Global issues, including the current pandemic and ongoing climate change, shape voluntary and forced international migration flows in inequitable ways. Anti-immigrant discourses in the Global North seek to capitalize on public concerns about border control. Meanwhile, the greatest immigration challenges are borne by countries in the Global South. The majority of refugees who are forcibly displaced by war, political violence, poverty, and environmental disasters seek refuge in neighbouring regions where many states lack the capacity to adequately support them. Given these challenges, it is imperative for occupational scientists to work collaboratively to support equitable occupational possibilities for immigrants, refugees, and internally displaced persons. During this dialogic session we will 1) outline useful theoretical approaches for understanding how migration shapes engagement in occupations; 2) discuss specific ethical considerations and methods for studying migration and its occupational implications; and 3) share promising practices for working with people from migration backgrounds. Each topic will be introduced through a brief presentation from one of the co-authors sharing vignettes from their own research and professional experiences to ignite discussions. Following each of the three presentations, participants will be grouped strategically to build networks among those with similar interests. This may include grouping participants who share a language.>What are the gaps in occupation-based research on global migration, and how can these be collaboratively addressed?>How can occupational science contribute to discussions within migration studies?>What occupational concepts are most useful for studying different migrant populations?
CC-BY-NC-ND This paper was presented at the IADIS Multi Conference on Computer Science and Information Systems MCCSIS2020 There is an increasing interest in indoor occupation and guidance information for business and societal purposes. Scientific literature has paid attention to various ways of detecting occupation using different sensors as data source including various algorithms for estimating occupation rates from this data. Gaining meaningful insights from the data still faces challenges because the potential benefits are not well understood. This study presents a proof-of-concept of an indoor occupation information system, following the design science methodology. We review various types of sensor data that are typically available or easy-to-install in buildings such as offices, classrooms and meeting rooms. This study contributes to current research by incorporating business requirements taken from expert interviews and tackling one of the main barriers for business by designing an affordable system on a common existing infrastructure. We believe that occupation information systems call for further research, in particular also in the context of social distancing because of covid19.
Grondslagen van ergotherapieDit boek is hét standaardwerk over ergotherapie en de professie van de ergotherapeut in Nederland en Vlaanderen. Het is daarmee onmisbaar voor de opleidingen ergotherapie en voor ergotherapeuten in de praktijk.Dit is de zesde druk van Grondslagen van ergotherapie. Inhoudelijk zijn alle hoofdstukken geactualiseerd en meer toegankelijk gemaakt. Ieder hoofdstuk heeft nu een basisdeel gericht op de eerstejaars student en een verdiepend deel voor ouderejaars en professionals. Daarnaast zijn er drie nieuwe hoofdstukken. Onder meer over participatie, gezondheid en welzijn, de ergotherapeut in individueel perspectief en over het Person-Evironment-Occupation (PEO-)model.Grondslagen van ergotherapie bestaat uit vier delen. Het eerste gaat onder meer in op beroepsvorming, dagelijks handelen, diversiteit en de ergotherapeut. Het tweede deel beschrijft de kernelementen van ergotherapie en de handelingsgebieden. Deel drie bespreekt veel gebruikte modellen en frameworks. Het laatste deel zoomt in op de praktische toepassing van ergotherapie, methodisch handelen, assessmentinstrumenten, technologie en kwaliteit in zorg en welzijn. Bij dit boek hoort een website voor naslag en studie.Deze nieuwe druk is een Nederlands-Vlaamse co-creatie. Beide landen zijn vertegenwoordigd in de redactie en alle hoofdstukken hebben zowel een Nederlandse als Vlaamse auteur. Er schreven 45 auteurs mee. De redactie bestaat uit Margo van Hartingsveldt (opleidingsmanager en lector Ergotherapie aan de Hogeschool van Amsterdam), Daphne Kos (professor Ergotherapeutische Wetenschap aan de KU Leuven en onderzoekscoördinator in het Nationaal MS Centrum Melsbroek) en Mieke le Granse (oud-docent Ergotherapie en coördinator van de Duitse bacheloropleiding).
Nederland kent ongeveer 220.000 bedrijfsongevallen per jaar (met 60 mensen die overlijden). Vandaar dat elke werkgever verplicht is om bedrijfshulpverlening (BHV) te organiseren, waaronder BHV-trainingen. Desondanks brengt slechts een-derde van alle bedrijven de arbeidsrisico’s in kaart via een Risico-Inventarisatie & Evaluatie (RI&E) en blijft het aandeel werknemers met een arbeidsongeval hoog. Daarom wordt er continu geïnnoveerd om BHV-trainingen te optimaliseren, o.a. door middel van Virtual Reality (VR). VR is niet nieuw, maar is wel doorontwikkeld en betaalbaarder geworden. VR biedt de mogelijkheid om veilige realistische BHV-noodsimulaties te ontwikkelen waarbij de cursist het gevoel heeft daar echt te zijn. Ondanks de toename in VR-BHV-trainingen, is er weinig onderzoek gedaan naar het effect van VR in BHV-trainingen en zijn resultaten tegenstrijdig. Daarnaast zijn er nieuwe technologische ontwikkelingen die het mogelijk maken om kijkgedrag te meten in VR m.b.v. Eye-Tracking. Tijdens een BHV-training kan met Eye-Tracking gemeten worden hoe een instructie wordt opgevolgd, of cursisten worden afgeleid en belangrijke elementen (gevaar en oplossingen) waarnemen tijdens de simulatie. Echter, een BHV-training met VR en Eye-Tracking (interacties) bestaat niet. In dit project wordt een prototype ontwikkeld waarin Eye-Tracking wordt verwerkt in een 2021 ontwikkelde VR-BHV-training, waarin noodsituaties zoals een kantoorbrand worden gesimuleerd (de BHVR-toepassing). Door middel van een experiment zal het prototype getest worden om zo voor een deel de vraag te beantwoorden in hoeverre en op welke manier Eye-Tracking in VR een meerwaarde biedt voor (RI&E) BHV-trainingen. Dit project sluit daarmee aan op het missie-gedreven innovatiebeleid ‘De Veiligheidsprofessional’ en helpt het MKB dat vaak middelen en kennis ontbreekt voor onderzoek naar effectiviteit rondom innovatieve-technologieën in educatie/training. Het project levert onder meer een prototype op, een productie-rapport en onderzoeks-artikel, en staat open voor nieuwe deelnemers bij het schrijven van een grotere aanvraag rondom de toepassing en effect van VR en Eye-Tracking in BHV-trainingen.
Dutch society faces major future challenges putting populations’ health and wellbeing at risk. An ageing population, increase of chronic diseases, multimorbidity and loneliness lead to more complex healthcare demands and needs and costs are increasing rapidly. Urban areas like Amsterdam have to meet specific challenges of a growing and super divers population often with a migration background. The bachelor programs and the relating research groups of social work and occupational therapy at the Amsterdam University of Applied Sciences innovate their curricula and practice-oriented research by multidisciplinary and cross-domain approaches. Their Centres of Expertise foster interprofessional research and educational innovation on the topics of healthy ageing, participation, daily occupations, positive health, proximity, community connectedness and urban innovation in a social context. By focusing on senior citizens’ lives and by organizing care in peoples own living environment. Together with their networks, this project aims to develop an innovative health promotion program and contribute to the government missions to promote a healthy and inclusive society. Collaboration with stakeholders in practice based on their urgent needs has priority in the context of increasing responsibilities of local governments and communities. Moreover, the government has recently defined social base as being the combination of citizen initiatives, volunteer organizations , caregivers support, professional organizations and support of vulnerable groups. Kraktie Foundations is a community based ethno-cultural organization in south east Amsterdam that seeks to research and expand their informal services to connect with and build with professional care organizations. Their aim coincides with this project proposal: promoting health and wellbeing of senior citizens by combining intervention, participatory research and educational perspectives from social work, occupational therapy and hidden voluntary social work. With a boundary crossing innovation of participatory health research, education and Kraktie’s work in the community we co-create, change and innovate towards sustainable interventions with impact.
The Netherlands has approximately 220,000 industrial accidents per year (with 60 people who die). That is why every employer is obliged to organize company emergency response (BHV), including emergency response training. Despite this, only one-third of all companies map out their occupational risks via a Risk Inventory & Evaluation (RI&E) and the share of employees with an occupational accident remains high. That is why there is continuous innovation to optimize emergency response training, for example by means of Virtual Reality (VR). VR is not new, but it has evolved and become more affordable. VR offers the possibility to develop safe realistic emergency response simulations where the student has the feeling that they are really there. Despite the increase in VR-BHV training, little research has been done on the effect of VR in ER training and results are contradictory. In addition, there are new technological developments that make it possible to measure viewing behavior in VR using Eye-Tracking. During an emergency response training, Eye-Tracking can be used to measure how an instruction is followed, whether students are distracted and observe important elements (danger and solutions) during the simulation. However, emergency response training with VR and Eye-Tracking (interactions) does not exist. In this project, a prototype is being developed in which Eye-Tracking is incorporated into a VR-BHV training that was developed in 2021, in which emergency situations such as an office fire are simulated (the BHVR application). The prototype will be tested by means of an experiment in order to partly answer the question to what extent and in what way Eye-Tracking in VR offers added value for (RI&E) emergency response training. This project is therefore in line with the mission-driven innovation policy 'The Safety Professional' and helps SMEs that often lack resources and knowledge for research into the effectiveness of innovative technologies in education/training. The project will include a prototype, a production report and research article, and is open to new participants when writing a larger application about the application and effect of VR and Eye-Tracking in emergency response training.