KIP-project van onderzoeksprogramma Maps4Society van STW. Uit de inleiding: Dit onderzoek beschrijft "manieren, waarop deformatiemetingen worden uitgevoerd, wat deformatiemetingen, zijn en hoe ze uitgevoerd moeten worden" "Geodetische deformatieanalyse is een onderbelicht vakgebied. Slechts een beperkt aantal mensen in Nederland is op dit vakgebied deskundig, terwijl het maatschappelijk belang groot is. De financiële en maatschappelijke consequenties van de conclusies die uit de deformatieanalyses volgen kunnen groot zijn."
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The Brains4Buildings project aims to develop methods to design new smart building climate management systems that, among other things, reduce energy consumption, increase comfort and respond flexibly to user behavior. We set out to develop design guidelines to help B4B stakeholders when designing innovative user interfaces for such systems. We built upon our prior user research and requirements (deliverables 3.04 & 3.09) to formulate design dimensions. The dimensions encompass the different elements of user control and system feedback and the range in which they can exist. The design dimensions played a key role as a foundation for the design process and during evaluation and analysis. Within this work package, we ultimately want to gain a deeper understanding of the elements of the design dimensions and to formulate design guidelines. Building climate systems are generally designed for the specific context/building they are built into and thus the goals for the user interfaces can vary greatly. Therefore, a well-defined use case was necessary, which we defined in collaboration with one of our work package partners - Spectral. We chose an iterative approach to design for the use case, moving between design, prototype and test phases, depending on the insights gained along the way. Finally, we synthesized a list of key insights that led to design guidelines. In our final deliverable (D3.11) we aim to evaluate these guidelines.
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From the publisher's website: Large groups in society, in particular people with low literacy, lack the necessary proactivity and problem-solving skills to be self-reliant. One omnipresent problem area where these skills are relevant regards filling in forms and questionnaires. These problems could be potentially alleviated by taking advantage of the possibilities of information and communication technology (ICT), for example by offering alternatives to text, interactive self-explaining scales and easily accessible background information on the questionnaires’ rationale. The goal of this paper was to present explorative design guidelines for developing interactive questionnaires for low-literate persons. The guidelines have been derived during a user-centered design process of the Dutch Talking Touch Screen Questionnaire (DTTSQ), an interactive health assessment questionnaire used in physical therapy. The DTTSQ was developed to support patients with low health literacy, meaning they have problems with seeking, understanding and using health information. A decent number of guidelines have been derived and presented according to an existing, comprehensive model. Also, lessons learned were derived from including low-literate persons in the user-centered design process. The guidelines should be made available to ICT developers and, when applied properly, will contribute to the advancement of (health) literacy and empower citizens to fully participate in society
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Designing cities that are socially sustainable has been a significant challenge until today. Lately, European Commission’s research agenda of Industy 5.0 has prioritised a sustainable, human-centric and resilient development over merely pursuing efficiency and productivity in societal transitions. The focus has been on searching for sustainable solutions to societal challenges, engaging part of the design industry. In architecture and urban design, whose common goal is to create a condition for human life, much effort was put into elevating the engineering process of physical space, making it more efficient. However, the natural process of social evolution has not been given priority in urban and architectural research on sustainable design. STEPS stems from the common interest of the project partners in accessible, diverse, and progressive public spaces, which is vital to socially sustainable urban development. The primary challenge lies in how to synthesise the standardised sustainable design techniques with unique social values of public space, propelling a transition from technical sustainability to social sustainability. Although a large number of social-oriented studies in urban design have been published in the academic domain, principles and guidelines that can be applied to practice are large missing. How can we generate operative principles guiding public space analysis and design to explore and achieve the social condition of sustainability, developing transferable ways of utilising research knowledge in design? STEPS will develop a design catalogue with operative principles guiding public space analysis and design. This will help designers apply cross-domain knowledge of social sustainability in practice.
The pace of technology advancements continues to accelerate, and impacts the nature of systems solutions along with significant effects on involved stakeholders and society. Design and engineering practices with tools and perspectives, need therefore to evolve in accordance to the developments that complex, sociotechnical innovation challenges pose. There is a need for engineers and designers that can utilize fitting methods and tools to fulfill the role of a changemaker. Recognized successful practices include interdisciplinary methods that allow for effective and better contextualized participatory design approaches. However, preliminary research identified challenges in understanding what makes a specific method effective and successfully contextualized in practice, and what key competences are needed for involved designers and engineers to understand and adopt these interdisciplinary methods. In this proposal, case study research is proposed with practitioners to gain insight into what are the key enabling factors for effective interdisciplinary participatory design methods and tools in the specific context of sociotechnical innovation. The involved companies are operating at the intersection between design, technology and societal impact, employing experts who can be considered changemakers, since they are in the lead of creative processes that bring together diverse groups of stakeholders in the process of sociotechnical innovation. A methodology will be developed to capture best practices and understand what makes the deployed methods effective. This methodology and a set of design guidelines for effective interdisciplinary participatory design will be delivered. In turn this will serve as a starting point for a larger design science research project, in which an educational toolkit for effective participatory design for socio-technical innovation will be designed.
Artificial Intelligence (AI) wordt realiteit. Slimme ICT-producten die diensten op maat leveren accelereren de digitalisering van de maatschappij. De grote innovaties van de komende jaren –zelfrijdende auto’s, spraakgestuurde virtuele assistenten, autodiagnose systemen, robots die autonoom complexe taken uitvoeren – zijn datagedreven en hebben een AI-component. Dit gaat de rol van professionals in alle domeinen, gezondheidzorg, bouwsector, financiële dienstverlening, maakindustrie, journalistiek, rechtspraak, etc., raken. ICT is niet meer volgend en ondersteunend (een ‘enabling’ technologie), maar de motor die de transformatie van de samenleving in gang zet. Grote bedrijven, overheidsinstanties, het MKB, en de vele startups in de Brainport regio zijn innovatieve datagedreven scenario’s volop aan het verkennen. Dit wordt nog eens versterkt door de democratisering van AI; machine learning en deep learning algoritmes zijn beschikbaar zowel in open source software als in Cloud oplossingen en zijn daarmee toegankelijk voor iedereen. Data science wordt ‘applied’ en verschuift van een PhD specialisme naar een HBO-vaardigheid. Het stadium waarin veel bedrijven nu verkeren is te omschrijven als: “Help, mijn AI-pilot is succesvol. Wat nu?” Deze aanvraag richt zich op het succesvol implementeren van AI binnen de context van softwareontwikkeling. De onderzoeksvraag van dit voorstel is: “Hoe kunnen we state-of-the-art data science methoden en technieken waardevol en verantwoord toepassen ten behoeve van deze slimme lerende ICT-producten?” De postdoc gaat fungeren als een linking pin tussen alle onderzoeksprojecten en opdrachten waarbij studenten ICT-producten met AI (machine learning, deep learning) ontwikkelen voor opdrachtgevers uit de praktijk. Door mee te kijken en mee te denken met de studenten kan de postdoc overzicht en inzicht creëren over alle cases heen. Als er overzicht is kan er daarna ook gestuurd worden op de uit te voeren cases om verschillende deelaspecten samen met de studenten te onderzoeken. Deliverables zijn rapporten, guidelines en frameworks voor praktijk en onderwijs, peer-reviewed artikelen en kennisdelingsevents.