A previous study found a variety of unusual sexual interests to cluster in a five-factor structure, namely submission/masochism, forbidden sexual activities, dominance / sadism, mysophilia, and fetishism (Schippers et al., 2021). The current study was an empirical replication to examine whether these findings generalized to a representative population sample. An online, anonymous sample (N = 256) representative of the Dutch adult male population rated 32 unusual sexual interests on a scale from 1 (very unappealing) to 7 (very appealing). An exploratory factor analysis assessed whether similar factors would emerge as in the original study. A subsequent confirmatory factor analysis served to confirm the factor structure. Four slightly different factors of sexual interest were found: extreme, illegal and mysophilic sexual activities; light BDSM without real pain or suffering; heavy BDSM that may include pain or suffering; and illegal but lower-sentenced and fetishistic sexual activities. The model fit was acceptable. The representative replication sample was more sexually conservative and showed less sexual engagement than the original convenience sample. On a fundamental level, sexual interest in light BDSM activities and extreme, forbidden, and mysophilic activities seem to be relatively separate constructs.
Visual research has historically been productive in foregrounding marginalised voices through photovoice as alternative to the written and oral forms of participation that dominate public participation. Photovoice projects have however been slow to leverage digital and spatial technologies for reworking the method in ways that enable geospatial analysis and collect structured metadata that can be used in workshops to bring different groups together around unpacking urban problems. The Urban Belonging project contributes to this by testing a new application, UB App, in an empirical study of how participants from seven marginalised communities in Copenhagen experience the city, including ethnic minorities, deaf, homeless, physically disabled, mentally vulnerable, LGBTQ+, and expats in Denmark. From a dataset of 1459 geolocated photos, co-interpreted by participants, the project first unpacks community-specific patterns in how the city creates experiences of belonging for different groups. Second, it examines how participants experience places differently, producing multilayered representations of conflicting viewpoints on belonging. The project hereby brings GIS and digital methods capabilities into photovoice and opens new epistemological flexibilities in the method, making it possible to move between; qualitative and quantitative analysis; bottom-up and top-down lenses on data; and demographic and post-demographic ways or organising participation.
A research theme examining diversity and inclusion in video games, using an intersectional perspective and typically addressing issues related to the representation of gender, race, and LGBTQ+ people, but also touching broader topics such as class, age, geographic privilege, physical and neurodiversity, the (unevenly distributed) impacts of the climate crisis, and other aspects of identity.