Narrative Experience First: Interaction Design in 'Fragments of Him'
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Personal and social recent history in Fragments of Him: defining and exploring ‘Immersion’ in video games.
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Narrative Experience First: Interaction design in Fragments of Him
A presentation discussing the nature of narrative design for video games, with a case study providing examples.
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Fragments of Him indie showcase
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Fragments of Him Indie Showcase
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Fragments of Him: Aligning Commercial Entertainment, Education, and Social Impact.
There are huge opportunities to use commercial, artistic video games as educational tools. This talks about one example where a commercial artistic/entertainment video game was created that also addressed content with both societal and educational impact. The game ‘Fragments of Him’ touches on topics of gay/bisexual relationships, love, family, intergenerational conflict, mourning, and more. It has been used as a teaching tool for both the content and the processes of creation, and has been released commercially on multiple gaming platforms. It proves that, with sufficient investment and quality in the interface, art, and interaction design, commercial video games can have significant pro-social and educational applications.
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Fragments of Him online showreel booth.
A looping showreel talking about the deliberately inclusive attitude that went into creating the video game Fragments of Him (written/directed by Prof. Haggis-Burridge).
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Making it real: personal and social recent history in Fragments of Him
A presentation regarding the use of real-world history and personal experiences to inspire the creation of the video game Fragments of Him.