This book brings together voices from various fields of intellectual inquiry, based on the idea that technological, legal and societal aspects of the information sphere are interlinked and co-dependent from each other. In order to tackle the existing gap in shared semantics, this glossary converges the efforts of experts from various disciplines to build a shared vocabulary on the social, technical, economic, political aspects of decentralised, distributed or sovereign technologies: artefacts which seek to challenge the techno-social status quo by, for example, circumventing law enforcement, resisting surveillance, or being participative.The idea ofthis glossary arose from the need for a workable, flexible and multidisciplinary resource for terminological clarity, which reflects instead of denying complexity. Situating the terms emerging through technology development in the wider context of multidisciplinary scientific, policy and political discourses, this glossary provides a conceptual toolkit for the study of the various political, economic, legal and technical struggles that decentralised, encryption-based, peer-to-peer technologies bring about and go through.Choosing relevant technology-related terms and understanding them is to investigate their affordances within a given ecosystem of actors, discourses and systems of incentives. This requires an interdisciplinary, multi-layered approach that is attentive to the interlinkages between technological design nuances and socio-political, economic implications.The glossary was envisioned as a long-term collaborative project, and as a work-in-progress, as new entries are periodically added over time. The present book collects the entries published on the Internet Policy Review between 2021 and 2023. Therefore, it represents the first volume of what hopefully will be a long-term, ever-evolving editorial collaboration, whose sources of inspiration and goals evolve with the evolving of the broader discussions on decentralized technologies.
MULTIFILE
This paper will describe the rationale and findings from a multinational study of online uses and gratifications conducted in the United States, Korea, and the Netherlands in spring 2003. A survey research method of study was conducted using a questionnaire developed in three languages and was presented to approximately 400 respondents in each country via the Web. Web uses and gratifications were analyzed cross-nationally in a comparative fashion and focused on the perceived involvement in different types of on-line communities. Findings indicate that demographic characteristics, cultural values, and Internet connection type emerged as critical factors that explain why the same technology is adopted differently. The analyses identified seven major gratifications sought by users in each country: social support, surveillance & advice, learning, entertainment, escape, fame & aesthetic, and respect. Although the Internet is a global medium, in general, web use is more local and regional. Evidence of media use and cultural values reported by country and online community supports the hypothesis of a technological convergence between societies, not a cultural convergence.
This chapter considers the use of haptics for learning fundamental rhythm skills, including skills that depend on multi-limb coordination. Different sensory modalities have different strengths and weaknesses for the development of skills related to rhythm. For example, vision has low temporal resolution and performs poorly for tracking rhythms in real time, whereas hearing is highly accurate. However, in the case of multi-limbed rhythms, neither hearing nor sight is particularly well suited to communicating exactly which limb does what and when, or how the limbs coordinate. By contrast, haptics can work especially well in this area, by applying haptic signals independently to each limb. We review relevant theories, including embodied interaction and biological entrainment. We present a range of applications of the Haptic Bracelets, which are computer-controlled wireless vibrotactile devices, one attached to each wrist and ankle. Haptic pulses are used to guide users in playing rhythmic patterns that require multi-limb coordination. One immediate aim of the system is to support the development of practical rhythm skills and multi-limb coordination. A longer-term goal is to aid the development of a wider range of fundamental rhythm skills including recognising, identifying, memorising, retaining, analysing, reproducing, coordinating, modifying and creating rhythms—particularly multi-stream (i.e. polyphonic) rhythmic sequences. Empirical results are presented. We reflect on related work and discuss design issues for using haptics to support rhythm skills. Skills of this kind are essential not just to drummers and percussionists but also to keyboards’ players and more generally to all musicians who need a firm grasp of rhythm.