Project

USER EXPERIENCES IN VIRTUAL WORLDS

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Subliminal messages in video games: effects of emotional face expressions on game evaluations

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The reach of the media equation: studying consumer behavior in virtual environments

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The effect of location on perceived intrusiveness of mobile ads

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Media priming: a story on how media and virtual supermarket behavior are connected

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Data driven entertainment: building a bridge between big data and media content through interpretation

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The cool technology of MediaLab

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Advertising around games: implications for liking, difficulty and performance

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Subliminal messages in video games: effects of emotional face expressions on game evaluations

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The effect of location on perceived intrusiveness of mobile advertisements

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The effect of location on perceived intrusiveness of mobile ads

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Persuasive content: understanding in-game advertising retention in players and onlookers

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Geodata: mobile = location = effect

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In-game advertising : corporate money misinvested?

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Efficient navigation in virtual environments: a comparative study of two interaction techniques: the magic wand vs. the human joystick

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LGOAP: simulating realistic agents with Layered Goal Oriented Action Planning

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A virtual environment where education, industry and research meet in real life [workshop]

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A media transition model: utilizing paid, owned and earned media to create reach, dialog and trust

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Winning hearts over wallets: a virtual experience

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Creating virtual urban environments

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MOBILE = LOCATION = EFFECT

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Perceived risk and Google Glass in a virtual shopping environment

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Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket

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Utilization of virtual environments for the purpose of evaluating mobile apps

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Exploring the use of hybrid simulations for studying the user experience of mobile location-based advertising applications

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On the use of mixed reality environments to evaluate interaction with light

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Virtual reality: creating a bridge between story and experience?

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Virtual worlds and real market perspectives

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The perceived risk and the high involvement product purchase : location based advertisements as risk reduction strategy

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Comparing game user research methodologies for the improvement of level design in a 2-D platformer

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An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

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Sampling and reconstructing User Experience
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Sampling and reconstructing User Experience

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Shopping with Google Glass

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Ik lokaliseer, ik adverteer en ik boek effect? Een studie naar de perceived ad intrusiveness van location based advertising in een virtuele supermarkt

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Efficient navigation in virtual environments: a comparative study of two interaction techniques: the magic wand vs. the human joystick

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Ad intrusiveness of location-based advertising - a virtual reconstruction

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On the use of virtual environments for the evaluation of location-based applications

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Subliminal messages in video games: effects of emotional face expressions on game evaluations

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Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket

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An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

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Data driven entertainment: building a bridge between big data and media content through interpretation

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The perceived risk and the high involvement product purchase : Location-based advertisements using fearful and sensual appeals as risk reduction strategy in condom purchases

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On the use of mixed reality environments to evaluate interaction with light

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Playability and player experience - Proceedings of the Fun and Games 2010 workshop

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Use of augumented virtuality for mobile app evaluation

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Onderzoek location based advertising : Mobile=Location=Effect

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Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos

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Perceived risk and Google Glass in a virtual shopping environment

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LGOAP: simulating realistic agents with Layered Goal Oriented Action Planning

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Ned Kahn - Kinetic Facade

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