and wearable technologies cognitive prostheses, which are intrinsically connected to individuals as if they are part of the body, similar to a physical prosthesis. Additionally, while several studies have been performed on the phenomenology of receiving and wearing a physical prosthesis, it is unknown whether similar subjective experiences arise with technology.Objective:In one of the first qualitative studies to track wearables in a longitudinal investigation, we explore whether a wearable can be embodied similar to a physical prosthesis. We hoped to gain insights and compare the phases of embodiment (ie, initial adjustment to the prosthesis) and the psychological responses (ie, accept the prosthesis as part of their body) between wearables and limb prostheses. This approach allowed us to find out whether this pattern was part of a cyclical (ie, period of different usage intensity) or asymptotic (ie, abandonment of the technology) pattern.Methods:We adapted a limb prosthesis methodological framework to be applied to wearables and conducted semistructured interviews over a span of several months to assess if, how, and to what extent individuals come to embody wearables similar to prosthetic devices. Twelve individuals wore fitness trackers for 9 months, during which time interviews were conducted in the following three phases: after 3 months, after 6 months, and at the end of the study after 9 months. A deductive thematic analysis based on Murray’s work was combined with an inductive approach in which new themes were discovered.Results:Overall, the individuals experienced technology embodiment similar to limb embodiment in terms of adjustment, wearability, awareness, and body extension. Furthermore, we discovered two additional themes of engagement/reengagement and comparison to another device or person. Interestingly, many participants experienced a rarely reported phenomenon in longitudinal studies where the feedback from the device was counterintuitive to their own beliefs. This created a blurring of self-perception and a dilemma of “whom” to believe, the machine or one’s self.Conclusions:There are many similarities between the embodiment of a limb prosthesis and a wearable. The large overlap between limb and wearable embodiment would suggest that insights from physical prostheses can be applied to wearables and vice versa. This is especially interesting as we are seeing the traditionally “dumb” body prosthesis becoming smarter and thus a natural merging of technology and body. Future longitudinal studies could focus on the dilemma people might experience of whether to believe the information of the device over their own thoughts and feelings. These studies might take into account constructs, such as technology reliance, autonomy, and levels of self-awareness.
DOCUMENT
Recent textile innovations have significantly transformed both the material structures of fibers and fabrics as well as their sphere of use and applications.At the same time, new recycling concepts and methods to re--use textile waste are rapidly being developed and many new ways to make use of recycled and reclaimed fibers have already been found. In this paper, we describe how the development of a new textile, making use of recycled fibers, sparked the development of Textile Reflexes, a robotic textile that can change shape. This paper elaborates on the development of the new textile material, the multidisciplinary approach we take to advance it towards a robotic textile and our first endeavours to implement it in a health & wellbeing context. Textile Reflexes was applied in a vest that supports posture correction and training that was evaluated in a user study. In this way, the paper demonstrates a material and product design study that bridges disciplines and that links to both environmental and social change.doi: 10.21606/dma.2017.610This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License. https://creativecommons.org/licenses/by-nc-sa/4.0/
MULTIFILE
The focus of this paper is to make a comparison between five different types of conductive, heatable samples. These samples have been produced according to the five most important implementation techniques developed so far, which are knitting, weaving, embroidery, printing and nonwoven padding –and their purpose is to help decide which conductive option best accommodates a heating application. This study was divided into four major steps: choosing the adequate materials, swatch production, conductivity measurements and heating behaviour assessment. The first three methods use electro conductive wires as heating elements, the fourth uses conductive ink and the fifth uses carbon black coating. For all of them, resistance, current and heat distribution was measured. The results show that the best options for the development of a wearable textile heating system are the printed and the knitted techniques, as their mechanical strength and elasticity, is sufficiently high and the fabric/substrate structure allows the insertion/deposition of different types of heating elements.Paper from the Saxion Research Centre for Design and Technology for het 12th World Textile Conference AUTEX, June 13th-15th 2012, Zadar, Croatia.
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Despite the recognized benefits of running for promoting overall health, its widespread adoption faces a significant challenge due to high injury rates. In 2022, runners reported 660,000 injuries, constituting 13% of the total 5.1 million sports-related injuries in the Netherlands. This translates to a disturbing average of 5.5 injuries per 1,000 hours of running, significantly higher than other sports such as fitness (1.5 injuries per 1,000 hours). Moreover, running serves as the foundation of locomotion in various sports. This emphasizes the need for targeted injury prevention strategies and rehabilitation measures. Recognizing this social issue, wearable technologies have the potential to improve motor learning, reduce injury risks, and optimize overall running performance. However, unlocking their full potential requires a nuanced understanding of the information conveyed to runners. To address this, a collaborative project merges Movella’s motion capture technology with Saxion’s expertise in e-textiles and user-centered design. The result is the development of a smart garment with accurate motion capture technology and personalized haptic feedback. By integrating both sensor and actuator technology, feedback can be provided to communicate effective risks and intuitive directional information from a user-centered perspective, leaving visual and auditory cues available for other tasks. This exploratory project aims to prioritize wearability by focusing on robust sensor and actuator fixation, a suitable vibration intensity and responsiveness of the system. The developed prototype is used to identify appropriate body locations for vibrotactile stimulation, refine running styles and to design effective vibration patterns with the overarching objective to promote motor learning and reduce the risk of injuries. Ultimately, this collaboration aims to drive innovation in sports and health technology across different athletic disciplines and rehabilitation settings.