The closing of schools and sports clubs during theCOVID-19 lockdown raised questions about thepossible impact on children’s motor skilldevelopment. Therefore we compared motorcompetence development over a one-year periodamong four different cohorts of primary schoolchildren. A total of 992 children from 9 primaryschools participated in this study (age 5 – 7; 47,5%boys) and were assessed two times, in grade 3 (T1)and in grade 4 (T2). Children in control group 1 and lockdown group 1 were assessed a third time aftertwo years (T3). Motor competence was measuredusing the 4-Skills Test. The mixed factorial ANOVAwith post hoc tests shows no significant differencesin motor development over the study period betweenthe lockdown groups and control groups (p > 0.05),but does show a difference between the twolockdown groups from T1 to T2 (p = 0.008). Whilesocioeconomic status (SES) was a modifier, sex andmotor ability did not modify the effects of thelockdowns. Our data show that the COVID-19lockdowns in the Netherlands did not generallyaffect motor development of young children. Incontrast, many studies have confirmed clear effectsof the pandemic lockdowns on physicalactivity1,2,3. Our study highlights the complexity ofboth motor skill development and the factors relatedto the pandemic lockdowns. We therefore suggestthat children’s motor skill development should beclosely monitored in the upcoming years.Specifically, we should pay attention to individualdifferences since it is still possible that certainchildren are impacted by the pandemic lockdowns.Moreover, long-term effects might emerge in thefuture.References1. de Sá, C. dos S. C., Pombo, A., Luz, C.,Rodrigues, L. P., & Cordovil, R. (2021). Covid-19social isolation in brazil: effects on the physicalactivity routine of families with children. RevistaPaulista de Pediatria, 39, e2020159.2. Hurter, L., McNarry, M., Stratton, G., &Mackintosh, K. (2022). Back to school afterlockdown: The effect of COVID-19 restrictions onchildren’s device-based physical activity metrics.Journal of Sport and Health Science, 11(4), 530–536.3. Moore, S. A., Faulkner, G., Rhodes, R. E.,Brussoni, M., Chulak-Bozzer, T., Ferguson, L. J.,Mitra, R., O’Reilly, N., Spence, J. C., Vanderloo, L.M., & Tremblay, M. S. (2020). Impact of theCOVID-19 virus outbreak on movement and playbehaviours of Canadian children and youth: Anational survey. International Journal of BehavioralNutrition and Physical Activity, 17(1), 85.
We need look no further than the use of email communication, mobile phones and cars to understand that technology has wide-ranging social consequences. What is more, designers are plainly not always aware of the social consequences of technology, despite practicing user-centred design. Email, for instance, was developed as an efficient mode of communication between two actors. As we all know, the introduction of email has fundamentally changed traditional business and office practices. These side effects were not identified until long after email was introduced. During recent years, designers have grown increasingly interested in these social aspects. Modern information technology, in particular, creates extensive possibilities to influence social behaviour. Persuasive technology has been developed to increase, e.g., environmental friendliness. Once a designer aims at defined social changes, the consequences of technology for practices become a responsibility, too. The present research is aimed at providing tools and methods to anticipate social consequences at an earlier stage of the design process. These consequences of technologies in social environments will be called social impacts. In order to be a meaningful concept for designers the characteristics of a particular technology that are responsible for social impacts must be identified. Social consequences of technologies have not been observed very thoroughly from a user-centred design point of view. Therefore, this thesis is aimed, not only at gaining knowledge about social impact, but also translating these insights into workable instruments for designers. This leads to the following research questions:1. What relations can be identified between social impacts and characteristics oftechnologies?2. How can a designer anticipate social impact?3. How can social impact be managed in design environments?
This report aims at sharing knowledge relevant for sustainabili- ty-oriented studies and actions in the Dutch apparel sector, with a focus on clothing volumes. The apparel industry is said to be one of the most polluting at a global level; however, we nd that dis- cussions of its environmental challenges or the actions needed to tackle them are often based on super cial or unreliable information. This information is frequently disseminated by word of mouth and non-scienti c texts and nally accepted as valid. Moreover, some actors working on practice-based solutions for the environmen- tal challenges of the apparel industry build solutions and projects based on these ‘facts’. As a result, these actors risk focussing on topics that are not as critical or relevant as was originally thought. Clear, reliable data is needed to pinpoint the true challenges and bottlenecks within the fashion system.
MULTIFILE