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Keynote: Making games, telling stories, and embracing diverse audiences


Description

Mata Haggis-Burridge's keynote addresses the surprising overlap between the interface design, storytelling tools, and the way in which we (can) reach diverse audiences.


Part of project

    project

    Diversity and Inclusion in Video Games

    A research theme examining diversity and inclusion in video games, using an intersectional perspective and typically addressing issues related to the representation of gender, race, and LGBTQ+ people, but also touching broader topics such as class, age, geographic privilege, physical and neurodiversity, the (unevenly distributed) impacts of the climate crisis, and other aspects of identity.

    Other


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Document (PDF)

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