Project

Diversity and Inclusion in Video Games

Document

Creating a Queer game: the story and mechanics behind diverse development

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Link

Movement for Ethical Game Production (MEG-P)

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Document

Avoiding tokenism and bisexual representation in video games

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Fragments of Him Indie Showcase

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Document

Outside the binary

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AI and our Digitally Enhanced Reality: Data is not objective

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Document

Diversity and normalisation in the narrative of 'Fragments of Him': a practical workshop

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Document

You don't have to understand patriarchy to work here... But it helps

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Document

Normality will destroy us

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Digital entertainment, diversity and psychology

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Keynote: Stop assuming data, algorithms, and AI are objective.

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Four critical tools for engaging in respectful conversations on diversity

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Document

Meet LGBT developers : Are we doing this right?

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Document

A discussion panel for SAGE publishing regarding the benefits and threats of AI in education, industry, and society. SAGE Publishing’s Critical Thinking Bootcamp : The Rise of AI - Challenges and Opportunities

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Youtube

Four critical tools for engaging in respectful conversations on diversity (v.3)

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Document

A discussion of Aeon Flux: non-linear series storytelling and queer narrative settings

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LGBTQ roundtable

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Human dignity and the presentation of minorities and women in video games

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Document

Diversity through specificity design lessons learned from the games [4Diversity] jams

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Talent development in creative industries and job opportunities

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Link

Diversity, Halo and the 'sexual/political agenda' of Fragments of Him

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Diversity through specificity design lessons learned from the games [4Diversity] jams

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Document

Education and understanding of queer lifestyles : Challenges and methods

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Document

Starting from the basics : making games when you know (almost) nothing

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Fragments of Him prototype-designer's post mortem: scope, sexuality and scripts

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Document

Social change is a co-op game.

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Document

Fragments of Him indie showcase

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Link

Responsible business in the video-game industry

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Link

'Straight-faced satire' and gender in video games: hyper-masculinity in Far Cry 3 and the wider games industry

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Document

Four critical tools for engaging in respectful conversations on diversity

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Document

Fragments of Him online showreel booth.

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Link

Fragments of Him: Aligning Commercial Entertainment, Education, and Social Impact.

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Document

Building better minority characters.

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Teaching, research and creative practice as Digital Nomads

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Document

Keynote: Making games, telling stories, and embracing diverse audiences

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Video games and the value of entertainment
Document

Video games and the value of entertainment

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Video games and the value of entertainment
Document

Video games and the value of entertainment

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